Art of Fighting 3/Wyler: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
mNo edit summary
(Updated Wyler page with basically everything added from Lich's Google Doc.)
Line 2: Line 2:


==Introduction==
==Introduction==
'''Difficulty:''' Braindead
'''Playstyle:''' Turtle
The final boss of Art of Fighting 3, Wyler is a big buff dude obsessed with flexing, hellbent on recovering old lab data to create a deadly elixer. And boy, is he a buff dude. As typical of SNK boss character, Wyler is quite broken and is, of course, banned from competitive play, He isn't banned for just being a boss character, however, as Wyler has a very particular tool up his sleeve which makes him extremely broken by itself: his 5A. His jab is so powerful, that we're certain it gives him an auto 8-2, 9-1, or even 10-0 matchup against everyone else. Huge damage, it combos into itself, launches, juggles, and has insane reach with zero startup or recovery. Aside from that, his specials are all incredibly busted in their own right combined with easy combos, as if you'd ever need them. He's got a decently cool design, but these are the reasons why Wyler is banned in tournaments.
The final boss of Art of Fighting 3, Wyler is a big buff dude obsessed with flexing, hellbent on recovering old lab data to create a deadly elixer. And boy, is he a buff dude. As typical of SNK boss character, Wyler is quite broken and is, of course, banned from competitive play, He isn't banned for just being a boss character, however, as Wyler has a very particular tool up his sleeve which makes him extremely broken by itself: his 5A. His jab is so powerful, that we're certain it gives him an auto 8-2, 9-1, or even 10-0 matchup against everyone else. Huge damage, it combos into itself, launches, juggles, and has insane reach with zero startup or recovery. Aside from that, his specials are all incredibly busted in their own right combined with easy combos, as if you'd ever need them. He's got a decently cool design, but these are the reasons why Wyler is banned in tournaments.


Line 24: Line 26:


==Normals==
==Normals==
{| border="0" cellspacing="5" width="100%"
| width="" style="background:#f0f0f0;"|''' <font size = "3">5A</font>  '''
* This is the ONLY tool Wyler needs. It may seem like a plain old jab, but hoo boy, it most definitely is not a normal jab. It is hands down the strongest move in the entire game, far worse than any Suicide Cutter could be. Its range is insanely high for a jab, it's the fastest jab in the game that can cancel into itself, making its long recovery pointless, it can anti-air, it launches on counter hit, it combos into itself on juggles, it deals high damage for a jab, and basically no one can punish it, not even projectile users. It's that strong. You can win entire matches by standing still and spamming 5A and there's basically nothing the opponent can do about it.


===Dashing Normals===
|-
| width="" |''' <font size = "3">5B</font> '''
* Basic kick attack. The range isn't amazing, but it will hard knockdown on hit and hits overhead. At point blank range, it hits twice. Not a threat per se, but it will still annoy you if it hits.
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">5B</font> '''
* Wyler stomps the ground. Again, the range isn't amazing, but it will soft knockdown and will hit overhead.
 
|-
| width="" |''' <font size = "3">2A/B</font> '''
* Wyler does an uppercut which will launch the opponent. If he's too close, it will hit twice and nullify the launch, but it will still hard knockdown. It needs to hit only once for it to launch. But in any case, it gives Wyler free combos and combos mean damage. It's pretty fast too, so it will make the opponent miserable, especially when it hits overhead and will launch regardless of how many hits are landed.


===Command Normals===
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">3A/B</font> '''
* Wyler swats his fist forward at the opponent's legs. Surprise: it hard knocks down and hits overhead. Who needs mixups when everything hits overhead?


===Launchers===
|-
| width="" |''' <font size = "3">4B</font> '''
* Wyler pauses briefly before charging forward with a kick. Hard knock down, but is in fact not an overhead, somehow. Still, he has a bajillion other broken tools so why's it matter this one can be blocked either way?
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">j.A/B/C</font> '''
* Wyler does a dinky little kick in the air. Nothing crazy, especially when Wyler can't even jump over anyone because his hurtbox is too big. But I guess it's a funny troll move to use on people.
 
|-
| width="" |''' <font size = "3">6AA</font> '''
* Wyler combines both his 5A and 2A into an auto combo that pushes him forward. Yes, it's as terribly broken as it sounds, but it doesn't hit overhead thankfully. Forward dash attack A will cancel into this.
 
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">6BB</font> '''
* Wyler combines both his 5B and 4B into an auto combo that pushes him forward. Unlike 6AA, however, this rush combo does hit overhead. Did you also know the sky is blue? Forward dash attack B will cancel into this.


==Specials==
==Specials==
|-
| width="" |''' <font size = "3">Red Shoulder: 646A</font> '''
* Spirit cost: 25%
* Wyler pauses for a bit before he charges forward with a giant hitbox that cannot be interrupted and hits overhead. It also hurts quite a lot as is typical of Wyler, because he isn't complete otherwise.


==Rush Combos==
|-
| width="" style="background:#f0f0f0;"|''' <font size = "3">Black Out: 236A</font> '''
* Spirit cost: 25%
* Wyler does a Joe Higashi Hurricane Upper, except this one is very big and hurts for a third of the opponent's entire life bar. If Wyler, for whatever reason, doesn't want to pester the other player with 5A, he can very easily zone them out with this move and effectively shut out anyone from approaching him, even though 5A already does that. The range isn't amazing, but this is Wyler we're talking about so it will still infuriate you.


