Idol Showdown/Ninomae InaNis: Difference between revisions
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{{Version-IS|4.0. | {{Version-IS|4.0.6}} | ||
[[File:IS_Ina_Logo.png|250px]] | [[File:IS_Ina_Logo.png|250px]] | ||
'''Witty Artistic High-Priestess''' - ''Artistic Pressure'' | '''Witty Artistic High-Priestess''' - ''Artistic Pressure'' <br> | ||
'''Difficulty''' - ★★★★★☆ | |||
{{CharacterIntro-IS|char= Ina | {{CharacterIntro-IS|char= Ina | ||
|hp=1000 | |hp=1000 | ||
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{{CharacterPickReasons | {{CharacterPickReasons | ||
|intro=[[File:IS_Ina_Icon.png|100px]] | |intro=[[File:IS_Ina_Icon.png|100px]] | ||
'''Ina''' is a midrange charge character who | '''Ina''' is a midrange charge character who keeps her opponents at bay with the power of the Ancient Ones. | ||
|pros= | |pros= | ||
*''' | *'''Space Control''': Ina's fireballs are fine at zoning on their own, though they get much stronger if you set up her {{Input|22S}}. She can also follow behind them with her phenomenal pokes like {{Input|5M}}, {{Input|5H}}, {{Input|3H}}, and {{Input|4H}}. With charge or Superchats ready she can convert some of her pokes from their maximum range into full combos. | ||
*''' | *'''High Damage''': She is easily able to take half of an opponent's lifebar off her overhead {{Input|3M}}, as well as getting great damage and oki from her basic {{Input|2L}} starter combos. | ||
*''' | *'''Great Pressure''': Has the best overhead in the game in her {{Input|3M}} which leads to massive reward on hit or a continued blockstring. Her projectiles are also good at frame-trapping opponents and restarting pressure from her preferred range. | ||
*'''Anti-Zoning''': Ina possess tools against zoning in her {{Input|4M}} which destroys single hit projectiles, her {{Input|22S}} follow-ups, and her {{Input|236S}} which can be used as a full-screen whiff punish. | |||
*'''Zoning''': Ina | |||
*'''Squids''': | *'''Squids''': | ||
|cons= | |cons= | ||
*'''BIG Hurtboxes''': 5H | *'''Charge Reliance''': Ina without her charge at the ready loses her ability to extend combos off of her pokes meterlessly as well as having less safe pressure and zoning. | ||
*''' | *'''BIG Hurtboxes''': {{Input|5H}} and {{Input|4H}} have very massive hurtboxes that appear before the hitbox and linger. Her main anti air, {{Input|2H}}, also has a massive hurtbox. | ||
*'''Lacking Fullscreen Presence''': Ina's meterless fireballs dissipate before reaching fullscreen. She needs to spend meter and make way into her preferred space. | |||
|width=100 | |width=100 | ||
}} | }} | ||
===Recommended Collabs=== | ===Recommended Collabs=== | ||
* [[File: | * [[File:IS_Mio_Icon.png|40px]] '''[[Idol Showdown/Collabs#Mio|Mio]]''' | ||
:* | :*Big bombo off 5H | ||
* [[File:IS_Subaru_Icon.png|40px]] '''[[Idol Showdown/Collabs#Subaru_Oozora|Subaru]]''' | |||
:*Off-collab generally all-around good, covers some of Ina's weaknesses | |||
}} | }} | ||
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|image=IS_Ina_5L.png | |image=IS_Ina_5L.png | ||
|hitbox=IS_Ina_5L_hitbox.png | |hitbox=IS_Ina_5L_hitbox.png | ||
|caption=Tako | |caption=Sorrowful Tako Kick! | ||
|name=5L | |name=5L | ||
|data= | |data= | ||
Line 58: | Line 57: | ||
|description= | |description= | ||
* Self-Gatling Count: 3 | * Self-Gatling Count: 3 | ||
Standard L normal. Slower than {{input|2L}} but reaches slightly further. Overall good button for stagger pressure due to its high self-gatling count. | |||
* Not a low despite its looks | |||
}} | }} | ||
}} | }} | ||
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|advHit=-4 | |advHit=-4 | ||
|advBlock=-8 | |advBlock=-8 | ||
|description= | |description= | ||
Your main poke in neutral. Amazing range and leads to full confirms from most ranges. The only extended hurtbox is on the umbrella which means the opponent would have to directly challenge the poke if they want to whiff punish. | |||
