Idol Showdown/Coco Kiryu: Difference between revisions
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{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage=25 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description= Low kick. Good range for a low jab. | ||
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|damage= | |damage=60 | ||
|guard=Low | |guard=Low | ||
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|advHit= | |advHit= | ||
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|description= | |description= *Hits round start. | ||
* Good low poke. | |||
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|damage= | |damage=90 | ||
|guard=Mid | |guard=Mid | ||
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|advHit= | |advHit= | ||
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|description= | |description= Rising headbutt. Very poor horizontal range, but hits directly above Coco. | ||
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|description= Universal | |description= Universal sweep. Very good range and hits at round start. Another way to start Oki pressure. | ||
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Revision as of 20:15, 7 May 2023
4th Chairman of the Kiryu Clan - Dragon-Style Grappling
Introduction
Coco is a hard-hitting yakuza dragon who demolishes her opponents with powerful command grabs. Once Coco manages to close the distance, she shows opponents what it truly means to be the Legendary Dragon of Hololive.
Unique Passive: Many of Coco's moves apply either burning or poisoned status effect. When an opponent affected by burning is hit with a move that applies poison or vice verse, it will create an explosion that launches the opponent upwards on hit.
Normal Moves
Standing Normals
5L
5L
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5M
5M
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5H
5H
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Crouching Normals
2L
2L
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2M
2M
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2H
2H
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3H
3H
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Jumping Normals
j.L
j.L
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j.M
j.M
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j.H
j.H
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Universal Mechanics
Throw
Throw
L+M |
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Overhead
Overhead
M+H |
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Special Attacks
236L+M
Essence of Dragon Drop
236L+M |
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214L+M
Sh*tpost Review
214L+M |
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22L+M
Plug-In Type AsaCoco
22L+M |
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236L/M/H
Acrobatic Assault
236L/M/H |
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214L/M/H
Verbal Roasting
214L/M/H |
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22L/M/H
Tail-Grab
22L/M/H |
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22S
Wide Coco
22S |
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j.S
Dragon Glide
j.S |
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Super Star Attack
Essence of True Form: Just Like a Dragon
236S |
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Combos
General
Mid-screen
Corner
Matchups
- Vs. Aki
- Matchup advice goes here.