Pokemon: Close Combat/Medicham: Difference between revisions

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| '''Fastest Attack:''' ||  5A/4A/jAB(7f)  
| '''Fastest Attack:''' ||  5A/4A/jAB(7f)  
|}
|}
placeholder blurb
Breath in. Breath out.
==Introduction==
==Introduction==
Medicham is the ultimate glass cannon, making up for a lack of bulk with incredible damage. Medicham has a deep pool of specials that allow you to act aggressively against your opponent, allowing you to mix, pressure, and confirm into extremely high damage combos. Your tools are relatively safe to use, and any hit you do get can be deadly.
Medicham is the ultimate glass cannon, making up for a lack of bulk with incredible damage. Medicham has a deep pool of specials that allow you to act aggressively against your opponent, allowing you to mix, pressure, and confirm into extremely high damage combos. Your tools are relatively safe to use, and any hit you do get can be deadly.
Line 64: Line 64:
   |grddamage  = 0
   |grddamage  = 0
   |guard      = Mid
   |guard      = Mid
   |cancel    =  
   |cancel    = 4A, 5B(+A/C), 6B(+A/C)
   |invul      =  
   |invul      =  
   |property  =  
   |property  =  
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}}  
}}  
   |description= A quick kick straight forward.
   |description= A quick kick straight forward.
*placeholder
* Fastest button, good range, good combo tool.
*placeholder
* Pressing A again will autocombo into 4A.
  }}
  }}
}}
}}
Line 102: Line 102:
   |grddamage  = 0
   |grddamage  = 0
   |guard      = Mid
   |guard      = Mid
   |cancel    =  
   |cancel    = 6B(+A/C)
   |invul      =  
   |invul      =  
   |property  =  
   |property  =  
Line 118: Line 118:
}}  
}}  
   |description= Medicham quickly swings its leg upward.
   |description= Medicham quickly swings its leg upward.
*placeholder
* Gigantic range, strong anti-air despite lack of upper-body invulnerability.
*placeholder
  }}
  }}
}}
}}
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}}  
}}  
   |description= A gigantic kick where Medicham jumps through the air.
   |description= A gigantic kick where Medicham jumps through the air.
*placeholder
* Deals the highest amount of damage out of any normal in the game, and is a strong combo starter.
*placeholder
* Strong combo starter, leads to Medicham's highest damage combos.
* Safe on block and has a huge range.
  }}
  }}
}}
}}
Line 174: Line 174:
   |grddamage  = 0
   |grddamage  = 0
   |guard      = Low
   |guard      = Low
   |cancel    =  
   |cancel    = 5A, 5B(+A/C), 6B(+A/C)
   |invul      =  
   |invul      =  
   |property  =  
   |property  =  
Line 191: Line 191:


   |description= A low kick from the side.
   |description= A low kick from the side.
*placeholder
* A low starter with good range that leads into a full combo, which is fairly rare in Close Combat.
*placeholder
  }}
  }}
}}
}}
Line 227: Line 226:


   |description= Medicham crouches down to do a spinning leg sweep.
   |description= Medicham crouches down to do a spinning leg sweep.
*placeholder
* Has good range, but is a bit slow, even for a sweep.
*placeholder
* Can't be confirmed into, generally just needs to be done raw from a jump-in or counterhit.
  }}
  }}
}}
}}
Line 249: Line 248:
   |grddamage  = 0
   |grddamage  = 0
   |guard      = High
   |guard      = High
   |cancel    =
   |cancel    = jB(+A/C)
   |invul      =
   |invul      =
   |property  =  
   |property  =  
Line 266: Line 265:


   |description= A slightly downward aimed aerial kick.
   |description= A slightly downward aimed aerial kick.
*placeholder
* Medicham's core jump-in and cross-up tool.
  }}
  }}
}}
}}
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   |grddamage  = 1
   |grddamage  = 1
   |guard      = High
   |guard      = High
   |cancel    =
   |cancel    = jB(+A/C)
   |invul      =
   |invul      =
   |property  =
   |property  =
Line 303: Line 302:


   |description= Medicham kicks upward in an arc.
   |description= Medicham kicks upward in an arc.
*placeholder
* Your best air-to-air option.
*placeholder
* Your highest damage air move,
*placeholder
  }}
  }}
}}
}}
Line 320: Line 318:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 4
   |grddamage  =  
   |grddamage  = 1
   |guard      =  
   |guard      = Mid
   |cancel    =
   |cancel    =
   |invul      =
   |invul      =
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   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    =  
   |startup    = 9
   |active    =  
   |active    = 9
   |recovery  =  
   |recovery  = 19
   |advantage  = - [-]
   |advantage  = 8 [-4]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        =  
|startup        = 9
|active          =  
|active          = 9
|inactive2          =
|recovery        = 19
|active3          =
|inactive4          =
|active5          =
|recovery        =  
}}  
}}  