* Can at least secure a hard knockdown at all ranges with {{input|3H}}, except at the very tip. | |||
* Hits quite high and can be low profiled by certain moves. | |||
}} | }} | ||
}} | }} | ||
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|advHit=-1 | |advHit=-1 | ||
|advBlock=-6 | |advBlock=-6 | ||
|description= | |description= | ||
* Has no cancel options on block nor on hit | |||
Massive poke with surprisingly low recovery on block. Hindered by having absolutely no cancel options in any scenario, its use is limited to a big poke that you occasionally throw out in neutral that's safe from a distance. | |||
}} | }} | ||
}} | }} | ||
Line 118: | Line 123: | ||
|description= | |description= | ||
* Self-Gatling Count: 2 | * Self-Gatling Count: 2 | ||
Fast low with decent range. Your main abare option for taking your turn back. | |||
}} | }} | ||
}} | }} | ||
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|advHit=-1 | |advHit=-1 | ||
|advBlock=-5 | |advBlock=-5 | ||
|description= | |description= | ||
Strong but stubby low. Mostly outclassed by {{input|5M}} as a poke, but does not have the demerit of getting low profiled. | |||
}} | }} | ||
}} | }} | ||
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|invul= (5~19) {{Property-IS|head}} | |invul= (5~19) {{Property-IS|head}} | ||
|description= | |description= | ||
Massive anti air that hits directly above and in front of Ina. Has a wall-like hitbox with near infinite vertical range, but limited horizontal range. | |||
* Jump cancellable on hit and block | * Jump cancellable on hit and block | ||
}} | }} | ||
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|advHit=HKD | |advHit=HKD | ||
|advBlock=-8 | |advBlock=-8 | ||
|description= | |description= | ||
Universal sweep. Pulls the opponent towards Ina on hit and block. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.L</font> ====== | ====== <font style="visibility:hidden" size="0">j.L</font> ====== | ||
{{MoveData-IS | {{MoveData-IS | ||
|image= | |image=ISD_Ina_jL.png | ||
|hitbox=IS_Ina_jL_hitbox.png | |hitbox=IS_Ina_jL_hitbox.png | ||
|caption= | |caption= | ||
Line 197: | Line 205: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description= A very stubby but fast poke. Usually only used in air-to-air. Does not combo. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.M</font> ====== | ====== <font style="visibility:hidden" size="0">j.M</font> ====== | ||
{{MoveData-IS | {{MoveData-IS | ||
|image= | |image=ISD_Ina_jM.png | ||
|hitbox=IS_Ina_jM_hitbox.png | |hitbox=IS_Ina_jM_hitbox.png | ||
|caption=Raging tako | |caption=Raging tako punch! | ||
|name=j.M | |name=j.M | ||
|data= | |data= | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description= | ||
Staple combo tool in Ina's combos. Boasts high untech time and good minimum damage due to it being multi hit. Use this to juggle your opponent across the stage. | |||
* Hits mid | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.H</font> ====== | ====== <font style="visibility:hidden" size="0">j.H</font> ====== | ||
{{MoveData-IS | {{MoveData-IS | ||
|image= | |image=ISD_Ina_jH.png | ||
|hitbox=IS_Ina_jH_hitbox.png | |hitbox=IS_Ina_jH_hitbox.png | ||
|caption= | |caption= | ||
Line 235: | Line 245: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description= | ||
Big jump normal that hits both sides. Your main jump-in to start pressure. Also an occasional combo tool that's technically stronger than {{input|j.M}}, but is harder to time in most cases. | |||
* With great hitboxes comes great hurtboxes. While its hitbox is big, its hurtbox is even bigger. This makes Ina more prone to getting anti air'd by moves that may not even have head invulnerability. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">3M</font> ====== | ====== <font style="visibility:hidden" size="0">3M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=ISD_Ina_3M.png | ||
