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(2 intermediate revisions by one other user not shown) |
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| |description= | | |description= |
| A downward swipe that knocks the opponent away on hit. | | A downward swipe that knocks the opponent away on hit. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Tatoba jL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Tatoba_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Tatoba jH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Tatoba_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. Identical to jL in every way. |
| }} | | }} |
| }} | | }} |
Line 580: |
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| *5HH > [dLL] repeat xN > dLLL > dS | | *5HH > [dLL] repeat xN > dLLL > dS |
| :A 5HH starter into the infinite combo. | | :A 5HH starter into the infinite combo. |
| | |
| | *(Form Change with XxJaBa Medals) [6HHH] repeat xN |
| | :Xx<span style="color: red">Ja</span><span style="color: green">Ba</span> (Any, Red, Green) Medals also enable an off-color infinite combo. |
| </div> | | </div> |
| <div id="movelist-2" class="movelist"><!-- Tajadol Combo Move List --> | | <div id="movelist-2" class="movelist"><!-- Tajadol Combo Move List --> |
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| }} | | }} |
|
| |
|
| === Special Moves ===
| | ====== <font style="visibility:hidden" size="0">Tajador jL</font> ====== |
| ====== <font style="visibility:hidden" size="0">Tajador 5S</font> ====== | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Tajador_5S.png | | |image=KRSCH_OOO_Tajador_jL.png |
| |caption= | | |caption= |
| |input=5S
| | |name=jL |
| |name=Kujaku Phaser | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 940: |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO poses and then uses the power of the peacock to fire seven homing feathers of light. It can be risky due to its lengthy animation, but is an excellent projectile to pressure the opponent from a distance. | | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Tajador DS</font> ====== | | ====== <font style="visibility:hidden" size="0">Tajador jH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Tajador_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. Identical to jL in every way. |
| | }} |
| | }} |
| | |
| | === Special Moves === |
| | ====== <font style="visibility:hidden" size="0">Tajador 5S</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Tajador_5S.png |
| | |caption= |
| | |input=5S |
| | |name=Kujaku Phaser |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO poses and then uses the power of the peacock to fire seven homing feathers of light. It can be risky due to its lengthy animation, but is an excellent projectile to pressure the opponent from a distance. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Tajador DS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Tajador_dS.png | | |image=KRSCH_OOO_Tajador_dS.png |
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| |description= | | |description= |
| A spinning high kick that knocks the opponent away on hit. | | A spinning high kick that knocks the opponent away on hit. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Latorata jL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Latorata_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Latorata jH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Latorata_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. Identical to jL in every way. |
| }} | | }} |
| }} | | }} |
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| }} | | }} |
|
| |
|
| === Special Moves ===
| | ====== <font style="visibility:hidden" size="0">Gatakiriba jL</font> ====== |
| ====== <font style="visibility:hidden" size="0">Gatakiriba 5S</font> ====== | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Gatakiriba_5S.png | | |image=KRSCH_OOO_Gatakiriba_jL.png |
| |caption= | | |caption= |
| |input=5S
| | |name=jL |
| |name=Head Attack | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 1,978: |
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| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO does a Psycho Crusher on loan from M. Bison. Travels fullscreen, but it's pretty unsafe on block and has no tracking whatsoever. Will also go through the opponent when blocked up close. Can be useful either as a combo ender or to guard crush the opponent. | | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Gatakiriba DS</font> ====== | | ====== <font style="visibility:hidden" size="0">Gatakiriba jH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Gatakiriba_dS.png | | |image=KRSCH_OOO_Gatakiriba_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. Identical to jL in every way. |
| | }} |
| | }} |
| | |
| | === Special Moves === |
| | ====== <font style="visibility:hidden" size="0">Gatakiriba 5S</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Gatakiriba_5S.png |
