Idol Showdown/Fubuki Shirakami: Difference between revisions

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  |advHit=
  |advHit=
  |advBlock=
  |advBlock=
  |description=Enhanced tatsu via luck or 22S that launches into a wall bounce that allows easy combo extensions. Despite having multiple active hits, only ever hits once.
  |description=Enhanced tatsu via luck or 22S that launches into a wall bounce and allows easy combo extensions. Despite having multiple active hits, only ever hits once.
}}
}}
{{AttackData-IS  
{{AttackData-IS  
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  |advBlock=
  |advBlock=
  |description="Rising Blizzard" Tatsu that does, in fact, hit multiple times and ends in a wall bounce at the top of the screen that allows easy combo extensions.
  |description="Rising Blizzard" Tatsu that does, in fact, hit multiple times and ends in a wall bounce at the top of the screen that allows easy combo extensions.
}}
}}
====== <font style="visibility:hidden" size="0">j.214X</font> ======
{{MoveData
|image=IS_Fubuki_j214X.png
|resizeImage=no
|caption=
|name=Aerial Blizzard
|input=j.214X
|data=
{{AttackData-IS
|version=L/M/H
|damage=52(20,32)
|guard=Mid
|startup=10
|active=2(9)2
|recovery=
|advHit=
|advBlock=
|description=Air tatsu that travels at a slight upward angle. Light, Medium, and Heavy versions are all the same special. Actually hits twice, great for ending air combos. Relatively safe on block when used near the ground. Grounded opponents hit by the first part of the move and not the second will be inflicted with extremely long hitstun which allows for heavily damaging followups.
}}
{{AttackData-IS
|version=SSR
|damage=52(20,32)
|guard=Mid
|startup=10
|active=2(9)2
|recovery=
|advHit=
|advBlock=
|description=Enhanced air tatsu via luck or 22S that also hits twice and causes a wall bounce that allows easy combo extensions.
}}
}}
}}
}}
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  |advHit=
  |advHit=
  |advBlock=
  |advBlock=
  |description=Enhanced DP via luck or 22S that launches directly upward and off-screen which has invuln and allows for easy combo extensions. Has extremely fast startup and recovers in the air on block allowing for a falling air normal. Same angle as 22L.
  |description=Enhanced DP via luck or 22S that launches directly upward that has invuln and allows for easy combo extensions. Has extremely fast startup and recovers in the air on block allowing for a falling air normal. Same angle as 22L.
}}
}}
{{AttackData-IS  
{{AttackData-IS  

Revision as of 18:43, 7 May 2023

IS Fubuki Profile.jpg

IS Fubuki Logo.png

Versatile Fox Spirit - Adaptable Gacha Mastery

Introduction

Fubuki is a solid all-rounder who has no problem fighting at any distance. Her opportunistic playstyle rewards players who can take advantage of her unique SSR passive.

Unique Passive: Fubuki's special moves have a small chance to be blessed with SSR luck! SSR moves have properties that make them more powerful than their standard counterparts. Fubuki's "Burger Fox" special grants Fubuki guaranteed SSR luck on her next special move.

Normal Moves

Standing Normals

5L
5L
IS Fubuki 5L.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
30

Mid

6 3 - - -

None

5M
5M
IS Fubuki 5M.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
60

Mid

7 3 - - -

None

5H
5H
IS Fubuki 5H.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
86(45x2)

Mid

11 2(2)2 - - -

None

Crouching Normals

2L
2L
IS Fubuki 2L.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
25

Low

5 2 - - -

None

2M
2M
IS Fubuki 2M.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
70

Low

8 3 - - -

None

2H
2H
IS Fubuki 2H.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
85

Mid

10 3 - - -

None

3H
3H
IS Fubuki 3H.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
95

Low

10 3 - - -

None

Jumping Normals

j.L
j.L
IS Fubuki jL.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
30

High

6 6 - - -

None

j.M
j.M
IS Fubuki jM.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
60

High

10 5 - - -

None

j.H
j.H
IS Fubuki jH.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
95

High

11 Landing - - -

None

Crossup Normal. Bounces on air hit. Active until landing.