   |description= placeholder
   |description= Medicham cancels its dash with a floating variant of j8A.
*placeholder
* Allows Medicham to create a threat from its otherwise slow Forward Dash.
*placeholder
* Safe on block and leads into combos, making it a strnog approach tool.
*placeholder
  }}
  }}
}}
}}
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   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 6
   |guard      =  
  |grddamage  = 2
   |cancel    =
   |guard      = High
   |cancel    = C-Cancel
   |invul      =
   |invul      =
   |property  =  
   |property  =
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    =  
   |startup    = 25
   |active    =  
   |active    = 4
   |recovery  =  
   |recovery  = 29
   |advantage  = - [-]
   |advantage  = 1 [-1]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        =  
|startup        = 25
|active          =  
|active          = 4
|recovery        =  
|recovery        = 29
|specialRecovery =  
|specialRecovery =  
}}  
}}  


   |description= Medicham extends their leg straight up, then brings it down on the opponent.
   |description= Medicham extends their leg straight up, then brings it down on the opponent.
*placeholder
* Is a relatively fast overhead.
*placeholder
* Can be combo'd out of via C-Cancel or Counterhit.
  }}
  }}
}}
}}
{{MoveData
{{MoveData
|name    = Crushing Stomp
|name    = Crushing Stomp
|subtitle = <big>5B</big>
|subtitle = <big>5AB</big>
|input = [[File:PKMNCC_A.png]][[File:PKMNCC_B.png]]
|input = [[File:PKMNCC_A.png]][[File:PKMNCC_B.png]]
|image  = PKMNCC_Medicham_5AB.png
|image  = PKMNCC_Medicham_5AB.png
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   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 6
   |guard      =  
  |grddamage  = 2
   |guard      = Low
   |cancel    =
   |cancel    =
   |invul      =
   |invul      =
   |property  =  
   |property  = Knockdown
   |cost      =
   |cost      = 1
<!------------>
<!------------>
   |startup    =  
   |startup    = 20
   |active    =  
   |active    = 6
   |recovery  =  
   |recovery  = 31
   |advantage  = - [-]
   |advantage  = 51 [-5]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        =  
|startup        = 20
|active          =  
|active          = 6
|recovery        =  
|recovery        = 31
|specialRecovery =
}}  
}}  


   |description= Medicham stomps the ground in front of it.
   |description= Medicham stomps the ground in front of it.
*placeholder
* Hits On-the-ground, leading to full combo follow-ups.
*placeholder
  }}
  }}
}}
}}
Line 437: Line 430:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 6+6
   |guard      =  
   |guard      = High
  |grddamage  = 1+1
   |cancel    =
   |cancel    =
   |invul      =
   |invul      =
   |property  =  
   |property  = Knockdown
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    =  
   |startup    = 22, 29
   |active    =  
   |active    = 5, 5
   |recovery  =  
   |recovery  = 39
   |advantage  = - [-]
   |advantage  = 45 [+40]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        =  
|startup        = 22
|active          =  
|active          = 5
|recovery       =  
|inactive2    = 29
|specialRecovery =  
|active3       = 5
|recovery        = 39
}}  
}}  
 
