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| |advBlock= | | |advBlock= |
| |description= *Switches sides on hit. | | |description= *Switches sides on hit. |
| | *Leaves opponent relatively close for some oki. |
| }} | | }} |
| }} | | }} |
Revision as of 23:38, 7 May 2023
4th Chairman of the Kiryu Clan - Dragon-Style Grappling
Introduction
Coco is a hard-hitting yakuza dragon who demolishes her opponents with powerful command grabs. Once Coco manages to close the distance, she shows opponents what it truly means to be the Legendary Dragon of Hololive.
Normal Moves
Standing Normals
5L
5L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
30
|
Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
- Fingersnap. Can be used for tick throws.
|
|
5M
5M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
75
|
Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
- Advancing normal. Sends Coco forward by round start's distance.
- Good for keeping close to the opponent.
|
|
5H
5H The kick from her character select picture. The kick from her character select picture.
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
80
|
Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
|
Crouching Normals
2L
2L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
25
|
Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
Low kick. Good range for a low jab.
|
|
2M
2M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
60
|
Low
|
-
|
-
|
-
|
-
|
-
|
None
|
- Hits round start.
- Good low poke.
|
|
2H
2H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
90
|
Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
Rising headbutt. Very poor horizontal range, but hits directly above Coco.
|
|
3H
3H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
None
|
Universal sweep. Very good range and hits at round start. Another way to start Oki pressure.
|
|
Jumping Normals
j.L
j.L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
30
|
High
|
-
|
-
|
-
|
-
|
-
|
None
|
Awful horizontal range, but the hitbox is rather low. You need to be up in your opponent's face to hit with it.
|
|
j.M
j.M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
75
|
High
|
-
|
-
|
-
|
-
|
-
|
None
|
- Aerial sword normal. Has good horizontal range in front of Coco.
|
|
j.H
j.H Similar to Potemkin's j.D Similar to Potemkin's j.D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
100
|
High
|
-
|
-
|
-
|
-
|
-
|
None
|
- Halts your horizontal momentum and sends you straight down in a groundpound.
- Despite the ambiguous mixup, avoid using this for Oki since you get nothing on hit. High risk, low reward.
- Has some use for baiting anti-airs.
|
|
Universal Mechanics
Throw
Throw L+M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
170
|
Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
- Universal throw. Leaves the opponent at 3/4ths fullscreen away.
- You can choose which side to throw opponents to.
|
|
Overhead
Overhead M+H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
60
|
High
|
-
|
-
|
-
|
-
|
-
|
None
|
- Uses j.L's animation. Extremely stubby range.
|
|
Special Attacks
236L+M
Essence of Dragon Drop 236L+M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
280
|
Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
- Coco's big damage grab. Is extremely minus on whiff, so try not to miss.
- Leaves opponent at halfscreen distance away.
|
|
214L+M
Sh*tpost Review 214L+M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
160
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- Switches sides on hit.
- Leaves opponent relatively close for some oki.
|
|
22L+M
Plug-In Type AsaCoco 22L+M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- OTG grab. Sacrifices Oki potential for extra damage at the end of a combo, as it leaves opponents standing.
|
|
236L/M/H
Acrobatic Assault 236L/M/H Arc-haic Assault Arc-haic Assault Essence of Advancing Assault: Dragon Drop Essence of Advancing Assault: Dragon Drop
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
L
|
160
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- 5S performs this version of this move.
- Switches sides on hit
|
M
|
160
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- 6S performs this version of this move.
- Switches sides on hit
|
H
|
280
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- Does NOT switch sides on hit.
|
|
214L/M/H
Verbal Roasting 214L/M/H Single-hit Single-hit Multi-hit Multi-hit Essence of Verbal Roasting: Meme Review Essence of Verbal Roasting: Meme Review
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
L
|
60
|
High
|
-
|
-
|
-
|
-
|
-
|
None
|
- 4S performs this version of this move.
- Whiffs on crouching opponents
|
M
|
127
|
High
|
-
|
-
|
-
|
-
|
-
|
None
|
- Does 3 hits.
- Whiffs on crouching opponents
|
H
|
157
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- Is a grab. Switches sides on hit.
|
|
22L/M/H
Tail-Grab 22L/M/H High High Long Long Essence of Insertion: Tail-Slam Essence of Insertion: Tail-Slam
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
L
|
171
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- 2S performs this version.
- Anti-air grab that goes high but not that far.
|
M
|
180
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- Anti-air grab that reaches further but has less vertical range than the light variant.
|
H
|
162
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- Hitgrab of sorts. Doesn't work on opponents raw but can be used in combos as long as the opponent is airborne.
- Sends your opponents far away fullscreen.
|
|
22S
Wide Coco 22S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- Coco's Idol Skill, increasing her Superchat meter by $25 when used.
- Causes Coco to begin her crab walk. Can be used to keep your heavy moves safer on block (but not plus)
- Projectile invulnerable after the startup. Helps against zoning.
|
|
j.S
Dragon Glide j.S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- Coco's airdash. Sends you straight forward, but halts your horizontal momentum after its done, causing you to fall straight down.
|
|
Super Star Attack
Essence of True Form: Just Like a Dragon 236S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
A powerful command grab in which Coco blasts the opponent in her true dragon form. Use it to open up defensive opponents who are preoccupied with blocking.
|
|
Combos
General
Mid-screen
Corner
Matchups
- Vs. Aki
- Matchup advice goes here.
External Resources
Colors
Navigation
The Game
|
|
The Battle System
|
|
Idols
|
|
Collabs
|
|