Idol Showdown/Aki Rosenthal: Difference between revisions
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Triplicity (talk | contribs) (→Special Attacks: Test consolidation) |
(→Normal Moves: Added descriptions and changed the guard directions (all tested)) |
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Aki stomps the ground near her. Surprisingly not a low. | ||
}} | }} | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Aki waves above her heard with one of her twintails. Decent anti-air | ||
}} | }} | ||
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{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Mid, Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Aki attacks with both palms outstretched and then summons Mukirose for a giant stomp that groundbounces. | ||
}} | }} | ||
}} | }} | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Aki attacks above her head with her hands. This move does not have much range and will whiff on some low-profiles, but it is a decent anti-air. | ||
}} | }} | ||
}} | }} | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Aki flips one of her twintails for a decently ranged attack that is jump cancellable. This move is a decent anti-air, but it will whiff on some low-profiles. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage= | ||
|guard=Mid | |guard=Low, Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Aki hits the ground near her with her hand and then summons Mukirose for a giant kick that wallbounces. Mukirose's kick whiffs on crouchers. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage= | ||
|guard= | |guard=Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Sweep | ||
}} | }} | ||
}} | }} | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Can hit crouchers as an instant overhead while rising. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-IS | {{AttackData-IS | ||
|damage= | |damage= | ||
|guard= | |guard=Mid, Mid, Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Aki stabs in front of herself with her twintails three times. Longest-ranged of her air normals with a good number of active frames. Great for keeping the opponent out and will also hit crouchers, although it is not an overhead. | ||
}} | }} | ||
}} | }} | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Aki performs an axe kick. Causes a hard knockdown on air hit. | ||
}} | }} | ||
}} | }} | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Dive kick. Causes a techable knockdown on air hit. | ||
}} | }} | ||
}} | }} | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Aki spins with her twintails for a decently ranged attack that vacuums the opponent on hit or block. | ||
}} | }} | ||
}} | }} | ||
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|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Aki flips one of her twintails for a long-ranged, jump cancellable attack that visually looks very similar to 2M. However, it has a large deadzone in front of Aki and only actually hits at a very specific range. This move can also anti-air at that range, but it's not a hitbox for the entire rising portion of the animation. | ||
}} | }} | ||
}} | }} |
Revision as of 01:52, 8 May 2023
Half-Elf From Another World - Magical Pressure From Afar
Introduction
Aki graces the stage with her otherworldly space control and evasive movement. She can summon the all-mighty Mukirose to assist her in battle.
Normal Moves
Standing Normals
5L
5L
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5M
5M
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5H
5H
|
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Crouching Normals
2L
2L
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2M
2M
|
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2H
2H
|
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3H
3H
|
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Jumping Normals
j.L
j.L
|
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j.M
j.M
|
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j.H
j.H
|
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Command Normals
j.2M
Aki-Drill
j.2M |
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6M
Twin Tail Hook
6M |
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3M
Aki-Chopper
3M |
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Universal Mechanics
Throw
Throw
L+M |
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Overhead
Overhead
M+H |
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Special Attacks
236L/M/H
Good Boy
236L/M/H |
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214L
Muki Fist!
214L |
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214M
Muki Pound!
214M |
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214H
Muki Knock-Up!
214H |
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22L
Elven Flash
22L |
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22M
Elven Flash (Vertical)
22M |
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22H
Elven Hyper Flash
22H |
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22S
Hypnotic Hips
22S |
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j.S
Going Down
j.S |
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Super Star Attack
Bottoms Up!
236S |
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Combos
General
Mid-screen
Corner
Matchups
- Vs. Ayame
- Matchup advice goes here.