Art of Fighting 3/Wyler: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
mNo edit summary
Line 49: Line 49:


==Move List==
==Move List==
===Esoterics===
* {{clr|3|Green}} refers to special move damage/frames when done in green meter, or otherwise the strongest damage it can deal.
* {{clr|2|Blue}} refers to special move damage/frames when done in blue meter, or otherwise moderate damage it can deal.
* {{clr|1|Purple}} refers to special move damage/frames when done in purple meter, or otherwise the weakest damage it can deal.
* [Brackets] refers to the specific attack in a string/rush combo that the attack box data is referring to.
* Damage values always assume grounded damage with no modifiers. If two damage values are listed with a / in-between them, it lists the damage it deals for grounded and airborne respectively.
:* The arrow > on the left of it is the attacks that need to be done before the move in brackets can be performed. If there is an X, it means there are multiple ways of getting to the move in brackets which will be listed in the description.
:* This is because these attacks are used in strings or otherwise as follow-ups where they're more likely to connect with airborne opponents rather than grounded opponents.
* Ground/Aerial means if the attack is performed grounded or airborne. If an aerial, being hit during the attack will result in the attacker being knocked down.
===Normals===
===Normals===
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header"></span> =====

Revision as of 12:52, 24 July 2021

ワイラー, Wyler Portrait AOF3 Wyler.png
AOF3 Wyler Win Screen.png
Difficulty Braindead
Playstyle Turtle
Birthplace Unknown
Occupation 5th Generation head of the House of Wyler
Fighting style Original Grappling Style

Introduction

Player 1 Color Player 2 Color
AOF3 Wyler 1P.png AOF3 Wyler 2P.png

Wyler, the final boss of the game, who is working on perfecting a powerful Elixir that was originally developed by his and Freia's fathers. But the essential data needed for completing it was taken by Freia's father when the two's partnership broke up. Wyler believes this action is the cause of his father becoming destitute and even the cause of his death. He now searches Freia, with the help of Rody and Lenny.

The final boss of Art of Fighting 3, Wyler is a big buff dude obsessed with flexing, hellbent on recovering old lab data to create a deadly elixer. And boy, is he a buff dude. As typical of SNK boss character, Wyler is quite broken and is, of course, banned from competitive play, He isn't banned for just being a boss character, however, as Wyler has a very particular tool up his sleeve which makes him extremely broken by itself: his 5A. His jab is so powerful, that we're certain it gives him an auto 8-2, 9-1, or even 10-0 matchup against everyone else. Huge damage, it combos into itself, launches, juggles, and has insane reach with zero startup or recovery. Aside from that, his specials are all incredibly busted in their own right combined with easy combos, as if you'd ever need them. He's got a decently cool design, but these are the reasons why Wyler is banned in tournaments.


Strengths Weaknesses
  • Braindead execution: Your entire controller but the A button could be broken, and you could be blindfolded while multitasking other things. If you can mash the A button, you will still win the match.
  • Mash A to win combo that basically no one can beat: Wyler's jab counter hit combo deals absurd damage for simply mashing the A button, which doesn't incentivize using any of his other combos.
  • Cannot be thrown by anyone: The throw will activate, but Wyler will just shake the opponent off and knock them back a little.
  • Super powerful specials: Red Shoulder can't be interrupted and Black Out deals higher damage than even Kasane Ate with fast startup, a deadly combo.
  • Cannot be mixed up if he’s blocking, because he auto blocks high and low by just holding back: Self-explanatory.
  • Super fast backdash that can cancel into Taunt: Wyler's backdash will always reach its full length as he is able to taunt during it, despite being airborne, making approaching him punishing as you lose meter for it.
  • Only defense modifier in the game that makes him take less damage: All attacks deal only 87.5% of their original damage against Wyler, so he lives longer.
  • No SDM: Has no super to fall back on, but in the long term this means almost nothing.
  • Lightest character in the game: All combos can work on him and he possibly even has Wyler only combos.
  • No one will like you if you play this guy
  • Banned in competitive play
  • Tournament legal in Japan

Move List

Esoterics

  • Green refers to special move damage/frames when done in green meter, or otherwise the strongest damage it can deal.
  • Blue refers to special move damage/frames when done in blue meter, or otherwise moderate damage it can deal.
  • Purple refers to special move damage/frames when done in purple meter, or otherwise the weakest damage it can deal.
  • [Brackets] refers to the specific attack in a string/rush combo that the attack box data is referring to.
  • Damage values always assume grounded damage with no modifiers. If two damage values are listed with a / in-between them, it lists the damage it deals for grounded and airborne respectively.
  • The arrow > on the left of it is the attacks that need to be done before the move in brackets can be performed. If there is an X, it means there are multiple ways of getting to the move in brackets which will be listed in the description.
  • This is because these attacks are used in strings or otherwise as follow-ups where they're more likely to connect with airborne opponents rather than grounded opponents.
  • Ground/Aerial means if the attack is performed grounded or airborne. If an aerial, being hit during the attack will result in the attacker being knocked down.

Normals

5A
AOF3 Wyler 5A.png
Short Swing
Short Swing
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
256 Mid 4 - - - -11 -16 LCHL Ground
  • This is the ONLY tool Wyler needs. It may seem like a plain old jab, but hoo boy, it most definitely is not a normal jab. It is hands down the strongest move in the entire game, far worse than any Genocide Cutter could be.
  • Its range is insanely high for a jab, it's the fastest jab in the game that can cancel into itself, making its long recovery pointless, it can anti-air, it launches on counter hit, it combos into itself on juggles, it deals high damage for a jab, and basically no one can punish it, not even projectile users. It's that strong. You can win entire matches by standing still and spamming 5A and there's basically nothing the opponent can do about it.
  • There are ways to circumvent it, such as Kasane Ate, or timing your attacks with perfect precision, but it takes a ton of patience and perfect timing/spacing.