|hitbox=IS_Ina_3M_hitbox.png | |hitbox=IS_Ina_3M_hitbox.png | ||
|caption=Inaff! | |caption=Inaff! | ||
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====== <font style="visibility:hidden" size="0">4M</font> ====== | ====== <font style="visibility:hidden" size="0">4M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=ISD_Ina_4M.png | ||
|hitbox=IS_Ina_4M_hitbox.png | |hitbox=IS_Ina_4M_hitbox.png | ||
|caption= | |caption= | ||
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|description= | |description= | ||
* Both hits are jump cancellable on hit and block | * Both hits are jump cancellable on hit and block | ||
Unique command normal that is quite fast for its reach and frame advantage. Deletes projectiles on contact. | Unique command normal that is quite fast for its reach and frame advantage. Deletes projectiles on contact which also grants meter. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">4H</font> ====== | ====== <font style="visibility:hidden" size="0">4H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=ISD_Ina_4H.png | ||
|hitbox=IS_Ina_4H_hitbox.png | |hitbox=IS_Ina_4H_hitbox.png | ||
|caption= | |caption= | ||
Line 301: | Line 313: | ||
|description= | |description= | ||
* Jump cancellable on hit and block | * Jump cancellable on hit and block | ||
* Despite its looks, does not have head invulnerability | |||
* Air blockable | |||
* Whiffs on crouching opponents | * Whiffs on crouching opponents | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=ISD_Ina_LM.png | |image=ISD_Ina_LM.png | ||
|hitbox=ISD_Ina_LM_Hitbox.png | |hitbox=ISD_Ina_LM_Hitbox.png | ||
|caption=Such a cute takodachi.. | |caption=Such a cute takodachi.. | ||
Line 368: | Line 381: | ||
|invul= (1~17) {{Property-IS|full}} | |invul= (1~17) {{Property-IS|full}} | ||
|description= | |description= | ||
* | *Superchat Reversal | ||
}} | }} | ||
}} | }} | ||
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|name=Stagger-Ring Assault | |name=Stagger-Ring Assault | ||
|input={{NotationIcon-IS|2}} '''Charge''' {{NotationIcon-IS|8}} '''+''' {{NotationIcon-IS|l}}/{{NotationIcon-IS|m}}/{{NotationIcon-IS|h}} | |input={{NotationIcon-IS|2}} '''Charge''' {{NotationIcon-IS|8}} '''+''' {{NotationIcon-IS|l}}/{{NotationIcon-IS|m}}/{{NotationIcon-IS|h}} | ||
|image= | |image=ISD_Ina_28X.png | ||
|caption= | |caption=Did you ring? | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|version= | |version=Light | ||
|damage=90(30x3) | |damage=90(30x3) | ||
|guard=Mid | |guard=Mid | ||
Line 391: | Line 400: | ||
|active=2(6)2(6)2 | |active=2(6)2(6)2 | ||
|recovery=20 | |recovery=20 | ||
|advHit= | |advHit=KD | ||
|advBlock=-8 | |advBlock=-8 | ||
|description= | |description= | ||
* Moves Ina slightly forward. | |||
* Combo filter. | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
|header=no | |header=no | ||
|version= | |version=Medium | ||
|damage=150(30x5) | |damage=150(30x5) | ||
|guard=Mid | |guard=Mid | ||
Line 403: | Line 414: | ||
|active=2(6)2(6)2(6)2(8)2 | |active=2(6)2(6)2(6)2(8)2 | ||
|recovery=34 | |recovery=34 | ||
|advHit= | |advHit=KD | ||
|advBlock=-18 | |advBlock=-18 | ||
|description= | |description= | ||
Ina's most damaging meterless special, and the main source of damage in her combos. | |||
* Moves Ina forward even more. | |||
* Still combo filler. | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
|header=no | |header=no | ||
|version= | |version=Endless Suffer-Ring | ||
|damage=180(30x6) | |damage=180(30x6) | ||
|guard=Mid | |guard=Mid | ||
Line 415: | Line 429: | ||
|active=2(6)2(6)2(6)2(6)2(6)3 | |active=2(6)2(6)2(6)2(6)2(6)3 | ||
|recovery=35 | |recovery=35 | ||
|advHit= | |advHit=KD | ||
