Kamen Rider: Super Climax Heroes/Ibuki: Difference between revisions
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Ibuki
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|name=5LHH | |name=5LHH (Assault Mode) | ||
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Latest revision as of 15:56, 13 May 2024
Introduction
Kamen Rider Ibuki is a gun-toting trumpet-tooting oni.
Playstyle
Form Select
Move List
Normal Moves
5LL
5LL
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5LH
5LH
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4/6LLL
4/6LLL
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4/6LH
4/6LH
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2/8LLL
2/8LLL
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2/8LH
2/8LH
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5H
5H
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6H
6H
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2/8H
2/8H
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Assault Mode
Assault 5LLLLL
5LLLLL (Assault Mode)
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Assault 5LHH
5LHH (Assault Mode)
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Special Moves
5S
Oniishi Resonance
5S |
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DS
Kitoujutsu Senpuujin
any direction + S |
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JS
Oniishi Shot (Air)
jS |
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Universal Mechanics
Throw
Throw
4H |
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Dash Action
Dash Action
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Rider Art
Rider Art
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Style Action
Style Action
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Combos
- 2L/2H > 5LHS
- Standard link combos. 2L is pretty slow, and 2H is unlikely to hit at point-blank range. As such, these are mostly useful against an opponent who's already cornered, or from a RC starter. It's also possible to link these normals into Rider Finale.
- DA > DA > DA > 5LHS
- Dash Action starter. Running towards the opponent while firing at them can be a useful whiff punisher. If you reach the opponent early, you must stop running and go to neutral early in order to end the Dash Action's recovery.
- 6LH > RC > 2L > 5LHS
- 6LL > RC > 2LHS
- 6L has two fairly good chain options. These combos end in a Quick Charge, building more meter than they spend.
- 5H > Style Action > [5H > RC] repeat xN > 5LHS
- 5H > Style Action > [5H > RC] repeat xN > 5S
- 5H loop combos. When the Rider Gauge fully empties from Assault Mode activation, it's possible to end in 5LHS Quick Charge for one stock of Rider Gauge, or 5S to burn the opponent's red life.
- With full Rider Gauge, this easily does enough damage to 100% the opponent. Bursting out is also difficult since Assault Mode activation allows free RCs.