Command Normals

4H
4H
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
90

Mid

20 4 - - -

None

j.2M
j.2M
IS Fubuki j2M.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
56(20x3)

High

- - - - -

None

Crossup Normal. Will only hit twice vs crouchers.

Universal Mechanics

Throw
Throw
L+M
IS Fubuki LM.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
150

-

7 - - - -

None

Overhead
Overhead
M+H
IS Fubuki MH.png
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
-

High

- - - - -

None

Special Attacks

236X
Orunyanke
236X
Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
L 65

Mid

15 - - - -

None

Slow projectile, low hitstun and blockstun.

Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
M 65

Mid

15 - - - -

None

Fast projectile, higher hitstun and blockstun.

Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
SSR 65

Mid

15 - - - -

None

Enhanced projectile via luck or 22S that is larger and launches into immediate air tech.

Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
H 114(60,54)

Mid

13 - - - -

None

"Kon-cob" Faster startup, projectile with 2 hits.

214X
Blizzard Swirl
214X
IS Fubuki 214X.png
Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
L 55

Mid

7 2(9)2 - - -

None

Quick low damage tatsu. Despite having multiple active hits, only ever hits once.

Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
M 90

Mid

10 2(6)2(6)2 - - -

None

Slower but higher damaging tatsu. Despite having multiple active hits, only ever hits once.

Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
SSR 90

Mid

10 2(6)2(6)2 - - -

None

Enhanced tatsu via luck or 22S that launches into a wall bounce and allows easy combo extensions. Despite having multiple active hits, only ever hits once.

Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
H 147(30,27,27,27,36)

Mid

10 2(6)2(6)2(6)2(6)2 - - -

None

"Rising Blizzard" Tatsu that does, in fact, hit multiple times and ends in a wall bounce at the top of the screen that allows easy combo extensions.

j.214X
Aerial Blizzard
j.214X
IS Fubuki j214X.png
Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
L/M/H 52(20,32)

Mid

10 2(9)2 - - -

None

Air tatsu that travels at a slight upward angle. Light, Medium, and Heavy versions are all the same special. Actually hits twice, great for ending air combos. Relatively safe on block when used near the ground. Grounded opponents hit by the first part of the move and not the second will be inflicted with extremely long hitstun which allows for heavily damaging followups.

Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
SSR 52(20,32)

Mid

10 2(9)2 - - -

None

Enhanced air tatsu via luck or 22S that also hits twice and causes a wall bounce that allows easy combo extensions.

22X
Yukkuri Flip
22X
IS Fubuki 22X.png
Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
L 65

Mid

5 12 - - -

None

Quick and somewhat vertical anti-air. Is not fully invulnerable.

Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
M 85

Mid

7 12 - - -

None

Slighty slower, but more diagonally-angled anti-air. Is not fully invulnerable.

Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
SSR 120(60,0,60)

Mid

4 12 - - -

None

Enhanced DP via luck or 22S that launches directly upward that has invuln and allows for easy combo extensions. Has extremely fast startup and recovers in the air on block allowing for a falling air normal. Same angle as 22L.

Version Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
H 120(50,0,35,35)

Mid

6 12 - - -

None

"Shin Yukkuri Flip" True DP with invuln that ends in a ground bounce for easy combo extensions. Causes severe scaling if used as a starter. Same angle as 22L.

Super Star Attack

NAME HERE
236S
Damage Guard Startup Active Recovery Adv. on Block Adv. on Hit Invulnerability
- - - - - - -

None

Combos

General

Mid-screen

Corner

Matchups

Vs. Aki
Matchup advice goes here.

External Resources

Colors

Original Outfit
Cosplay 1
Cosplay 2
Cosplay 3
Cosplay 4
Cosplay 5
Cosplay 6

Navigation

The Game
FAQ
Glossary
HUD & UI
Virtual Frontier
News & Updates
The Battle System
Controls
System
Resources
Game Data
Idols
Aki Rosenthal
Ayame Nakiri
Botan Shishiro
Coco Kiryu
Fubuki Shirakami
Ninomae InaNis
Korone Inugami
Kureiji Ollie
Pekora Usada
Sora Tokino
Suisei Hoshimachi
Collabs
Kanata Amane
Amelia Watson
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Mio Ookami
Roboco
Miko Sakura
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AZKi
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