5B
AOF3 Wyler 5B.png
Iron Stomp
Iron Stomp
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
320+400 Overhead 10 - - - KD -9 LCHL Ground
  • Basic kick attack. The range isn't amazing, but it will hard knockdown on hit and hits overhead. At point blank range, it hits twice. Not a threat per se, but it will still annoy you if it hits.

5C
AOF3 Wyler 5C.png
Hammering
Hammering
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
576 Overhead 18 - - - SKD -11 SKD Ground
  • Wyler stomps the ground. Again, the range isn't amazing, but it will soft knockdown and will hit overhead. Something to throw out if you'd rather bait the opponent into approaching you.

2A/B
AOF3 Wyler 2A.png
Rising Uppercut
Rising Uppercut
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
480+600 Overhead 6 - - - Launch (both hits) -12 HCHL Ground
  • Wyler does an uppercut which will launch the opponent. If he's too close, it will hit twice and nullify the launch, but it will still hard knockdown.
  • It needs to hit only once for it to launch. But in any case, it gives Wyler free combos and combos mean damage. It's pretty fast too, so it will make the opponent miserable, especially when it hits overhead and will launch regardless of how many hits are landed.

3A/B
AOF3 Wyler 3A.png
Smash Fist
Smash Fist
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
448 Overhead 12 - - - KD -15 KD Ground
  • Wyler swats his fist forward at the opponent's legs. Surprise: it hard knocks down and hits overhead. It's minus on block so there's no good reason to use it.

4B
AOF3 Wyler 4B.png
Driving Kick
Driving Kick
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
960 Mid 18 - - - KD -22 KD Ground
  • Wyler pauses briefly before charging forward with a kick. Hard knock down, but is in fact not an overhead. He can use this for a delayed approach towards the opponent, but his 6BB Rush Combo renders this attack almost null.

j.A/B/C
AOF3 Wyler 5B.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
480 High 5 - - - - - LCHL Ground
  • Wyler does a dinky little kick in the air. Nothing crazy, especially when Wyler can't even jump over anyone because his hurtbox is too big. It's angled downwards, though, so it at least serves its purpose. Wyler just won't be able to challenge the opponent horizontally.
  • This attack is a poor jump in since Wyler's sheer size might makes it difficult closing the gap between j.X and the opponent's hurtbox.

6A
AOF3 Wyler 5A.png
Short Swing
Short Swing
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
320 Mid 7 - - - -2 -7 LCHL Ground
  • Wyler does a quicker version of his 5A, but is minus on both hit and block. Pushes him forward a little. Forward dash attack A will cancel into this.

6A[A]
AOF3 Wyler 2A.png
Uppercut
Uppercut
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
480 Mid 4 - - - Launch +1 HCHL Ground
  • Wyler combines both his 5A and 2A into an auto combo that pushes him forward. It does not hit overhead, but Wyler can freely spam this since it's +0 on block and the opponent can't really challenge it. Forward dash attack A will cancel into this.

6AA[C]
AOF3 Wyler 5C.png
Hammering
Hammering
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
- - - - - - - - - Ground

6B
AOF3 Wyler 5B.png
Rush Stomp
Rush Stomp
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
320 Overhead 9 - - - KD +2 KD Ground
  • Wyler does a faster version of his 5B. Unlike 6AA, however, this rush combo does hit overhead. Forward dash attack B will cancel into this.

6B[B]
AOF3 Wyler 4B.png
Driving Kick
Driving Kick
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
448 Overhead 8 - - - KD -16 KD Ground
  • The rush combo that more or less replaces 4B for Wyler, when the rush combo is more safe for Wyler than a raw 4B. Forward dash attack B will cancel into this.

Specials

Red Shoulder
646A
AOF3 Wyler 646A.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
1120 Overhead 36 - - - KD -37 X Ground
  • Spirit cost: 25%
  • Wyler pauses for a bit before he charges forward with a giant hitbox that cannot be interrupted and hits overhead.
  • It also hurts quite a lot as is typical of Wyler, because he isn't complete otherwise.

Black Out
236A
AOF3 Wyler 236A.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
1280 Mid 13 - - - - - X Ground
  • Spirit cost: 25%
  • Wyler does a Joe Higashi Hurricane Upper, except this one is very big and hurts for a third of the opponent's entire life bar.
  • If Wyler, for whatever reason, doesn't want to pester the other player with 5A, he can very easily zone them out with this move and effectively shut out anyone from approaching him, even though 5A already does that.
  • The range isn't amazing, but this is Wyler we're talking about so it will still infuriate you.

Bounce Back
28~5A
AOF3 Wyler 2A.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Counterhit Property
- Mid - - - - - - X Ground
  • Spirit cost: 15%
  • Wyler does a weaker version of his 2A attack.
  • Input has to be done before Wyler jumps. You can do 28A, but the timing to press A while holding 8 is very small, so it's easier and more consistent to reset the stick to neutral before pressing A.

Combos

Juggle Combos
Combo Damage Works On Notes
CH 5A x n 308 + (320 x n) All This combo is all you ever really need. No one can counter it from close range, and if they're far away, they can't approach with projectiles either since jab will nullify all projectiles. This wins matches by itself and will bore the entire playerbase to death once you start using it. Talk about a deadly combo.
6AA > 236A 2400 All Combo for if you want to be crafty, but that's it really. Still deals really good damage.


General
FAQ
Controls
HUD
Glossary
System
Training Mode
Characters
Jin
Karman
Kasumi
Lenny
Robert
Rody
Ryo
Sinclair
Wang
Wyler