|advBlock=-17 | |advBlock=-17 | ||
|invul= (1~11) {{Property-IS|full}} | |invul= (1~11) {{Property-IS|full}} | ||
|description= | |description= | ||
* Invincible reversal | |||
* Air blockable | |||
* Moves about the same distance as the L version. | |||
* Does not trade favorably with pokes due to its limited forward movement, often leading to situations where it becomes punishable on hit. | |||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|name=AO-ter God Blast | |name=AO-ter God Blast | ||
|input={{NotationIcon-IS|4}} '''Charge''' {{NotationIcon-IS|6}} '''+''' {{NotationIcon-IS|l}}/{{NotationIcon-IS|m}}/{{NotationIcon-IS|h}} | |input={{NotationIcon-IS|4}} '''Charge''' (39 frames minimum) {{NotationIcon-IS|6}} '''+''' {{NotationIcon-IS|l}}/{{NotationIcon-IS|m}}/{{NotationIcon-IS|h}} | ||
|image=ISD_Ina_46L.png | |image=ISD_Ina_46L.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|version= | |version=Light | ||
|damage=65 | |damage=65 | ||
|guard=Mid | |guard=Mid | ||
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|advHit=-15 | |advHit=-15 | ||
|advBlock=-18 | |advBlock=-18 | ||
|description= | |description= | ||
Slow fireball that travels roughly 70% of the screen. | |||
* Very low blockstun, making it difficult to get plus frames with it in most ranges. | |||
* Punishable on block at closer ranges. | |||
[[File:IS_Ina_46L_diagram_small.png]] | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
|header=no | |header=no | ||
|version= | |version=Medium | ||
|damage=65 | |damage=65 | ||
|guard=Mid | |guard=Mid | ||
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|advHit=+3 | |advHit=+3 | ||
|advBlock=-6 | |advBlock=-6 | ||
|description= | |description= | ||
A faster fireball that travels roughly 75% of the screen. | |||
* Has much better general frame data compared to the L version and gives Ina more chances to set up plus frames in her preferred ranges. | |||
[[File:IS_Ina_46M_diagram_small.png]] | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
|header=no | |header=no | ||
|version= | |version=AO that's Gotta Hurt! | ||
|damage=105(35x3) | |damage=105(35x3) | ||
|guard=Mid | |guard=Mid | ||
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|advHit=+2 | |advHit=+2 | ||
|advBlock=-3 | |advBlock=-3 | ||
|description= | |description= | ||
Fullscreen fireball that travels the same speed as the M version. | |||
* Deletes normal projectiles and cancels out with other EX projectiles. | |||
[[File:IS_Ina_46H_diagram_small.png]] | |||
}} | }} | ||
}} | }} | ||
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|input={{NotationIcon-IS|214}} '''+''' {{NotationIcon-IS|l}}/{{NotationIcon-IS|m}}/{{NotationIcon-IS|h}} | |input={{NotationIcon-IS|214}} '''+''' {{NotationIcon-IS|l}}/{{NotationIcon-IS|m}}/{{NotationIcon-IS|h}} | ||
|image=ISD_Ina_214L.png | |image=ISD_Ina_214L.png | ||
|caption= | |caption= | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
|version= | |version=Light | ||
|damage=90(15x6) | |damage=90(15x6) | ||
|guard=Mid | |guard=Mid | ||
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|advHit=+1 | |advHit=+1 | ||
|advBlock=-4 | |advBlock=-4 | ||
|description= | |description= | ||
* Forward advancing special. Mostly safe blockstring ender if you don't have a fireball charge. | |||
** Punishable if the final hit is instant blocked, and always punishable by Coco's command grab. | |||
** Can be made safe if superchat canceled into {{input|[4]6M}} | |||
* Allows a full confirm on counter hit with {{input|5L}} or {{input|2L}} depending on distance. | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
|header=no | |header=no | ||
|version= | |version=Medium | ||
|damage=120(15x8) | |damage=120(15x8) | ||
|guard=Mid | |guard=Mid | ||
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|active=2(1)2(3)2(1)2(3)2(1)2(3)2(1)2 | |active=2(1)2(3)2(1)2(3)2(1)2(3)2(1)2 | ||
