Kamen Rider: Super Climax Heroes/Femme

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Introduction

Kamen Rider Femme

Kamen Rider Femme is the only participant in Ryuki's Rider War that is a woman. Talk about nominative determinism.

Being a Ryuki Rider, Femme uses the Support Attack style, and does not have access to normal grounded special moves. Instead, she equips weapons at the cost of Rider Gauge; in particular, Femme has access to Sword Vent (which improves her heavy normals) and Guard Vent (which grants her temporary Super Armor).

Femme stands out from the other Ryuki Riders in a few ways - some subtle and some more noticeable. Her lightning-quick, far-reaching normals (both with and without her Sword Vent) give her potent space control that can easily start combos, which combines well with her top-notch mobility thanks to her divekick cancels. More importantly, however, Femme has easily one of the strongest strikers in the game: her Contract Monster, Blancwing, summons a whirlwind directly around her opponent with an enormous number of active frames, giving her the freedom to extend combos, pressure the opponent's Guard Gauge, or even just take control of neutral. While these incredible strengths are somewhat held back by overall low damage and a weak defense modifier, Femme's offensive presence and mobility make her a force to be reckoned with.

Playstyle
KRSCH Femme icon.png Kamen Rider Femme is a speedy setplay-type character who uses her powerful normals to set up guard pressure situations with her striker, Blancwing.
Pros Cons
  • Amazing Normals: Even putting aside the extra range and damage she gets with Sword Vent, Femme has some absolutely incredible normals that sport great range and speed, often confirming into meterless combos.
  • Unique Mobility: Thanks to an oversight in her j.S, Femme is able to utilise divekick cancels in order to perform something almost akin to a downward-angled airdash, giving her a great degree of freedom to move aggressively or defensively.
  • Powerful Pressure: Blancwing is an absolutely brolic striker that basically guarantees that the opponent will have to deal with it when put in play, allowing Femme to establish or maintain offense in just about any situation.
  • Poor Damage: Because Ryuki riders lack standard special moves, it's very difficult for them to cut off the opponent's red life without spending a resource. This especially hurts Femme, whose overall damage is fairly low despite her combo potential, meaning she will generally have to win more exchanges than many of her opponents.
  • Meter Hungry: Since Femme is so reliant on Blancwing to bolster her offence, she can be in serious trouble if she's ever caught without Rider Gauge.

Form Select

KRSCH Femme Illustration.png
Femme

Move List

Normal Moves

5LLL
5LHH
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
5L - Y - - - - -
5LL - Y - - - - -

A gut punch.

5LLL - Y - - - - -
5LHH
5LHH
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
5L - Y - - - - -
5LH - Y - - - - -
5LHH - Y - - - - -
4/6LL
4/6LL
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
4/6L - Y - - - - -
4/6LL - Y - - - - -
Shun 4/6LHH
4/6LHH
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
4/6L - Y - - - - -
4/6LH - Y - - - - -
4/6LHH - Y - - - - -
2/8LL
2/8LL
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
2/8L - Y - - - - -
2/8LL - Y - - - - -
2/8LHH
2/8LH
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
2/8L - Y - - - - -
2/8LH - Y - - - - -
5HHH
5HHH
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
5H - Y - - - - -
5HH - Y - - - - -
5HHH - Y - - - - -
6HHH
6HHH
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
6H - Y - - - - -
6HH - Y - - - - -
6HHH - Y - - - - -
2/8HHH
2/8HHH
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
2/8H - Y - - - - -
2/8HH - Y - - - - -
2/8HHH - Y - - - - -
jL
jL
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Y - - - - -
JH
jH
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Y - - - - -

