Idol Showdown/Coco Kiryu: Difference between revisions
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* Using '''''j.S''''' to store a forward jump adds forward momentum after '''''236S''''' hits, which lets it combo into '''''j.M'''''. | * Using '''''j.S''''' to store a forward jump adds forward momentum after '''''236S''''' hits, which lets it combo into '''''j.M'''''. | ||
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Revision as of 14:15, 26 May 2023
4th Chairman of the Kiryu Clan - Dragon-Style Grappling
Introduction
Introduction goes here
Coco is a hard-hitting yakuza dragon who demolishes her opponents with powerful command grabs. Once Coco manages to close the distance, she shows opponents what it truly means to be the Legendary Dragon of Hololive. |
Pick if you like | Avoid if you dislike |
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Please note that as the game is still in its early lifespan, certain information may become outdated.
Also note that this page is full of memes. Don't protest, this is what Kaichou herself would have wanted.
Recommended Collabs
Amelia - Amelia's 214S ground pound grants Coco amazing damage, and allows her to convert off of more moves than she normally would be able to.
Kiara - So about those zoners... Kiara's reflector can help a lot with fighting them. Take it and don't look back.
Kanata - Kanata's 214S grab can be converted into a combo from almost anywhere, and a side switching grab makes Soran Bushi pull the opponent towards Coco instead of pushing them away.
Mio - An alternative to Amelia. Her 214S punch can be used for combos, but the debuffs aren't too recommended. Save your meter for those juicy, succulent cancels.
Roboco - Roboco's 214S beam can help you get in, it destroys other projectiles and goes full screen. Just be sure to capitalize on the opportunity it gives you.
Stats
HP:
Backdash:
Movement Speed:
Normal Moves
Standing Normals
5L
5L
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5M
5M Doko Mitendayo?! Doko Mitendayo?!
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5H
5H Rolling eyes fall... Rolling eyes fall...
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Crouching Normals
2L
2L Check your toes! Check your toes!
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2M
2M The ground-based footsies Idol Showdown is known for! The ground-based footsies Idol Showdown is known for!
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2H
2H Bringing a whole new meaning to "ahead of her time". Bringing a whole new meaning to "ahead of her time".
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3H
3H This is your new best friend. Treat it well. This is your new best friend. Treat it well.
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Jumping Normals
j.L
j.L Goooood Morning, Motherf*ckers! Goooood Morning, Motherf*ckers!
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j.M
j.M If only she used this for more than just an aerial... If only she used this for more than just an aerial...
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j.H
j.H There's nothing like a Ground Pound! There's nothing like a Ground Pound!
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Universal Mechanics
Throw
Throw
G / L+M |
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Overhead
Overhead M+H One of the overheads of all time. One of the overheads of all time.
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Special Attacks
214L/M/H
Verbal Roasting 214L/M/H She's certainly spitting fire. She's certainly spitting fire.
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214G
Sh*tpost Review 214G/H Next meme! Next meme!
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236G
Essence of Dragon Drop 236G / 236L+M Coco Buster Coco Buster
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236L/M
Acrobatic Assault 236L/M/H L/H versions L/H versions Arc-haic Assault Arc-haic Assault
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22G
Plug-In Type AsaCoco
22G / 22L+M |
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22L/M/H
Tail-Grab 22L/M/H High High Long Long Essence of Insertion: Tail-Slam Essence of Insertion: Tail-Slam
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22S
Wide Coco 22S Assume THE STANCE Assume THE STANCE
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j.S
Dragon Glide
j.S |
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Super Star Attack
Essence of True Form: Just Like a Dragon 236S FEEL THE HEAT! FEEL THE HEAT!
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Matchups
- Vs. Aki
- Pray to Yagoo
- Vs. Ayame
- Matchup advice goes here.
- Vs. Botan
- Pray to Yagoo and assume the stance.
- Vs. Coco
- Pray to Yagoo that your opponent is more of a clown than you
- Vs. Fubuki
- Fubuki's 22X reversal is completely destroyed by meaty 2L as it will 22L/M and it low profiles under 22H
- Vs. Korone
- Matchup advice goes here.
- Vs. Sora
- Most Sodas will try to keep you out with 5M 6M 214X/236L/M which leaves you without much option to punish if blocked; so get ready to trade most of her pressure with either 3H or 214L/M while they input 214X/236L/M. Once you get the hit, dash in as fast as you can. If you have meter, simply 236H in to go through said projectiles.
- Vs. Suisei
- If they're a clown then you can pluck em straight out of the air with 5M or your tail grabs. If they're competent, try your best not to get blended. 236S is a VERY funny tool if they don't see it coming, but not optimal.
External Resources
Colors
Original Outfit
Cosplay 1
Amane Kanata (Hololive)
Amane Kanata (Hololive)
Cosplay 2
Akai Haato (Hololive)
Akai Haato (Hololive)
Cosplay 3
Kazuma Kiryu (Yakuza)
Kazuma Kiryu (Yakuza)
Cosplay 4
Coco Kaine
Coco Kaine
Cosplay 5
Melody (VShojo)
Melody (VShojo)
Cosplay 6
Potemkin (Guilty Gear)
Potemkin (Guilty Gear)