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| |image2=IS_Coco_LM.png | | |image2=IS_Coco_LM.png |
| |caption2=Essence of Verbal Roasting: Meme Review | | |caption2=Essence of Verbal Roasting: Meme Review |
| |data=That's a spicy meme! | | |data= |
| {{AttackData-IS | | {{AttackData-IS |
| |version=L | | |version=L |
Revision as of 18:47, 8 May 2023
4th Chairman of the Kiryu Clan - Dragon-Style Grappling
Introduction
Coco is a hard-hitting yakuza dragon who demolishes her opponents with powerful command grabs. Once Coco manages to close the distance, she shows opponents what it truly means to be the Legendary Dragon of Hololive.
Please note that as the game is still in its early lifespan, certain information may become outdated.
Normal Moves
Standing Normals
5L
5L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
30
|
Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
- Fingersnap. Can be used for tick throws.
|
|
5M
5M Doko Mitendayo?! Doko Mitendayo?!
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
75
|
Mid
|
5
|
-
|
-
|
-4
|
-1
|
None
|
- Advancing normal. Sends Coco forward by round start's distance.
- Good for keeping close to the opponent.
|
|
5H
5H Rolling eyes fall... Rolling eyes fall...
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
80
|
Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
- Cancel this into 22S to make this +1 on block, good for pressure
- Its her kick from her art. A reference to Yakuza's PS2 box art.
|
|
Crouching Normals
2L
2L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
25
|
Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
Low kick. Good range for a low jab.
|
|
2M
2M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
60
|
Low
|
-
|
-
|
-
|
-
|
-
|
None
|
- Hits round start.
- Good low poke.
|
|
2H
2H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
90
|
Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
Rising headbutt. Very poor horizontal range, but hits directly above Coco.
|
|
3H
3H
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
Low
|
-
|
-
|
-
|
-
|
-
|
None
|
Universal sweep. Very good range and hits at round start. Another way to start Oki pressure.
|
|
Jumping Normals
j.L
j.L
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
30
|
High
|
-
|
-
|
-
|
-
|
-
|
None
|
Awful horizontal range, but the hitbox is rather low. You need to be up in your opponent's face to hit with it.
|
|
j.M
j.M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
75
|
High
|
-
|
-
|
-
|
-
|
-
|
None
|
- Aerial sword normal. Has good horizontal range in front of Coco.
|
|
j.H
j.H Similar to Potemkin's j.D Similar to Potemkin's j.D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
100
|
High
|
-
|
-
|
-
|
-
|
-
|
None
|
- Halts your horizontal momentum and sends you straight down in a groundpound.
- Despite the ambiguous mixup, avoid using this for Oki since you get nothing on hit. High risk, low reward.
- Has some use for baiting anti-airs.
|
|
Universal Mechanics
Throw
Throw L+M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
170
|
Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
- Universal throw. Leaves the opponent at 3/4ths fullscreen away.
- You can choose which side to throw opponents to.
|
|
Overhead
Overhead M+H One of the overheads of all time. One of the overheads of all time.
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
60
|
High
|
-
|
-
|
-
|
-
|
-
|
None
|
- Uses j.L's animation. Extremely stubby range.
|
|
Special Attacks
236L+M
Essence of Dragon Drop 236L+M You don't want this. You don't want this. THIS is what you want! THIS is what you want!
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
280
|
Mid
|
-
|
-
|
-
|
-
|
-
|
None
|
- Coco's big damage grab. Is extremely minus on whiff, so try not to miss.
- Leaves opponent at halfscreen distance away.
|
|
214L+M
Sh*tpost Review 214L+M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
160
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- Switches sides on hit.
- Leaves opponent relatively close for some oki.
|
|
22L+M
Plug-In Type AsaCoco 22L+M
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- OTG grab. Sacrifices Oki potential for extra damage at the end of a combo, as it leaves opponents standing.
|
|
236L/M/H
Acrobatic Assault 236L/M/H Arc-haic Assault Arc-haic Assault Essence of Advancing Assault: Dragon Drop Essence of Advancing Assault: Dragon Drop
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
L
|
160
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- 5S performs this version of this move.
- Switches sides on hit
|
M
|
160
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- 6S performs this version of this move.
- Switches sides on hit
|
H
|
280
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- Does NOT switch sides on hit.
|
|
214L/M/H
Verbal Roasting 214L/M/H She's certainly spitting fire. She's certainly spitting fire. Essence of Verbal Roasting: Meme Review Essence of Verbal Roasting: Meme Review
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
L
|
60
|
High
|
-
|
-
|
-
|
-
|
-
|
None
|
- 4S performs this version of this move.
- Whiffs on crouching opponents
|
M
|
127
|
High
|
-
|
-
|
-
|
-
|
-
|
None
|
- Does 3 hits.
- Whiffs on crouching opponents
|
H
|
157
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- Is a grab. Switches sides on hit.
|
|
22L/M/H
Tail-Grab 22L/M/H High High Long Long Essence of Insertion: Tail-Slam Essence of Insertion: Tail-Slam
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
L
|
171
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- 2S performs this version.
- Anti-air grab that goes high but not that far.
|
M
|
180
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- Anti-air grab that reaches further but has less vertical range than the light variant.
|
H
|
162
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- Grab that hits airborne opponents in front of Coco. Can be used in combos as a finisher.
- Sends your opponents far away fullscreen.
- You're sacrificing your meter and oki to send your opponent fullscreen. Let that sink in.
|
|
22S
Wide Coco 22S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- Causes Coco to begin her crab walk.
- Can be used to keep your heavy moves safer on block (in the case of 5H, +1)
- Projectile invulnerable after the startup. Helps against zoning.
|
|
j.S
Dragon Glide j.S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
- Coco's airdash. Sends you straight forward, but halts your horizontal momentum after its done, causing you to fall straight down.
|
|
Super Star Attack
Essence of True Form: Just Like a Dragon 236S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Adv. on Block
|
Adv. on Hit
|
Invulnerability
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
None
|
A powerful command grab in which Coco blasts the opponent in her true dragon form. Use it to open up defensive opponents who are preoccupied with blocking.
|
|
Combos
General
Mid-screen
Corner
Matchups
- Vs. Aki
- Pray to Yagoo
- Vs. Ayame
- Matchup advice goes here.
- Vs. Botan
- Matchup advice goes here.
- Vs. Coco
- Matchup advice goes here.
- Vs. Fubuki
- Matchup advice goes here.
- Vs. Korone
- Matchup advice goes here.
- Vs. Sora
- Matchup advice goes here.
- Vs. Suisei
- Matchup advice goes here.
External Resources
Colors
Navigation
The Game
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The Battle System
|
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Idols
|
|
Collabs
|
|