|recovery=24 | |recovery=24 | ||
|advHit= | |advHit=-3 | ||
|advBlock=-8 | |advBlock=-8 | ||
|description= | |description= | ||
* Moves Ina forward even more. Sees little use in neutral due to its much slower startup and even longer recovery. | |||
* Minus on hit. Does not lead to a full confirm even on counter hit, but is at least plus. | |||
* Can be combo'd into from {{input|4H}} on both ground and air hit. | |||
** Great move for squeezing in a tiny bit more damage in corner before a super ender with {{input|4H}} > {{input|214M}} > {{input|236S}}. | |||
}} | }} | ||
{{AttackData-IS | {{AttackData-IS | ||
|header=no | |header=no | ||
|version= | |version=Wah never changes! | ||
|damage=144(12x12) | |damage=144(12x12) | ||
|guard=Mid | |guard=Mid | ||
Line 516: | Line 547: | ||
|description= | |description= | ||
* Uniquely leads to a hard knockdown on hit | * Uniquely leads to a hard knockdown on hit | ||
* Launches on air hit, making it useful for converting off pokes such as far hit {{Input|5M}} > {{Input|3H}} | |||
* 2 frame gap between the multi-hit groupings | * 2 frame gap between the multi-hit groupings | ||
* Does a sizable amount of chip damage if not instant blocked | |||
}} | }} | ||
}} | }} | ||
Line 524: | Line 557: | ||
|name=Let's Tako-bout it | |name=Let's Tako-bout it | ||
|input={{NotationIcon-IS|2}} {{NotationIcon-IS|2}} '''+''' {{NotationIcon-IS|s}} | |input={{NotationIcon-IS|2}} {{NotationIcon-IS|2}} '''+''' {{NotationIcon-IS|s}} | ||
'''or''' | |||
{{NotationIcon-IS|214}} '''+''' {{NotationIcon-IS|s}} | |||
|image=ISD_Ina_22S.png | |image=ISD_Ina_22S.png | ||
|caption= Tako time! | |||
|image2=ISD_Ina_22S_Tako.png | |||
|caption2= | |||
|hitbox=ISD_Ina_22S_Hitbox.png | |hitbox=ISD_Ina_22S_Hitbox.png | ||
| | |caption3= | ||
|data= | |data= | ||
{{AttackData-IS | {{AttackData-IS | ||
Line 537: | Line 575: | ||
|advBlock= | |advBlock= | ||
|description= | |description= | ||
* Takos stay on the screen for | * Takos stay on the screen until it finishes eating the cookie, which lasts for 300 frames (6 seconds). | ||
* Leads to different followups depending on which version of fireball it is hit by. | |||
* Has a deadzone between it and Ina. | |||
* Can trade with a projectile hit when thrown out and before landing. | |||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">4[Charge]6L/M/H</font> ====== | |||
{{MoveData | |||
|name=Tako-Enhanced AO-ter God Blast | |||
|input={{NotationIcon-IS|4}} '''Charge''' (39 frames minimum) {{NotationIcon-IS|6}} '''+''' {{NotationIcon-IS|l}}/{{NotationIcon-IS|m}}/{{NotationIcon-IS|h}} | |||
|image=ISD_Ina_L_Tako.png | |||
|caption= Light | |||
|image2=ISD_Ina_M_Tako.png | |||
|caption2= Medium | |||
|image3=ISD_Ina_H_Tako.png | |||
|caption3= Heavy | |||
|data= | |||
{{AttackData-IS | |||
|version=46L | |||
|damage=50x2 | |||
|guard=Mid | |||
|startup=17 | |||
|active=Until Expiration | |||
|recovery=29 | |||
|advHit=-14 | |||
|advBlock=-17 | |||
|description= | |||
* Has a projectile durability of 1x2. | |||
* Travels farther than the unenhanced {{input|[4]6L}}, but still not fullscreen. | |||
* Somewhat decent projectile to cover your approach against opponents with stronger fireballs. | |||
* Note that this fireball also follows the projectile limit, meaning Ina cannot shoot another projectile as long as this one remains on screen. | |||
}} | |||
{{AttackData-IS | |||
|header=no | |||
|version=46M | |||
|damage=65 | |||
|guard=Mid | |||
|startup=13 | |||
|active=Until Expiration | |||
|recovery=29 | |||
|advHit=KD | |||
|advBlock=+6 | |||
|description= | |||
* Jumpscare move that reaches a bit over halfscreen. | |||
* Plus on block, which allows you to slightly reposition yourself in neutral or use as a pressure reset if there happens to be a Takodachi in range. | |||