   |description= Medicham unleashes a Psychic-empowered Axe kick, creating bubbles of psychic energy that explodes on the opponent.
   |description= Medicham unleashes a Psychic-empowered Axe kick, creating bubbles of psychic energy that explode on the opponent.
* Extremely plus on hit or block, leading to either combos or immense pressure.
*placeholder
*placeholder
  }}
  }}
}}
}}
Line 474: Line 467:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 6
   |guard      =  
   |guard      = Mid
  |grddamage  = 2
   |cancel    =
   |cancel    =
   |invul      =
   |invul      =
Line 481: Line 475:
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    =  
   |startup    = 22
   |active    =  
   |active    = 10
   |recovery  =  
   |recovery  = 31
   |advantage  = +
   |advantage  = 52 [-9]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
   |startup    =  
   |startup    = 22
   |active    =  
   |active    = 10
   |recovery  =  
   |recovery  = 31
|specialRecovery =
}}  
}}  
   |description= Medicham jumps forward, doing a kick while moving through the air.
   |description= Medicham jumps forward, doing a kick while moving through the air.
*placeholder
* Your main combo finisher.
*placeholder
* Has great range, allow you to whiff punish at long ranges.
  }}
  }}
}}
}}
Line 509: Line 502:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 6
   |guard      =  
   |guard      = Mid
  |grddamage  = 1
   |cancel    =
   |cancel    =
   |invul      =
   |invul      =
   |property  =  
   |property  =  
   |cost      =
   |cost      = 1
<!------------>
<!------------>
   |startup    =  
   |startup    = 14
   |active    =  
   |active    = 9
   |recovery  =  
   |recovery  = 40
   |advantage  = +
   |advantage  = 70 [-24]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
   |startup    =  
   |startup    = 14
   |active    =  
   |active    = 9
   |recovery  =  
   |recovery  = 40
|specialRecovery =
}}  
}}  
   |description= Medicham does a quick jump upward, kicking any opponent in front of or above it.
   |description= Medicham does a quick jump upward, kicking any opponent in front of or above it.
*placeholder
* Your 1-meter reversal, and a strong anti-air. Has a very fast whiff for a "DP".
*placeholder
* Starts juggle combos in corner. Still has some combo potential midscreen.
* Whiffs entirely vs crouchblocking opponents.
  }}
  }}
}}
}}
Line 546: Line 540:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 8+8
   |guard      =  
   |guard      = Mid
  |grddamage  = 2+1
   |cancel    =
   |cancel    =
   |invul      =
   |invul      =
   |property  =  
   |property  =  
   |cost      =
   |cost      = 2
<!------------>
<!------------>
   |startup    =  
   |startup    = 15, 18
   |active    =  
   |active    = 6, 4
   |recovery  =  
   |recovery  = 29
   |advantage  = +
   |advantage  = 69 [-8]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
  |startup   =  
|startup         = 15
  |active     =  
|active         = 6
  |recovery  =  
|inactive2    = 18
|specialRecovery =  
|active3        = 4
|recovery        = 29
}}  
}}  
   |description= Medicham quickly jumps forward to deliver a kick followed by a downward strike, knocking the opponent to the floor.
   |description= Medicham quickly jumps forward to deliver a kick followed by a downward strike, knocking the opponent to the floor.
*placeholder
* A high damage combo finisher that connects from pretty much any starter/combo.
*placeholder
* A fast reversal that travels a long distance, allowing you to chew through pretty much any type of move thrown at you.
* Great and whiff punishing.
  }}
  }}
}}
}}
Line 582: Line 579:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 5
   |grddamage  =  
   |guard      = Mid
   |guard      =  
   |grddamage  = 1
   |cancel    =
   |cancel    =
   |invul      =  
   |invul      =  
   |property  =
   |property  =
   |cost      =
   |cost      =  
<!------------>
<!------------>
   |startup    =  
   |startup    = 31
   |active    =  
   |active    = 12
   |recovery  =  
   |recovery  = 24
   |advantage  = + [-]
   |advantage  = 1 [+3]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup         =  
  |startup   = 31
|active         =
  |active     = 12
|inactive2    =
  |recovery   = 24
|active3        =
|inactive4    =
|active5        =  
|recovery       =  
}}  
}}  
   |description= Medicham steps very far forward, unleashing a strong hook.
   |description= Medicham steps very far forward, unleashing a strong hook.
* On hit, has three follow-ups: 2B, 2AB (Many Pura Punches) and 2BC (Chakra Thrust)
* On hit, has three follow-ups: 2B, 2AB (Many Pura Punches) and 2BC (Chakra Thrust)
*placeholder
* Goes through projectiles.
* Can be outright combo'd after on Counterhit.
  }}
  }}
}}
}}
Line 612: Line 606:
|subtitle = <big>2B</big>
|subtitle = <big>2B</big>
|input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]]
|input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]]
|image  = PKMNCC_Medicham_2B.png
|image  = PKMNCC_Medicham_2B2B.png
|caption =
|caption =
|hitbox  = PKMNCC_Medicham_2BHitbox.png
|hitbox  = PKMNCC_Medicham_2B2BHitbox.png
|hitboxcaption =
|hitboxcaption =
|linkname=
|linkname=
Line 621: Line 615:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 5
   |grddamage  =  
   |grddamage  = 1
   |guard      =  
   |guard      = Mid
   |cancel    =
   |cancel    =
   |invul      =  
   |invul      =  
Line 629: Line 623:
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    =  
   |startup    = 21
   |active    =  
   |active    = 6
   |recovery  =  
   |recovery  = 47
   |advantage  = + [-]
   |advantage  = 40 [-21]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup         =  
  |startup   = 21
|active         =
  |active     = 6
|inactive2    =
  |recovery   = 47
|active3        =
|inactive4    =
|active5        =  
|recovery       =  
}}  
}}  
   |description= Medicham does another step forward, unleashing a backhanded punch.
   |description= Medicham does another step forward, unleashing a backhanded punch.
*placeholder
* Your free on-hit confirm off 2B. Due to the long confirm window, isn't too hard to 1-hit hitconfirm.
*placeholder
  }}
  }}
}}
}}
Line 651: Line 640:
|subtitle = <big>2AB</big>
|subtitle = <big>2AB</big>
|input = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]][[File:PKMNCC_B.png]]
|input = [[File:PKMNCC2.png]][[File:PKMNCC_A.png]][[File:PKMNCC_B.png]]
|image  = PKMNCC_Medicham_2AB.png
|image  = PKMNCC_Medicham_2B2AB.png
|caption =
|caption =
|hitbox  = PKMNCC_Medicham_2ABHitbox.png
|hitbox  = PKMNCC_Medicham_2B2ABHitbox.png
|hitboxcaption =
|hitboxcaption =
|linkname=
|linkname=
Line 660: Line 649:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 3+3+4
   |grddamage  =  
   |grddamage  = 2
   |guard      =  
   |guard      = Mid
   |cancel    =
   |cancel    =
   |invul      =  
   |invul      =  
   |property  =
   |property  =
   |cost      =
   |cost      = 1
<!------------>
<!------------>
   |startup    =  
   |startup    = 16
   |active    =  
   |active    = 16
   |recovery  =  
   |recovery  = 20
   |advantage  = + [-]
   |advantage  = 67 [+6]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup         =  
  |startup   = 16
|active         =
  |active     = 16
|inactive2    =
  |recovery   = 20
|active3        =
|inactive4    =
|active5        =  
|recovery       =  
}}  
}}  
   |description= A rapid series of punches, that finishes with a strong final punch.
   |description= A rapid series of punches, that finishes with a strong final punch.
*placeholder
* A higher damage finisher than 2BB.
*placeholder
* Can combo after 2B vs midscreen aerial opponents, which other enders can't.
  }}
  }}
}}
}}
