Idol Showdown/Aki Rosenthal: Difference between revisions
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|description=Aki produces a light beam projectile that starts high and then travels downwards. This projectile will hit grounded opponents further away but will actually whiff against crouching opponents somewhat close to Aki and against grounded opponents directly in front of her. Use 236M or 236H to hit in those instances. | |description=Aki produces a light beam projectile that starts high and then travels downwards. This projectile will hit grounded opponents further away but will actually whiff against crouching opponents somewhat close to Aki and against grounded opponents directly in front of her. Use 236M or 236H to hit in those instances. This move has a very fast animation, so Aki can make great use of it for zoning and counter-zoning, as she can often perform the attack and then block as the light beam goes to punish her opponent. | ||
* Using [[#22S|Hypnotic Hips]] causes the next projectile to home in on the opponent. | * Using [[#22S|Hypnotic Hips]] causes the next projectile to home in on the opponent. | ||
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|description=Aki produces a light beam projectile that starts low and then travels upwards. This projectile will hit jumping opponents further away. It will also hit grounded opponents in front of Aki from point blank to most of the screen away but will start whiffing against crouching opponents around half-screen. Use 236L or 236H to hit in those instances. If you want to use a fireball in a blockstring, this will probably be the one you want to use as 236L is liable to whiff. | |description=Aki produces a light beam projectile that starts low and then travels upwards. This projectile will hit jumping opponents further away. It will also hit grounded opponents in front of Aki from point blank to most of the screen away but will start whiffing against crouching opponents around half-screen. Use 236L or 236H to hit in those instances. If you want to use a fireball in a blockstring, this will probably be the one you want to use as 236L is liable to whiff. This move has a very fast animation, so Aki can make great use of it for zoning and counter-zoning, as she can often perform the attack and then block as the light beam goes to punish her opponent. | ||
* Using [[#22S|Hypnotic Hips]] causes the next projectile to home in on the opponent. | * Using [[#22S|Hypnotic Hips]] causes the next projectile to home in on the opponent. | ||
}} | }} |
Revision as of 05:05, 8 May 2023
Half-Elf From Another World - Magical Pressure From Afar
Introduction
Aki graces the stage with her otherworldly space control and evasive movement. She can summon the all-mighty MukiRose to assist her in battle.
Normal Moves
Standing Normals
5L
5L
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5M
5M
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5H
5H
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Crouching Normals
2L
2L
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2M
2M
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2H
2H
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3H
3H
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Jumping Normals
j.L
j.L
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j.M
j.M
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j.H
j.H
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Command Normals
j.2M
Aki-Drill
j.2M |
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6M
Twin Tail Hook
6M |
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3M
Aki-Chopper
3M |
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Universal Mechanics
Throw
Throw
L+M |
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Overhead
Overhead
M+H |
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Special Attacks
236L/M/H
Good Boy
236L/M/H |
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214L
Muki Fist!
214L |
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214M
Muki Pound!
214M |
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214H
Muki Knock-Up!
214H |
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22L
Elven Flash
22L |
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22M
Elven Flash (Vertical)
22M |
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22H
Elven Hyper Flash
22H |
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22S
Hypnotic Hips
22S |
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j.S
Going Down
j.S |
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Super Star Attack
Bottoms Up!
236S |
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Combos
General
Mid-screen
Corner
Matchups
- Vs. Ayame
- Matchup advice goes here.