* Launches airborne opponents on hit, allowing conversions at certain ranges. | |||
* Is still a projectile despite its looks and can be gone through with projectile invulnerable moves. | |||
}} | |||
{{AttackData-IS | |||
|header=no | |||
|version=46H | |||
|damage=105(35x3) | |||
|guard=Mid | |||
|startup=13 | |||
|active=Until Expiration | |||
|recovery=29 | |||
|advHit=+46 | |||
|advBlock=+42 | |||
|description= | |||
* Hits fullscreen. | |||
* Absurdly plus on both block and hit. Allows full confirms from up to 75% fullscreen on hit. | |||
* Does not interact with other projectiles. | |||
}} | |||
}} | }} | ||
Line 558: | Line 658: | ||
|invul= | |invul= | ||
|description= | |description= | ||
* | *Air blockable | ||
Decently fast super that tracks the opponent from anywhere on the screen. Lack of invulnerability makes its use as a wakeup reversal limited. Expensive but great callout option against opponents throwing fireballs at you. | |||
}} | }} | ||
}} | }} |
Latest revision as of 13:58, 30 May 2024
Last Updated to Version 4.0.6
Witty Artistic High-Priestess - Artistic Pressure
Difficulty - ★★★★★☆
Introduction
Ina is a well-rounded midranger who commands space with her tentacle attacks. She unleashes the latent power from the Ancient Ones when the opportunity arises, leaving her opponents without an inkling as to what hit them.
Ina is a midrange charge character who keeps her opponents at bay with the power of the Ancient Ones. |
Pick if you like | Avoid if you dislike |
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Recommended Collabs
- Big bombo off 5H
- Off-collab generally all-around good, covers some of Ina's weaknesses
Moves
Standing Normals
5L
5L
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Toggle Hitboxes Toggle Hitboxes
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5M
5M
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Toggle Hitboxes Toggle Hitboxes
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5H
5H
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Toggle Hitboxes Toggle Hitboxes
|
Crouching Normals
2L
2L
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Toggle Hitboxes Toggle Hitboxes
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2M
2M
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Toggle Hitboxes Toggle Hitboxes
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2H
2H
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Toggle Hitboxes Toggle Hitboxes
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3H
3H
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Jumping Normals
j.L
j.L
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j.M
j.M
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j.H
j.H
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Command Normals
3M
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4M
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4H
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Universal Mechanics
Throw
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Overhead
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Superchat Reversal
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Special Attacks
2[Charge]8L/M/H
4[Charge]6L/M/H
214L/M/H
22S
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4[Charge]6L/M/H
Super Star Attack
Colors
Original Outfit
Cosplay 1
Amelia Watson (Hololive)
Amelia Watson (Hololive)
Cosplay 2
Gawr Gura (Hololive)
Gawr Gura (Hololive)
Cosplay 3
Takanashi Kiara (Hololive)
Takanashi Kiara (Hololive)
Cosplay 4
Mori Calliope (Hololive)
Mori Calliope (Hololive)
Cosplay 5
Tsukumo Sana (Hololive)
Tsukumo Sana (Hololive)
Cosplay 6
Chun-Li (Street Fighter)
Chun-Li (Street Fighter)
Cosplay 7
Hatsune Miku
Hatsune Miku
Cosplay 8
May (Guilty Gear)
May (Guilty Gear)
Cosplay 9
Callie (Splatoon)
Callie (Splatoon)
Cosplay 10
Marie (Splatoon)
Marie (Splatoon)