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| In this variation, OOO is an extremely versatile character who can swap his three Core Medals at will from a large pool of options, with his three slots corresponding to his head, body, and legs. This allows him to change every aspect of his moveset piece by piece, on the fly. This might sound like a lot to grasp and... well, it is. | | In this variation, OOO is an extremely versatile character who can swap his three Core Medals at will from a large pool of options, with his three slots corresponding to his head, body, and legs. This allows him to change every aspect of his moveset piece by piece, on the fly. This might sound like a lot to grasp and... well, it is. |
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| After choosing this style, OOO is presented with a unique menu, through which OOO chooses which three sets of Core Medals he uses in the match. These are chosen by Combo Form, of which there are 5: | | After choosing this style, OOO is presented with a unique menu, through which he chooses which three sets of Core Medals he uses in the match. These are chosen by Combo Form, of which there are 5: |
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| *'''<span style="color: red">TaJaDor Combo</span>''' (Red Combo) is based on birds. Unique to this Combo Form, OOO has access to a Flight Mode Rider Art with an unblockable follow-up, and a tracking projectile 5S. | | *'''<span style="color: red">TaJaDor Combo</span>''' (Red Combo) is based on birds. Unique to this Combo Form, OOO has access to a Flight Mode Rider Art with an unblockable follow-up, and a tracking projectile 5S. |
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| |cons = | | |cons = |
| * '''Complicated Form Change Menuing:''' Quickly changing forms with OOO is difficult, since you have to juggle medals while fighting. It's not uncommon to slip a little on your inputs and accidentally change the wrong medal, then go to fix it and transform all over again. | | * '''Complicated Form Change Menuing:''' Quickly changing forms with OOO is difficult, since you have to juggle medals while fighting. It's not uncommon to slip a little on your inputs and accidentally change the wrong medal, then go to fix it and transform all over again. |
| * '''Can't Have Everything At Once:''' Because you can't hide what you're doing with the Core Medals and the transformation is lengthy, OOO effectively has to declare which of his tools he's going to be using ahead of time. This does not function as a handicap, but limits his ability to respond to a situation by switching to the perfect form for that situation. | | * '''Can't Have Everything At Once:''' Because you can't hide what you're doing with the Core Medals and the transformation is lengthy, OOO effectively has to declare which of his tools he's going to be using ahead of time. This does not function as a handicap, but limits his ability to respond to a given situation by switching to the perfect form for it. |
| | tablewidth = 80 | | | tablewidth = 80 |
| }} | | }} |
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| | intro = [[file:KRSCH_OOO_icon.png|64px]] '''Kamen Rider OOO (BuraKaWani Combo)''' slithers into close range and obliterates his opponents. | | | intro = [[file:KRSCH_OOO_icon.png|64px]] '''Kamen Rider OOO (BuraKaWani Combo)''' slithers into close range and obliterates his opponents. |
| | pros = | | | pros = |
| * '''Infinite Combo:''' TaToBa Combo, OOO's base form in this Style, has an infinite combo. This especially helps a lot for building the meter required to activate Power Up. | | * '''Infinite Combo:''' TaToBa Combo, OOO's base form in this Style, has access to an infinite combo. This especially helps a lot for building the meter required to activate Power Up. |
| * '''Ridiculous Damage:''' BuraKaWani's strings build a lot of meter and deal massive damage. They can be made even more deadly by using Power Up as a cancel to reset damage scaling. | | * '''Ridiculous Damage:''' BuraKaWani's strings build a lot of meter and deal massive damage. They can be made even more deadly by using Power Up as a cancel to reset damage scaling. |
| * '''Speed:''' BuraKaWani has exceedingly quick movement on the ground, as well as a unique Zig Zag Dash Rider Art to cover a lot of distance while evading attacks. | | * '''Speed:''' BuraKaWani has exceedingly quick movement on the ground, as well as a unique Zig Zag Dash Rider Art to cover a lot of distance while evading attacks. |
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| | intro = [[file:KRSCH_OOO_icon.png|64px]] '''Kamen Rider OOO (PuToTyra Combo)''' uses the power of dinosaurs to do unblockables. | | | intro = [[file:KRSCH_OOO_icon.png|64px]] '''Kamen Rider OOO (PuToTyra Combo)''' uses the power of dinosaurs to do unblockables. |
| | pros = | | | pros = |
| * '''Infinite Combo:''' TaToBa Combo, OOO's base form in this Style, has an infinite combo. This especially helps a lot for building the meter required to activate Power Up. | | * '''Infinite Combo:''' TaToBa Combo, OOO's base form in this Style, has access to an infinite combo. This especially helps a lot for building the meter required to activate Power Up. |
| * '''High Damage:''' Though PuToTyra doesn't deal quite as much damage as BuraKaWani, it's plenty strong in its own right, dealing lots of damage in single hits. | | * '''High Damage:''' Though PuToTyra doesn't deal quite as much damage as BuraKaWani, it's plenty strong in its own right, dealing lots of damage in single hits. |
| * '''Difficult to Contest:''' Thanks to Flight Mode and a retreating armored attack, attacking into PuToTyra is very difficult. It's common for in-fighters to really struggle with PuToTyra. | | * '''Difficult to Contest:''' Thanks to Flight Mode and a retreating armored attack, attacking into PuToTyra is very difficult, to the point that it's common for in-fighters to really struggle. |
| * '''Power Up Style:''' Power Up Style characters are universally capable of refreshing their Guard Gauge and damage scaling by transforming. | | * '''Power Up Style:''' Power Up Style characters are universally capable of refreshing their Guard Gauge and damage scaling by transforming. |
