Pokemon: Close Combat/Medicham: Difference between revisions
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|subtitle = | |subtitle = | ||
|damage = 6 | |damage = 6 | ||
|guard = | |grddamage = 2 | ||
|guard = | |||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
Line 399: | Line 400: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 6 | ||
|grddamage = 2 | |||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = 1 | ||
<!------------> | <!------------> | ||
|startup = | |startup = 20 | ||
|active = | |active = 6 | ||
|recovery = | |recovery = 31 | ||
|advantage = | |advantage = 51 [-5] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 20 | ||
|active = | |active = 6 | ||
|recovery = | |recovery = 31 | ||
}} | }} | ||
Line 437: | Line 438: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 6+6 | ||
|guard = | |guard = | ||
|grddamage = 1+1 | |||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
Line 444: | Line 446: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 22, 29 | ||
|active = | |active = 5, 5 | ||
|recovery = | |recovery = 39 | ||
|advantage = | |advantage = 45 [+40] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 22 | ||
|active = | |active = 5 | ||
| | |inactive2 = 29 | ||
| | |active3 = 5 | ||
|recovery = 39 | |||
}} | }} | ||
|description= Medicham unleashes a Psychic-empowered Axe kick, creating bubbles of psychic energy that explodes on the opponent. | |||
|description= Medicham unleashes a Psychic-empowered Axe kick, creating bubbles of psychic energy that | |||
*placeholder | *placeholder | ||
*placeholder | *placeholder | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 6 | ||
|guard = | |guard = Mid | ||
|grddamage = 2 | |||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
Line 481: | Line 484: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 22 | ||
|active = | |active = 10 | ||
|recovery = | |recovery = 31 | ||
|advantage = | |advantage = 52 [-9] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 22 | ||
|active = | |active = 10 | ||
|recovery = | |recovery = 31 | ||
}} | }} | ||
|description= Medicham jumps forward, doing a kick while moving through the air. | |description= Medicham jumps forward, doing a kick while moving through the air. | ||
Line 509: | Line 511: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 6 | ||
|guard = | |guard = | ||
|grddamage = 1 | |||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = 1 | ||
<!------------> | <!------------> | ||
|startup = | |startup = 14 | ||
|active = | |active = 9 | ||
|recovery = | |recovery = 40 | ||
|advantage = | |advantage = 70 [-24] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 14 | ||
|active = | |active = 9 | ||
|recovery = | |recovery = 40 | ||
}} | }} | ||
|description= Medicham does a quick jump upward, kicking any opponent in front of or above it. | |description= Medicham does a quick jump upward, kicking any opponent in front of or above it. | ||
Line 546: | Line 548: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 8+8 | ||
|guard = | |guard = | ||
|grddamage = 2+1 | |||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = 2 | ||
<!------------> | <!------------> | ||
|startup = | |startup = 15, 18 | ||
|active = | |active = 6, 4 | ||
|recovery = | |recovery = 29 | ||
|advantage = | |advantage = 69 [-8] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 15 | |||
|active = 6 | |||
|inactive2 = 18 | |||
| | |active3 = 4 | ||
|recovery = 29 | |||
}} | }} | ||
|description= Medicham quickly jumps forward to deliver a kick followed by a downward strike, knocking the opponent to the floor. | |description= Medicham quickly jumps forward to deliver a kick followed by a downward strike, knocking the opponent to the floor. | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 5 | ||
| | |guard = Mid | ||
| | |grddamage = 1 | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 31 | ||
|active = | |active = 12 | ||
|recovery = | |recovery = 24 | ||
|advantage = + | |advantage = 1 [+3] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup | |startup = 31 | ||
|active | |active = 12 | ||
|recovery = 24 | |||
|recovery | |||
}} | }} | ||
|description= Medicham steps very far forward, unleashing a strong hook. | |description= Medicham steps very far forward, unleashing a strong hook. | ||
Line 621: | Line 621: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 5 | ||
|grddamage = | |grddamage = 1 | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
Line 629: | Line 629: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 21 | ||
|active = | |active = 6 | ||
|recovery = | |recovery = 47 | ||
|advantage = | |advantage = 40 [-21] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup | |startup = 21 | ||
|active | |active = 6 | ||
|recovery = 47 | |||
|recovery | |||
}} | }} | ||
|description= Medicham does another step forward, unleashing a backhanded punch. | |description= Medicham does another step forward, unleashing a backhanded punch. | ||
Line 660: | Line 656: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 3+3+4 | ||
|grddamage = | |grddamage = 2 | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = 1 | ||
<!------------> | <!------------> | ||
|startup = | |startup = 16 | ||
|active = | |active = 16 | ||
|recovery = | |recovery = 20 | ||
|advantage = + | |advantage = 67 [+6] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup | |startup = 16 | ||
|active | |active = 16 | ||
|recovery = 20 | |||
|recovery | |||
}} | }} | ||
|description= A rapid series of punches, that finishes with a strong final punch. | |description= A rapid series of punches, that finishes with a strong final punch. | ||
Line 699: | Line 691: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 7 | ||
|grddamage = | |grddamage = 1 | ||