==Juggle Combos==
==Combos==
*'''CH 5A x n'''
This combo is all you ever really need. No one can counter it from close range, and if they're far away, they can't approach with projectiles either since jab will nullify all projectiles. This wins matches by itself and will bore the entire playerbase to death once you start using it. Talk about a deadly combo.
*Launcher > 236A


{{AOF3}}
{{AOF3}}

Revision as of 19:59, 7 September 2020

ワイラー, Wyler

Introduction

Difficulty: Braindead Playstyle: Turtle The final boss of Art of Fighting 3, Wyler is a big buff dude obsessed with flexing, hellbent on recovering old lab data to create a deadly elixer. And boy, is he a buff dude. As typical of SNK boss character, Wyler is quite broken and is, of course, banned from competitive play, He isn't banned for just being a boss character, however, as Wyler has a very particular tool up his sleeve which makes him extremely broken by itself: his 5A. His jab is so powerful, that we're certain it gives him an auto 8-2, 9-1, or even 10-0 matchup against everyone else. Huge damage, it combos into itself, launches, juggles, and has insane reach with zero startup or recovery. Aside from that, his specials are all incredibly busted in their own right combined with easy combos, as if you'd ever need them. He's got a decently cool design, but these are the reasons why Wyler is banned in tournaments.

Strengths Weaknesses
  • Braindead execution
  • Mash A to win combo that basically no one can beat
  • Cannot be thrown by anyone
  • Super powerful specials
  • Cannot be mixed up if he’s blocking, because he auto blocks high and low by just holding back
  • Super fast backdash that can cancel into Taunt
  • No SDM
  • No one will like you if you play this guy
  • Banned in competitive play
  • Tournament legal in Japan

Normals

5A
  • This is the ONLY tool Wyler needs. It may seem like a plain old jab, but hoo boy, it most definitely is not a normal jab. It is hands down the strongest move in the entire game, far worse than any Suicide Cutter could be. Its range is insanely high for a jab, it's the fastest jab in the game that can cancel into itself, making its long recovery pointless, it can anti-air, it launches on counter hit, it combos into itself on juggles, it deals high damage for a jab, and basically no one can punish it, not even projectile users. It's that strong. You can win entire matches by standing still and spamming 5A and there's basically nothing the opponent can do about it.
5B
  • Basic kick attack. The range isn't amazing, but it will hard knockdown on hit and hits overhead. At point blank range, it hits twice. Not a threat per se, but it will still annoy you if it hits.
5B
  • Wyler stomps the ground. Again, the range isn't amazing, but it will soft knockdown and will hit overhead.
2A/B
  • Wyler does an uppercut which will launch the opponent. If he's too close, it will hit twice and nullify the launch, but it will still hard knockdown. It needs to hit only once for it to launch. But in any case, it gives Wyler free combos and combos mean damage. It's pretty fast too, so it will make the opponent miserable, especially when it hits overhead and will launch regardless of how many hits are landed.
3A/B
  • Wyler swats his fist forward at the opponent's legs. Surprise: it hard knocks down and hits overhead. Who needs mixups when everything hits overhead?
4B
  • Wyler pauses briefly before charging forward with a kick. Hard knock down, but is in fact not an overhead, somehow. Still, he has a bajillion other broken tools so why's it matter this one can be blocked either way?
j.A/B/C
  • Wyler does a dinky little kick in the air. Nothing crazy, especially when Wyler can't even jump over anyone because his hurtbox is too big. But I guess it's a funny troll move to use on people.
6AA
  • Wyler combines both his 5A and 2A into an auto combo that pushes him forward. Yes, it's as terribly broken as it sounds, but it doesn't hit overhead thankfully. Forward dash attack A will cancel into this.
6BB
  • Wyler combines both his 5B and 4B into an auto combo that pushes him forward. Unlike 6AA, however, this rush combo does hit overhead. Did you also know the sky is blue? Forward dash attack B will cancel into this.

Specials

Red Shoulder: 646A
  • Spirit cost: 25%
  • Wyler pauses for a bit before he charges forward with a giant hitbox that cannot be interrupted and hits overhead. It also hurts quite a lot as is typical of Wyler, because he isn't complete otherwise.
Black Out: 236A
  • Spirit cost: 25%
  • Wyler does a Joe Higashi Hurricane Upper, except this one is very big and hurts for a third of the opponent's entire life bar. If Wyler, for whatever reason, doesn't want to pester the other player with 5A, he can very easily zone them out with this move and effectively shut out anyone from approaching him, even though 5A already does that. The range isn't amazing, but this is Wyler we're talking about so it will still infuriate you.

Combos

  • CH 5A x n

This combo is all you ever really need. No one can counter it from close range, and if they're far away, they can't approach with projectiles either since jab will nullify all projectiles. This wins matches by itself and will bore the entire playerbase to death once you start using it. Talk about a deadly combo.

  • Launcher > 236A


General
FAQ
Controls
HUD
Glossary
System
Training Mode
Characters
Jin
Karman
Kasumi
Lenny
Robert
Rody
Ryo
Sinclair
Wang
Wyler