| |cons = | | |cons = |
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| {{MoveData | | {{MoveData |
| |image= | | |image= |
| |caption= | | |caption=Form Change |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle=Form Change Style Only |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
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| *<u>Style Action Right</u> switches which medal is set in the right-most slot. This slot affects the Legs, any normals which use OOO's legs, and his air special attacks. | | *<u>Style Action Right</u> switches which medal is set in the right-most slot. This slot affects the Legs, any normals which use OOO's legs, and his air special attacks. |
| *<u>Style Action Down</u> locks in any changes you've made, turning OOO fully invincible for the duration of the transformation. If this is done during hitstun, OOO will transform once his hitstun ends. | | *<u>Style Action Down</u> locks in any changes you've made, turning OOO fully invincible for the duration of the transformation. If this is done during hitstun, OOO will transform once his hitstun ends. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Tatoba Power Up Style Action</font> ====== |
| | {{MoveData |
| | |image=KRSCH_Putotyra_SA.png |
| | |caption=Power Up |
| | |name=Style Action |
| | |subtitle=Power Up Style Only |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=N/A |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | By pressing <u>Style Action</u>, OOO transforms into his selected form (the reptile-based BuraKaWani Combo, or the dinosaur-based berserk PuToTyra Combo) at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge. |
| }} | | }} |
| }} | | }} |
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| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Tajador_RA.png | | |image=KRSCH_OOO_Tajador_RA.png |
| |caption= | | |caption=Flight Mode |
| |name=Rider Art | | |name=Rider Art |
| |subtitle=Flight Mode | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
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| {{MoveData | | {{MoveData |
| |image= | | |image= |
| |caption= | | |caption=Form Change |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle= |
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| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Latorata_RA.png | | |image=KRSCH_OOO_Latorata_RA.png |
| |caption=High Speed Dash | | |caption=High-Speed Dash |
| |name=Rider Art | | |name=Rider Art |
| |subtitle= | | |subtitle= |
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| {{MoveData | | {{MoveData |
| |image= | | |image= |
| |caption= | | |caption=Form Change |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle= |
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| {{MoveData | | {{MoveData |
| |image= | | |image= |
| |caption= | | |caption=Form Change |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle= |
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| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Shauta_DA.png | | |image=KRSCH_OOO_Shauta_DA.png |
| |caption= | | |caption=Air Dash |
| |name=Dash Action | | |name=Dash Action |
| |subtitle= | | |subtitle= |
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| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Shauta_RA.png | | |image=KRSCH_OOO_Shauta_RA.png |
| |caption= | | |caption=Zig-Zag Dash (Variant) |
| |name=Rider Art | | |name=Rider Art |
| |subtitle=Zig-Zag Dash | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
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| {{MoveData | | {{MoveData |
| |image= | | |image= |
| |caption= | | |caption=Form Change |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle= |
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| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Sagozou_RA.png | | |image=KRSCH_OOO_Sagozou_RA.png |
| |caption= | | |caption=Earthquake |
| |name=Rider Art | | |name=Rider Art |
| |subtitle=Earthquake | | |subtitle= |
| |data= | | |data= |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
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| {{MoveData | | {{MoveData |
| |image= | | |image= |
| |caption= | | |caption=Form Change |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle= |
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| {{MoveData | | {{MoveData |
| |image=KRSCH_Burakawani_SA.png | | |image=KRSCH_Burakawani_SA.png |
| |caption= | | |caption=Power Up |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle= |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| By pressing <u>Style Action</u>, OOO transforms into his reptile-based form, BuraKaWani Combo, at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge.
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| While already in BuraKaWani Combo, <u>Style Action</u> transforms back into OOO's TaToBa Combo at no cost. Doing so also refreshes damage scaling and the Guard Gauge. | | While already in BuraKaWani Combo, <u>Style Action</u> transforms back into OOO's TaToBa Combo at no cost. Doing so also refreshes damage scaling and the Guard Gauge. |
| }} | | }} |
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| {{MoveData | | {{MoveData |
| |image=KRSCH_Putotyra_SA.png | | |image=KRSCH_Putotyra_SA.png |
| |caption= | | |caption=Power Up |
| |name=Style Action | | |name=Style Action |
| |subtitle= | | |subtitle= |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| By pressing <u>Style Action</u>, OOO transforms into his dinosaur-based berzerk form, PuToTyra Combo, at the cost of 3 stocks of the Rider Gauge. Doing so also refreshes damage scaling and the Guard Gauge.
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| While already in PuToTyra Combo, <u>Style Action</u> transforms back into OOO's TaToBa Combo at no cost. Doing so also refreshes damage scaling and the Guard Gauge. | | While already in PuToTyra Combo, <u>Style Action</u> transforms back into OOO's TaToBa Combo at no cost. Doing so also refreshes damage scaling and the Guard Gauge. |
| }} | | }} |