|guard = | |guard = Mid | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = 2 | ||
<!------------> | <!------------> | ||
|startup = | |startup = 60 | ||
|active = | |active = 6 | ||
|recovery = | |recovery = 37 | ||
|advantage = | |advantage = 148 [-4] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup | |startup = 60 | ||
|active | |active = 6 | ||
|recovery = 37 | |||
|recovery | |||
}} | }} | ||
|description= Medicham empowers itself with Chakra to unleash a powerful Palm strike that dizzies the opponent. | |description= Medicham empowers itself with Chakra to unleash a powerful Palm strike that dizzies the opponent. | ||
Line 739: | Line 727: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 4 | ||
|grddamage = | |grddamage = 1 | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
Line 747: | Line 735: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 11 | ||
|active = | |active = 12 | ||
|recovery = | |recovery = 21 | ||
|advantage = | |advantage = 60 [-1] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 11 | |||
|active = 12 | |||
|recovery = 21 | |||
}} | |||
|description= Medicham slices through the air with a horizontal crescent kick. | |description= Medicham slices through the air with a horizontal crescent kick. | ||
*placeholder | *placeholder | ||
Line 771: | Line 764: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 4+4 | ||
|grddamage = | |grddamage = 2+1 | ||
|guard = | |guard = | ||
|cancel = | |cancel = | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = 1 | ||
<!------------> | <!------------> | ||
|startup = | |startup = 7 | ||
|active = | |active = 6 | ||
|recovery = | |recovery = 12 | ||
|advantage = | |advantage = 32 [+20] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 7 | |||
|active = 6 | |||
|recovery = 12 | |||
}} | |||
|description= Medicham's empowered aerial kick unleashes a blade of Psychic energy. | |description= Medicham's empowered aerial kick unleashes a blade of Psychic energy. | ||
*placeholder | *placeholder | ||
Line 806: | Line 804: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 4+4+4 | ||
|grddamage = | |grddamage = | ||
|guard = | |guard = | ||
Line 812: | Line 810: | ||
|invul = | |invul = | ||
|property = | |property = | ||
|cost = | |cost = 2 | ||
<!------------> | <!------------> | ||
|startup = | |startup = 9, 11, 17 | ||
|active = | |active = 4, 4, 5 | ||
|recovery = | |recovery = 12 | ||
|advantage = | |advantage = 141 [+10] | ||
|description= A three-hit aerial kick that launches | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 9 | |||
|active = 4 | |||
|inactive2 = 11 | |||
|active3 = 4 | |||
|inactive4 = 17 | |||
|active5 = 5 | |||
|recovery = 12 | |||
}} | |||
|description= A three-hit aerial kick that launches the opponent upwards. | |||
*placeholder | *placeholder | ||
*placeholder | *placeholder |
Revision as of 19:27, 10 June 2024
Archetype: | Glass Cannon |
Health: | 36 |
Endurance: | 10 |
Endurance Refresh: | 3 |
Walk Speed: | 2.8/-2.3 |
Dash Speed: | 5.6/-5.6 |
Prejump Frames: | 6 |
Fastest Attack: | 5A/4A/jAB(7f) |
Breath in. Breath out.
Introduction
Medicham is the ultimate glass cannon, making up for a lack of bulk with incredible damage. Medicham has a deep pool of specials that allow you to act aggressively against your opponent, allowing you to mix, pressure, and confirm into extremely high damage combos. Your tools are relatively safe to use, and any hit you do get can be deadly.
One of Medicham's main draws to players is its unique input system. Medicham features no motion inputs, but instead autocombos and two-button specials. This makes Medicham easy to learn even for players new to fighting games, since it skips the standard learning curve of mastering motion inputs. Most players will be able to learn a few of Medicham's combos in minutes, letting them get to playing immediately!
Don't let this fool you into thinking Medicham is a simple character however. While Medicham's specials may be simple, it has quite a lot of them. 13 total special moves in all give Medicham a fairly deep pool of moves to pull from, giving Medicham players lots to work with in terms of character mastery. You can spend a lot of time learning or optimizing new routes, searching for pressure setups, and so on. Easy to learn, but hard to master!
Options like 2A, Axe Kick (5B), Crescent Slash (jB), and Throw keep your opponent locked-in on defense. Medicham has an answer to anything your opponent tries to do, you just need the right read. Opponents can struggle to get out of the corner when multiple options cover common defensive counterplay like jump and throw. 5A can also be used as pressure to prevent your opponent from mashing out of corner, and also can be used to stagger your options out of 2A, adding additional layers of timing mixups to offensive situations.
Lead Hook (2B) and Dash j8A (668A) can cover a lot of space, allowing Medicham to cover ground and approach the opponent. 2B destroys projectiles and is plus on block, making it rather difficult to contest unless you get an attack in first. Dash j8A is riskier to use, but its existence makes Medicham's dash forward pretty dangerous to contest, as it extends your Dash's range while creating a large danger zone in front of you.
2A, Lead Hook (2B), Crescent Kick (6B)/Shushumna Strike(6BC), and Three Moon Blow (jBC) give Medicham a good amount of forward range in most situations, allowing various punish opportunities that will lead to lots of damage.
Medicham description |
Pick if you like | Avoid if you dislike |
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Normals
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Specials
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Throws
Combos
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3A x 2A