| | |caption= |
| | |input=5S |
| | |name=Head Attack |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO does a Psycho Crusher on loan from M. Bison. Travels fullscreen, but it's pretty unsafe on block and has no tracking whatsoever. Will also go through the opponent when blocked up close. Can be useful either as a combo ender or to guard crush the opponent. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Gatakiriba DS</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Gatakiriba_dS.png |
| |caption= | | |caption= |
| |input=any direction + S | | |input=any direction + S |
Line 2,414: |
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| |description= | | |description= |
| A whip strike. The most notable part of this string, it has barely any recovery, making it okay to swing with at a range. | | A whip strike. The most notable part of this string, it has barely any recovery, making it okay to swing with at a range. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Shauta jL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Shauta_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Shauta jH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Shauta_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. Identical to jL in every way. |
| }} | | }} |
| }} | | }} |
Line 2,857: |
Line 3,060: |
| }} | | }} |
|
| |
|
| === Special Moves ===
| | ====== <font style="visibility:hidden" size="0">Sagozou jL</font> ====== |
| ====== <font style="visibility:hidden" size="0">Sagozou 5S</font> ====== | |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Sagozou_5S.png | | |image=KRSCH_OOO_Sagozou_jL.png |
| |caption= | | |caption= |
| |input=5S
| | |name=jL |
| |name=Launcher | |
| |subtitle= | | |subtitle= |
| |data= | | |data= |
Line 2,875: |
Line 3,076: |
| |hitadv= | | |hitadv= |
| |description= | | |description= |
| OOO thrusts his rhino's horn forward, then swings his head upward. SaGoZou's typical special ender since it's faster than dS. | | OOO holds out his leg. A standard jumping attack with active frames until landing. |
| }} | | }} |
| }} | | }} |
|
| |
|
| ====== <font style="visibility:hidden" size="0">Sagozou DS</font> ====== | | ====== <font style="visibility:hidden" size="0">Sagozou jH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_OOO_Sagozou_dS.png | | |image=KRSCH_OOO_Sagozou_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his leg. Identical to jL in every way. |
| | }} |
| | }} |
| | |
| | === Special Moves === |
| | ====== <font style="visibility:hidden" size="0">Sagozou 5S</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Sagozou_5S.png |
| | |caption= |
| | |input=5S |
| | |name=Launcher |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO thrusts his rhino's horn forward, then swings his head upward. SaGoZou's typical special ender since it's faster than dS. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Sagozou DS</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Sagozou_dS.png |
| |caption= | | |caption= |
| |input=any direction + S | | |input=any direction + S |
Line 3,359: |
Line 3,602: |
| |description= | | |description= |
| A lunging hook punch that knocks the opponent away on hit. | | A lunging hook punch that knocks the opponent away on hit. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Burakawani jL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Burakawani_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his fist. Does not have active frames until landing, and can whiff if it's done too early off the ground, but still a useful jumping attack. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Burakawani jH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Burakawani_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out his fist. Identical to jL in every way. |
| }} | | }} |
| }} | | }} |
Line 3,997: |
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| |description= | | |description= |
| A downward axe chop. Groundbounces the opponent on hit. | | A downward axe chop. Groundbounces the opponent on hit. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Putotyra jL</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Putotyra_jL.png |
| | |caption= |
| | |name=jL |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out the axe. Does not have active frames until landing and can whiff if it's done early, but still a useful jumping attack. |
| | }} |
| | }} |
| | |
| | ====== <font style="visibility:hidden" size="0">Putotyra jH</font> ====== |
| | {{MoveData |
| | |image=KRSCH_OOO_Putotyra_jL.png |
| | |caption= |
| | |name=jH |
| | |subtitle= |
| | |data= |
| | {{AttackData-KRSCH |
| | |damage= |
| | |guard=Y |
| | |startup= |
| | |active= |
| | |recovery= |
| | |blockadv= |
| | |hitadv= |
| | |description= |
| | OOO holds out the axe. Mostly identical to jL, but plays a different sound effect on hit. |
| }} | | }} |
| }} | | }} |