Line 690: Line 675:
|subtitle = <big>2BC</big>
|subtitle = <big>2BC</big>
|input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]][[File:PKMNCC_C.png]]
|input = [[File:PKMNCC2.png]][[File:PKMNCC_B.png]][[File:PKMNCC_C.png]]
|image  = PKMNCC_Medicham_2BC.png
|image  = PKMNCC_Medicham_2B2BC.png
|caption =
|caption =
|hitbox  = PKMNCC_Medicham_2BCHitbox.png
|hitbox  = PKMNCC_Medicham_2B2BCHitbox.png
|hitboxcaption =
|hitboxcaption =
|linkname=
|linkname=
Line 699: Line 684:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 7
   |grddamage  =  
   |grddamage  = 1
   |guard      =  
   |guard      = Mid
   |cancel    =
   |cancel    =
   |invul      =  
   |invul      = 1-58
   |property  =
   |property  =
   |cost      =
   |cost      = 2
<!------------>
<!------------>
   |startup    =  
   |startup    = 60
   |active    =  
   |active    = 6
   |recovery  =  
   |recovery  = 37
   |advantage  = + [-]
   |advantage  = 148 [-4]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup         =  
  |startup   = 60
|active         =
  |active     = 6
|inactive2    =
  |recovery   = 37
|active3        =
|inactive4    =
|active5        =  
|recovery       =  
}}  
}}  
   |description= Medicham empowers itself with Chakra to unleash a powerful Palm strike that dizzies the opponent.
   |description= Medicham empowers itself with Chakra to unleash a powerful Palm strike that dizzies the opponent.
*placeholder
* Allows a full combo with any starter afterwards, even giving plenty of time for jump-ins or cross-up opportunities for positioning.
*placeholder
  }}
  }}
}}
}}
Line 730: Line 710:
|subtitle = <big>jB</big>
|subtitle = <big>jB</big>
|input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]]
|input = [[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]]
|image  = PKMNCC_Medicham_JB.png
|image  = PKMNCC_Medicham_6B.png
|caption =
|caption =
|hitbox  = PKMNCC_Medicham_jBHitbox.png
|hitbox  = PKMNCC_Medicham_jBHitbox.png
Line 739: Line 719:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 4
   |grddamage  =  
   |grddamage  = 1
   |guard      =  
   |guard      = Mid
   |cancel    =
   |cancel    =
   |invul      =  
   |invul      =  
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   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    =  
   |startup    = 11
   |active    =  
   |active    = 12
   |recovery  =  
   |recovery  = 21
   |advantage  = - [-]
   |advantage  = 60 [-1]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
  |startup    = 11
  |active    = 12
  |recovery  = 21
}}
   |description= Medicham slices through the air with a horizontal crescent kick.
   |description= Medicham slices through the air with a horizontal crescent kick.
*placeholder
* Can be used close to the ground by using it immediately after jumping.
*placeholder
* Good at both air-to-air and catching throw attempts.
  }}
  }}
}}
}}
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|subtitle = <big>jAB</big>
|subtitle = <big>jAB</big>
|input = [[File:PKMNCC_A.png]][[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]]
|input = [[File:PKMNCC_A.png]][[File:PKMNCC_B.png]] [[File:PKMNCC_J.png]]
|image  = PKMNCC_Medicham_JAB.png
|image  = PKMNCC_Medicham_jAB.png
|caption =
|caption =
|hitbox  = PKMNCC_Medicham_jABHitbox.png
|hitbox  = PKMNCC_Medicham_jABHitbox1.png
|hitboxcaption =
|hitboxcaption =
|hitbox2  = PKMNCC_Medicham_jABHitbox2.png
|hitbox2caption =
|linkname=
|linkname=
|data    =
|data    =
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   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 4+4
   |grddamage  =  
   |grddamage  = 2+1
   |guard      =  
   |guard      = Mid
   |cancel    =
   |cancel    =
   |invul      =  
   |invul      =  
   |property  =  
   |property  =  
   |cost      =
   |cost      = 1
<!------------>
<!------------>
   |startup    =  
   |startup    = 7
   |active    =  
   |active    = 6
   |recovery  =  
   |recovery  = 12
   |advantage  = - [-]
   |advantage  = 32 [+20]
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
  |startup    = 7
  |active    = 6
  |recovery  = 12
}}
   |description= Medicham's empowered aerial kick unleashes a blade of Psychic energy.
   |description= Medicham's empowered aerial kick unleashes a blade of Psychic energy.
*placeholder
* Doesn't knock down like other versions, making it possible to combo out of.
*placeholder
* Is relatively easy to juggle into and out of, like during air to airs.
* Follows Medicham's jumping momentum unlike jAB and jBC, so you can't do it instantly on the ground.
  }}
  }}
}}
}}
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|subtitle = <big>jBC</big>
|subtitle = <big>jBC</big>
|input = [[File:PKMNCC_B.png]][[File:PKMNCC_C.png]] [[File:PKMNCC_J.png]]
|input = [[File:PKMNCC_B.png]][[File:PKMNCC_C.png]] [[File:PKMNCC_J.png]]
|image  = PKMNCC_Medicham_JBC.png
|image  = PKMNCC_Medicham_jBC.png
|caption =
|caption =
|hitbox  = PKMNCC_Medicham_jBCHitbox.png
|hitbox  = PKMNCC_Medicham_jBCHitbox1.png
|hitboxcaption =
|hitboxcaption =
|hitbox2  = PKMNCC_Medicham_jBCHitbox2.png
|hitbox2caption =
|hitbox3  = PKMNCC_Medicham_jBCHitbox3.png
|hitbox3caption =
|linkname=
|linkname=
|data    =
|data    =
Line 800: Line 797:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 4+4+4
   |grddamage  =  
   |grddamage  = 2+2+2
   |guard      =  
   |guard      = Mid
   |cancel    =
   |cancel    =
   |invul      =  
   |invul      = 1-12
   |property  =  
   |property  =  
   |cost      =
   |cost      = 2
<!------------>
<!------------>
   |startup    =  
   |startup    = 9, 11, 17
   |active    =  
   |active    = 4, 4, 5
   |recovery  =  
   |recovery  = 12
   |advantage  = - [-]
   |advantage  = 141 [+10]
   |description= A three-hit aerial kick that launches your opponent upwards.
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
*placeholder
|startup        = 9
*placeholder
|active          = 4
|inactive2    = 11
|active3        = 4
|inactive4    = 17
|active5        = 5
|recovery        = 12
}}
   |description= A three-hit aerial kick that launches the opponent upwards.
* Has great invulnerability, huge guard damage, plus frames on block, and enormous juggle potential.
* Somewhat limited due to being an air move, meaning it can be a bit hard to find a good spot to use it outside of combos.
  }}
  }}
}}
}}
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   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =  
   |damage    = 4
   |guard      =  
   |guard      =  
   |cancel    =  
   |cancel    =  
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   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    =  
   |startup    = 8
   |active    =  
   |active    = 2
   |recovery  =  
   |recovery  = 61
   |advantage  =
   |advantage  =
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        =  
|startup        = 8
|active          =  
|active          = 2
|recovery        =  
|recovery        = 61
|specialRecovery =  
|specialRecovery =  
}}  
}}  
Line 867: Line 873:
   |version    =
   |version    =
   |subtitle  =
   |subtitle  =
   |damage    =
   |damage    = 4
   |guard      =  
   |guard      =  
   |cancel    =  
   |cancel    =  
Line 874: Line 880:
   |cost      =
   |cost      =
<!------------>
<!------------>
   |startup    =  
   |startup    = 8
   |active    =
   |active    = 2
   |recovery  =  
   |recovery  = 61
   |advantage  =
   |advantage  =
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData
|startup        =  
|startup        = 8
|active          =  
|active          = 2
|recovery        =  
|recovery        = 61
|specialRecovery =  
|specialRecovery =  
}}  
}}  
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  }}
  }}
}}
}}