During Sword Vent

Sword Vent 5LHHHH
5LHHHH (Sword Vent)
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
5L - Y - - - - -
5LH - Y - - - - -
5LHH - Y - - - - -
5LHHH - Y - - - - -
5LHHHH - Y - - - - -
Sword Vent 4/6LH
4/6LH (Sword Vent)
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
4/6L - Y - - - - -
4/6LH - Y - - - - -
Sword Vent 2/8LHHH
2/8LHHH (Sword Vent)
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
2/8L - Y - - - - -
2/8LH - Y - - - - -
2/8LHH - Y - - - - -
2/8LHHH - Y - - - - -
Sword Vent 5HHHHH
5HHHHH (Sword Vent)
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
5H - Y - - - - -
5HH - Y - - - - -
5HHH - Y - - - - -
5HHHH - Y - - - - -
5HHHHH - Y - - - - -
Sword Vent 6HHHH
6HHHH (Sword Vent)
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
6H - Y - - - - -
6HH - Y - - - - -
6HHH - Y - - - - -
6HHHH - Y - - - - -
Sword Vent 2/8HHH
2/8HHH (Sword Vent)
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
2/8H - Y - - - - -
2/8HH - Y - - - - -
2/8HHH - Y - - - - -

Special Moves

5S
Sword Vent
5S
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- N/A - - - - -

Femme equips a sword in exchange for 1 stock of the Rider Gauge. Sword Vent lasts for about 15 seconds.

Vent activations can be Rider Canceled once they take effect and their corresponding card in the UI flashes.

Using Guard Vent (dS) while under the effects of Sword Vent will cancel Sword Vent and switch to Guard Vent.

Femme only loses her sword when she next returns to neutral after Sword Vent's timer runs out. This means that you can continue to RC and start new Sword Vent strings after the timer has expired.

Having Sword Vent active completely changes Femme's heavy normals and strings. Overall, Sword Vent's attacks deal more damage and have stronger hitboxes, but they lack the ability to easily confirm combos that her base normals do. Not useless, but in many situations, she would rather save the meter for Blancwing.

DS
Guard Vent
any direction + S
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- N/A - - - - -

Femme equips a shield in exchange for 3 stocks of the Rider Gauge. This grants Femme about 15 seconds of temporary Super Armor. Guard Vent does not change Femme's attack properties in any other way.

Vent activations can be Rider Canceled once they take effect and their corresponding card in the UI flashes.

Using Sword Vent (5S) while under the effects of Guard Vent will cancel Guard Vent and switch to Sword Vent.

Using 3 stocks of Rider Gauge on this is a bit of a hard sell, especially since you can't activate it immediately before or after Blancwing. That said, its effect is very strong, especially when the opponent doesn't have enough health left to take big risks in playing against your Super Armor.

JS
Diving Kick
jS
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Y - - - - -

A very standard divekick shared with other Ryuki riders. For some reason, Femme's j.S can be cancelled into aerial normals at any point during its animation before hitting the ground. While this has some niche combo applications, its primary use is in a technique called a divekick cancel, which allows her to cut all the landing recovery that the j.S would normally incur by using jL during its descent. Combined with the fact that Femme performs the move in the direction she was facing when she begins her jump, she's able to use this as a pseudo-airdash in any direction she can jump in.

Universal Mechanics

Throw
Throw
4H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- N - - - - -

Femme's throw.

Dash Action
Dash Action
Air Dash
Air Dash
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- N/A - - - - -

Femme airdashes. A generic mobility tool. Costs .5 stocks of the Rider Gauge.

Rider Art
Rider Art
Super Jump
Super Jump
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- N/A - - - - -

Standard Super Jump-type Rider Art. Costs .5 stocks of Rider Gauge.

Style Action
Style Action
KRSCH Femme Support Attack Illustration.png
Support Attack
Support Attack
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Y - - - - -

By pressing Style Action, Femme can call her striker to launch an attack. This costs 2 stocks of the Rider Gauge, or 4 stocks when executed from hitstun.

Femme calls upon her Contract Monster, Blancwing, who flies in after a short delay and blows a gust of wind towards the opponent, summing a large hitbox around them that hits four times. While it only hits four times, the move itself is active for an extremely long time, allowing it to meaty with incredible ease. With strong blockstun, generous hitstun and the fact that it just tracks to the opponent's position, this move forms the backbone of Femme's setplay offence-style gameplan.

Combos

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