Idol Showdown/Coco Kiryu: Difference between revisions
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Line 20: | Line 20: | ||
|damage=30 | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advHit= | |advHit=-1 | ||
|advBlock= | |advBlock=-4 | ||
|description= *Fingersnap. Can be used for tick throws. | |description= *Fingersnap. Can be used for tick throws. | ||
}} | }} | ||
Line 38: | Line 38: | ||
|damage=75 | |damage=75 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advHit=- | |advHit=-5 | ||
|advBlock=- | |advBlock=-12 | ||
|description= *Advancing normal. Sends Coco forward by round start's distance. | |description= *Advancing normal. Sends Coco forward by round start's distance. | ||
* Good for keeping close to the opponent. | * Good for keeping close to the opponent. | ||
Line 57: | Line 57: | ||
|damage=80 | |damage=80 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=11 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advHit= | |advHit=-3 | ||
|advBlock= | |advBlock=-5 | ||
|description= *Cancel this into 22S to make this +1 on block, good for pressure | |description= *Cancel this into 22S to make this +1 on block, good for pressure | ||
*Its her kick from her art. A reference to Yakuza's PS2 box art. | *Its her kick from her art. A reference to Yakuza's PS2 box art. | ||
Line 76: | Line 76: | ||
{{AttackData-IS | {{AttackData-IS | ||
|damage=25 | |damage=25 | ||
|guard= | |guard=Low | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advHit= | |advHit=+4 | ||
|advBlock= | |advBlock=-4 | ||
|description= Low kick. Good range for a low jab. | |description= Low kick. Good range for a low jab. | ||
}} | }} | ||
Line 89: | Line 89: | ||
{{MoveData | {{MoveData | ||
|image=IS_Coco_2M.png | |image=IS_Coco_2M.png | ||
|caption= | |caption=The ground-based footsies Idol Showdown is known for | ||
|name=2M | |name=2M | ||
|data= | |data= | ||
Line 95: | Line 95: | ||
|damage=60 | |damage=60 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=9 | ||
|active= | |active= | ||
|recovery= | |recovery=12 | ||
|advHit= | |advHit=-4 | ||
|advBlock= | |advBlock=-8 | ||
|description= *Hits round start. | |description= *Hits round start. | ||
* Good low poke. | * Good low poke. | ||
Line 108: | Line 108: | ||
{{MoveData | {{MoveData | ||
|image=IS_Coco_2H.png | |image=IS_Coco_2H.png | ||
|caption= | |caption=Bringing a whole new meaning to "ahead of her time" | ||
|name=2H | |name=2H | ||
|data= | |data= | ||
Line 114: | Line 114: | ||
|damage=90 | |damage=90 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active=10 | ||
|recovery= | |recovery= | ||
|advHit= | |advHit=-7 | ||
|advBlock= | |advBlock=-8 | ||
|description= Rising headbutt. Very poor horizontal range, but hits directly above Coco. | |description= Rising headbutt. Very poor horizontal range, but hits directly above Coco. | ||
}} | }} | ||
Line 126: | Line 126: | ||
{{MoveData | {{MoveData | ||
|image=IS_Coco_3H.png | |image=IS_Coco_3H.png | ||
|caption= | |caption=This is your new best friend | ||
|name=3H | |name=3H | ||
|data= | |data= | ||
Line 132: | Line 132: | ||
|damage= | |damage= | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|advHit= | |advHit=+44 | ||
|advBlock= | |advBlock=-18 | ||
|description= Universal sweep. Very good range and hits at round start. Another way to start Oki pressure. | |description= *Universal sweep. | ||
*Very good range and hits at round start. Another way to start Oki pressure. | |||
*EXTREMELY unsafe on block. Cancel into 22S to keep yourself safer. | |||
}} | }} | ||
}} | }} | ||
Line 181: | Line 183: | ||
{{MoveData | {{MoveData | ||
|image=IS_Coco_jH.png | |image=IS_Coco_jH.png | ||
|caption= | |caption=There's nothing like a Ground Pound! | ||
|name=j.H | |name=j.H | ||
|data= | |data= |
Revision as of 19:30, 8 May 2023
4th Chairman of the Kiryu Clan - Dragon-Style Grappling
Introduction
Coco is a hard-hitting yakuza dragon who demolishes her opponents with powerful command grabs. Once Coco manages to close the distance, she shows opponents what it truly means to be the Legendary Dragon of Hololive.
Please note that as the game is still in its early lifespan, certain information may become outdated.
Normal Moves
Standing Normals
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
Crouching Normals
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
|
---|
Jumping Normals
j.L
j.L
|
---|
j.M
j.M
|
---|
j.H
j.H
|
---|
Universal Mechanics
Throw
Throw
L+M |
---|
Overhead
Overhead
M+H |
---|
Special Attacks
236L+M
Essence of Dragon Drop
236L+M |
---|
214L+M
Sh*tpost Review
214L+M |
---|
22L+M
Plug-In Type AsaCoco
22L+M |
---|
236L/M/H
Acrobatic Assault
236L/M/H |
---|
214L/M/H
Verbal Roasting
214L/M/H |
---|
22L/M/H
Tail-Grab
22L/M/H |
---|
22S
Wide Coco
22S |
---|
j.S
Dragon Glide
j.S |
---|
Super Star Attack
Essence of True Form: Just Like a Dragon
236S |
---|
Combos
General
Mid-screen
Corner
Matchups
- Vs. Aki
- Pray to Yagoo
- Vs. Ayame
- Matchup advice goes here.
- Vs. Botan
- Matchup advice goes here.
- Vs. Coco
- Matchup advice goes here.
- Vs. Fubuki
- Matchup advice goes here.
- Vs. Korone
- Matchup advice goes here.
- Vs. Sora
- Matchup advice goes here.
- Vs. Suisei
- Matchup advice goes here.