==Combos==
==Combos==

Latest revision as of 21:58, 11 June 2024

PKMNCC Medicham Portrait.png
Archetype: Glass Cannon
Health: 36
Endurance: 10
Endurance Refresh: 3
Walk Speed: 2.8/-2.3
Dash Speed: 5.6/-5.6
Prejump Frames: 6
Fastest Attack: 5A/4A/jAB(7f)

Breath in. Breath out.

Introduction

Medicham is the ultimate glass cannon, making up for a lack of bulk with incredible damage. Medicham has a deep pool of specials that allow you to act aggressively against your opponent, allowing you to mix, pressure, and confirm into extremely high damage combos. Your tools are relatively safe to use, and any hit you do get can be deadly.

One of Medicham's main draws to players is its unique input system. Medicham features no motion inputs, but instead autocombos and two-button specials. This makes Medicham easy to learn even for players new to fighting games, since it skips the standard learning curve of mastering motion inputs. Most players will be able to learn a few of Medicham's combos in minutes, letting them get to playing immediately!

Don't let this fool you into thinking Medicham is a simple character however. While Medicham's specials may be simple, it has quite a lot of them. 13 total special moves in all give Medicham a fairly deep pool of moves to pull from, giving Medicham players lots to work with in terms of character mastery. You can spend a lot of time learning or optimizing new routes, searching for pressure setups, and so on. Easy to learn, but hard to master!

