Idol Showdown/Korone Inugami: Difference between revisions
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(→j.L: A staple of korone's mixup game, you'll mostly be using this as an instant overhead to fuzzy people. When cancelled low enough into chainsaw you get a full combo, making this button one of her most useful normals) |
(→2H: Korone's 2H will automatically place the opponent directly in front of her at an elevation, even when antiairing disjointed hurtboxes, you'll need to adjust your launch combo timing according to this or it may drop) |
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Line 124: | Line 124: | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description= *Korone's 2H will automatically place the opponent directly in front of her at an elevation, even when antiairing disjointed hurtboxes, you'll need to adjust your launch combo timing according to this or it may drop | ||
*chaining 2H after a magic series (LMH) will whiff midscreen, so only do this in the corner (drop the H from your string to combo into 2H midscreen) | |||
2H is a fantastic antiair and combo piece for korone, it's consistency and vertical coverage makes it the go to choice for challenging jump ins and relaunching opponents in a juggle | |||
}} | }} | ||
}} | }} |
Revision as of 17:20, 13 May 2023
Retro Fighting Dog - High Endurance Brawling
Introduction
Korone is a simple, but powerful all-rounder with an aggressive playstyle. This brawler doggo is not afraid to get up close with her strong approach tools. While Korone's tools are straightforward, they are more than enough to make the opponent second-guess picking a fight with her.
Korone Inugami is an aggressive "shoto" rushdown character with high forward movement. |
Pick if you like | Avoid if you dislike |
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Normal Moves
Standing Normals
5L
5L
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5M
5M
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5H
5H
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Crouching Normals
2L
2L
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2M
2M
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2H
2H
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3H
3H
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Jumping Normals
j.L
j.L
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j.M
j.M
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j.H
j.H
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Command Normals
6M
Orayo!
6M |
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Universal Mechanics
Throw
Throw
L+M |
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Overhead
Overhead
M+H |
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Special Attacks
236L/M/H
Yubi!
236L/M/H |
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214L/M/H
DOOG
214L/M/H |
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22L/M/H
Super Koro Punch
22L/M/H |
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22S
Doggy Dash
22S |
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j.214X
DOOG From Above
j.214L/M/H |
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Super Star Attack
X-Potato
236S |
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Combos
General
X = Any strength button (Light, Medium, Heavy.)
Combo | Difficulty | Damage | Cost | Meter Gain | Location |
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5M > 2H > j.H > 214X > 5H > 2H j.H 214L/M/H | N/A | 0 | N/A | Anywhere | |
Basic BnB with decent damage and corner carry. General structure can be used off a variety of hits that let you combo into 2H or air chainsaw. | |||||
5M > 2H > j.H > 214/L/M/H > 6H~H > 22L > 5L > 5M > 6H~H > 3H | N/A | 0 | N/A | Anywhere | |
Generates a hard knockdown. Doesn't work on Ayame. |
Mid-screen
Corner
Matchups
- Vs. Aki
- Matchup advice goes here.
- Vs. Ayame
- Matchup advice goes here.
- Vs. Botan
- Matchup advice goes here.
- Vs. Coco
- Matchup advice goes here.
- Vs. Fubuki
- Matchup advice goes here.
- Vs. Korone
- Matchup advice goes here.
- Vs. Sora
- Matchup advice goes here.
- Vs. Suisei
- Matchup advice goes here.
External Resources
Colors
Original Outfit
Cosplay 1
Nekomata Okayu (Hololive)
Nekomata Okayu (Hololive)
Cosplay 2
Sakura Miko (Hololive)
Sakura Miko (Hololive)
Cosplay 3
Ayunda Risu (Hololive)
Ayunda Risu (Hololive)
Cosplay 4
Third 2D Costume
Third 2D Costume
Cosplay 5
Sonic (Sonic The Hedgehog)
Sonic (Sonic The Hedgehog)
Cosplay 6
M. Bison (Street Fighter)
M. Bison (Street Fighter)