Options like 2A, Axe Kick (5B), Crescent Slash (jB), and Throw keep your opponent locked-in on defense. Medicham has an answer to anything your opponent tries to do, you just need the right read. Opponents can struggle to get out of the corner when multiple options cover common defensive counterplay like jump and throw. 5A can also be used as pressure to prevent your opponent from mashing out of corner, and also can be used to stagger your options out of 2A, adding additional layers of timing mixups to offensive situations.

Lead Hook (2B) and Dash j8A (668A) can cover a lot of space, allowing Medicham to cover ground and approach the opponent. 2B destroys projectiles and is plus on block, making it rather difficult to contest unless you get an attack in first. Dash j8A is riskier to use, but its existence makes Medicham's dash forward pretty dangerous to contest, as it extends your Dash's range while creating a large danger zone in front of you.

2A, Lead Hook (2B), Crescent Kick (6B)/Shushumna Strike(6BC), and Three Moon Blow (jBC) give Medicham a good amount of forward range in most situations, allowing various punish opportunities that will lead to lots of damage.


Playstyle
PKMNCC Medicham NavboxIcon.png Medicham description
Pick if you like Avoid if you dislike
  • High Damage: Medicham boasts an extremely high amount of practical combo routes that do a large amount of damage from several different combo starters.
  • Mixups: Medicham has low-committal lows and highs, along with a strong anti-grab tool in jB, making it hard to play defense against it.
  • Strong Approach Tools: Medicham is a monster up-close, and has multiple approach tools to close the gap, including a far-reaching 2B that destroys projectiles.
  • Low Skill Floor: A lack of motion inputs, high damage on BnBs, and a straightforward game plan make Medicham a character that's fast to pick up.
  • Fragility: Medicham has the lowest health and endurance in the entire game. You also have a rather mediocre anti-air parry hitbox, making your defense even worse.
  • Weak Pokes: Lacks quick disjointed attacks to contest strong Pokes from other characters.
  • Vulnerability to Parries: Medicham's mixups are a bit vulnerable to parries, which could be timed to cover multiple options at once.

Normals

5A
PKMNCC A.png
PKMNCC Medicham 5A.png
PKMNCC Medicham 5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2 0 Mid 4A, 5B(+A/C), 6B(+A/C) - -
Startup Active Recovery Advantage Cost
7 3 12 8 [+3] -
Total: 21

A quick kick straight forward.

  • Fastest button, good range, good combo tool.
  • Pressing A again will autocombo into 4A.
Toggle Hitboxes
Toggle Hitboxes


4A
PKMNCC4.pngPKMNCC A.png
PKMNCC Medicham 4A.png
PKMNCC Medicham 4A1Hitbox.png
PKMNCC Medicham 4A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2 0 Mid 6B(+A/C) - -
Startup Active Recovery Advantage Cost
7 8 15 7 [-5] -
Total: 29

Medicham quickly swings its leg upward.

  • Gigantic range, strong anti-air despite lack of upper-body invulnerability.
Toggle Hitboxes
Toggle Hitboxes


6A
PKMNCC6.pngPKMNCC A.png
PKMNCC Medicham 6A.png
PKMNCC Medicham 6AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
7 1 Mid - - -
Startup Active Recovery Advantage Cost
19 9 21 68 [-5] -
Total: 48

A gigantic kick where Medicham jumps through the air.

  • Deals the highest amount of damage out of any normal in the game, and is a strong combo starter.
  • Strong combo starter, leads to Medicham's highest damage combos.
  • Safe on block and has a huge range.
Toggle Hitboxes
Toggle Hitboxes


2A
PKMNCC2.pngPKMNCC A.png
PKMNCC Medicham 2A.png
PKMNCC Medicham 2AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Low 5A, 5B(+A/C), 6B(+A/C) - -
Startup Active Recovery Advantage Cost
12 6 14 0 [-2] -
Total: 31

A low kick from the side.

  • A low starter with good range that leads into a full combo, which is fairly rare in Close Combat.
Toggle Hitboxes
Toggle Hitboxes


3A
PKMNCC3.pngPKMNCC A.png
PKMNCC Medicham 3A.png
PKMNCC Medicham 3AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2 1 Low - - -
Startup Active Recovery Advantage Cost
15 5 44 39 [-31] -
Total: 63

Medicham crouches down to do a spinning leg sweep.

  • Has good range, but is a bit slow, even for a sweep.
  • Can't be confirmed into, generally just needs to be done raw from a jump-in or counterhit.
Toggle Hitboxes
Toggle Hitboxes


j5A
PKMNCC A.png PKMNCC J.png
PKMNCC Medicham j5A.png
PKMNCC Medicham j5A1Hitbox.png
PKMNCC Medicham j5A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
4 0 High jB(+A/C) - -
Startup Active Recovery Advantage Cost
11 16 6 27 [+11] -
Total: 32

A slightly downward aimed aerial kick.

  • Medicham's core jump-in and cross-up tool.
Toggle Hitboxes
Toggle Hitboxes


j8A
PKMNCC8.pngPKMNCC A.png PKMNCC J.png
PKMNCC Medicham j8A.png
PKMNCC Medicham j8A1Hitbox.png
PKMNCC Medicham j8A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
4 1 High jB(+A/C) - -
Startup Active Recovery Advantage Cost
9 23 6 27 [+18] -
Total: 37

Medicham kicks upward in an arc.

  • Your best air-to-air option.
  • Your highest damage air move,
Toggle Hitboxes
Toggle Hitboxes
668A
PKMNCC66.pngPKMNCC A.png
PKMNCC Medicham j8A.png
PKMNCC Medicham j8A1Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
4 1 Mid - - -
Startup Active Recovery Advantage Cost
9 9 19 8 [-4] -
Total: 36

Medicham cancels its dash with a floating variant of j8A.

  • Allows Medicham to create a threat from its otherwise slow Forward Dash.
  • Safe on block and leads into combos, making it a strnog approach tool.
Toggle Hitboxes
Toggle Hitboxes

Specials

Axe Kick
5B
PKMNCC B.png
PKMNCC Medicham 5B.png
PKMNCC Medicham 5BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
6 2 High C-Cancel - -
Startup Active Recovery Advantage Cost
25 4 29 1 [-1] -
Total: 57

Medicham extends their leg straight up, then brings it down on the opponent.

  • Is a relatively fast overhead.
  • Can be combo'd out of via C-Cancel or Counterhit.
Toggle Hitboxes
Toggle Hitboxes
Crushing Stomp
5AB
PKMNCC A.pngPKMNCC B.png
PKMNCC Medicham 5AB.png
PKMNCC Medicham 5ABHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
6 2 Low - - Knockdown
Startup Active Recovery Advantage Cost
20 6 31 51 [-5] 1
Total: 56

Medicham stomps the ground in front of it.

  • Hits On-the-ground, leading to full combo follow-ups.
Toggle Hitboxes
Toggle Hitboxes
Psyshock
5BC
PKMNCC B.pngPKMNCC C.png
PKMNCC Medicham 5BC.png
PKMNCC Medicham 5BC1Hitbox.png
PKMNCC Medicham 5BC2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
6+6 1+1 High - - Knockdown
Startup Active Recovery Advantage Cost
22, 29 5, 5 39 45 [+40] -
Total: 99

Medicham unleashes a Psychic-empowered Axe kick, creating bubbles of psychic energy that explodes on the opponent.

  • Extremely plus on hit or block, leading to either combos or immense pressure.
Toggle Hitboxes
Toggle Hitboxes


Crescent Kick
6B
PKMNCC6.pngPKMNCC B.png
PKMNCC Medicham 6B.png
PKMNCC Medicham 6BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
6 2 Mid - - -
Startup Active Recovery Advantage Cost
22 10 31 52 [-9] -
Total: 62

Medicham jumps forward, doing a kick while moving through the air.

  • Your main combo finisher.
  • Has great range, allow you to whiff punish at long ranges.
Toggle Hitboxes
Toggle Hitboxes
Moksha Kick
6AB
PKMNCC6.pngPKMNCC A.pngPKMNCC B.png
PKMNCC Medicham 6AB.png
PKMNCC Medicham 6ABHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
6 1 Mid - - -
Startup Active Recovery Advantage Cost
14 9 40 70 [-24] 1
Total: 62

Medicham does a quick jump upward, kicking any opponent in front of or above it.

  • Your 1-meter reversal, and a strong anti-air. Has a very fast whiff for a "DP".
  • Starts juggle combos in corner. Still has some combo potential midscreen.
  • Whiffs entirely vs crouchblocking opponents.
Toggle Hitboxes
Toggle Hitboxes
Shushamna Strike
6BC
PKMNCC6.pngPKMNCC B.pngPKMNCC C.png
PKMNCC Medicham 6BC.png
PKMNCC Medicham 6BC1Hitbox.png
PKMNCC Medicham 6BC2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
8+8 2+1 Mid - - -
Startup Active Recovery Advantage Cost
15, 18 6, 4 29 69 [-8] 2
Total: 71

Medicham quickly jumps forward to deliver a kick followed by a downward strike, knocking the opponent to the floor.

  • A high damage combo finisher that connects from pretty much any starter/combo.
  • A fast reversal that travels a long distance, allowing you to chew through pretty much any type of move thrown at you.
  • Great and whiff punishing.
Toggle Hitboxes
Toggle Hitboxes


Lead Hook
2B
PKMNCC2.pngPKMNCC B.png
PKMNCC Medicham 2B.png
PKMNCC Medicham 2BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
5 1 Mid - - -
Startup Active Recovery Advantage Cost
31 12 24 1 [+3] -
Total: 66

Medicham steps very far forward, unleashing a strong hook.

  • On hit, has three follow-ups: 2B, 2AB (Many Pura Punches) and 2BC (Chakra Thrust)
  • Goes through projectiles.
  • Can be outright combo'd after on Counterhit.
Toggle Hitboxes
Toggle Hitboxes
Lead Hook
(Follow-Up)

2B
PKMNCC2.pngPKMNCC B.png
PKMNCC Medicham 2B2B.png
PKMNCC Medicham 2B2BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
5 1 Mid - - -
Startup Active Recovery Advantage Cost
21 6 47 40 [-21] -
Total: 73

Medicham does another step forward, unleashing a backhanded punch.

  • Your free on-hit confirm off 2B. Due to the long confirm window, isn't too hard to 1-hit hitconfirm.
Toggle Hitboxes
Toggle Hitboxes
Many Pura Punches
2AB
PKMNCC2.pngPKMNCC A.pngPKMNCC B.png
PKMNCC Medicham 2B2AB.png
PKMNCC Medicham 2B2ABHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3+3+4 2 Mid - - -
Startup Active Recovery Advantage Cost
16 16 20 67 [+6] 1
Total: 51

A rapid series of punches, that finishes with a strong final punch.

  • A higher damage finisher than 2BB.
  • Can combo after 2B vs midscreen aerial opponents, which other enders can't.
Toggle Hitboxes
Toggle Hitboxes
Chakra Thrust
2BC
PKMNCC2.pngPKMNCC B.pngPKMNCC C.png
PKMNCC Medicham 2B2BC.png
PKMNCC Medicham 2B2BCHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
7 1 Mid - 1-58 -
Startup Active Recovery Advantage Cost
60 6 37 148 [-4] 2
Total: 102

Medicham empowers itself with Chakra to unleash a powerful Palm strike that dizzies the opponent.

  • Allows a full combo with any starter afterwards, even giving plenty of time for jump-ins or cross-up opportunities for positioning.
Toggle Hitboxes
Toggle Hitboxes


Crescent Slash
jB
PKMNCC B.png PKMNCC J.png
PKMNCC Medicham 6B.png
PKMNCC Medicham jBHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
4 1 Mid - - -
Startup Active Recovery Advantage Cost
11 12 21 60 [-1] -
Total: 43

Medicham slices through the air with a horizontal crescent kick.

  • Can be used close to the ground by using it immediately after jumping.
  • Good at both air-to-air and catching throw attempts.
Toggle Hitboxes
Toggle Hitboxes
Psycho Cut
jAB
PKMNCC A.pngPKMNCC B.png PKMNCC J.png
PKMNCC Medicham jAB.png
PKMNCC Medicham jABHitbox1.png
PKMNCC Medicham jABHitbox2.png
Damage Endurance Damage Guard Cancel Invul Property
4+4 2+1 Mid - - -
Startup Active Recovery Advantage Cost
7 6 12 32 [+20] 1
Total: 24

Medicham's empowered aerial kick unleashes a blade of Psychic energy.

  • Doesn't knock down like other versions, making it possible to combo out of.
  • Is relatively easy to juggle into and out of, like during air to airs.
  • Follows Medicham's jumping momentum unlike jAB and jBC, so you can't do it instantly on the ground.
Toggle Hitboxes
Toggle Hitboxes
Three Moon Blow
jBC
PKMNCC B.pngPKMNCC C.png PKMNCC J.png
PKMNCC Medicham jBC.png
PKMNCC Medicham jBCHitbox1.png
PKMNCC Medicham jBCHitbox2.png
PKMNCC Medicham jBCHitbox3.png
Damage Endurance Damage Guard Cancel Invul Property
4+4+4 2+2+2 Mid - 1-12 -
Startup Active Recovery Advantage Cost
9, 11, 17 4, 4, 5 12 141 [+10] 2
Total: 61

A three-hit aerial kick that launches the opponent upwards.

  • Has great invulnerability, huge guard damage, plus frames on block, and enormous juggle potential.
  • Somewhat limited due to being an air move, meaning it can be a bit hard to find a good spot to use it outside of combos.
Toggle Hitboxes
Toggle Hitboxes

Throws

Forward Throw
6C
PKMNCC6.pngPKMNCC C.png
PKMNCC Medicham 6C.png
Damage Endurance Damage Guard Cancel Invul Property
4 - - - - -
Startup Active Recovery Advantage Cost
8 2 61 - -
Total: 70

Medicham effortlessly tosses its opponent with a single arm.

  • Opponent lands directly in front of Medicham.


Back Throw
4C
PKMNCC4.pngPKMNCC C.png
PKMNCC Medicham 4C.png
Damage Endurance Damage Guard Cancel Invul Property
4 - - - - -
Startup Active Recovery Advantage Cost
8 2 61 - -
Total: 70

Medicham effortlessly tosses its opponent with a single arm.

  • Opponent lands directly behind Medicham.

Combos

placeholder:

placeholder
3A x 2A

PKMNCC3.pngPKMNCC A.png>> PKMNCC2.pngPKMNCC A.png

placeholder


placeholder
3A x 2A x 2B