Idol Showdown/Game Data: Difference between revisions
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| Aki|| -|| -|| -|| | | Aki|| -|| -|| -|| 22F|| -|| (1~15F) {{Property-IS|grab}} | ||
|- | |- | ||
| Ayame|| -|| -|| -|| | | Ayame|| -|| -|| -|| 25F|| -|| (1~18F) {{Property-IS|grab}} | ||
|- | |- | ||
| Botan|| -|| -|| -|| | | Botan|| -|| -|| -|| 28F|| -|| (1~21F) {{Property-IS|grab}} | ||
|- | |- | ||
| Coco|| -|| -|| -|| | | Coco|| -|| -|| -|| 27F|| -|| (1~20F) {{Property-IS|grab}} | ||
|- | |- | ||
| Fubuki|| 10|| 6.49|| 25|| 25F|| 265|| (1~19F) {{Property-IS|grab}} | | Fubuki|| 10|| 6.49|| 25|| 25F|| 265|| (1~19F) {{Property-IS|grab}} | ||
|- | |- | ||
| Korone|| -|| -|| -|| | | Korone|| -|| -|| -|| 25F|| -|| (1~19F) {{Property-IS|grab}} | ||
|- | |- | ||
| Sora|| -|| -|| -|| -|| -|| - | | Sora|| -|| -|| -|| -|| -|| - |
Revision as of 21:23, 14 June 2023
Movement
Dash:
Framedata:
WIP tested with Suisei,Korone,Botan,ayame,coco (11.05.2023)
- 5 fames startup (looks like the startup of the crouch animation and standing up again while sliding forward slightly and a little dust cloud appears at the feet of the character)
- 11 frames Run animation
- You can Dashblock on Frame 17
- Buttons seem to be able to be used immediately at least on F2
- all data disregards the time it takes to input 66
(maybe a tas can test the theoretical time)
Ground Movement Data
Character | Forward Walk Speed | Backward Walk Speed | Run Speed | Backdash Duration | Backdash Distance | Backdash Invuln |
Aki | - | - | - | 22F | - | (1~15F) Grab |
Ayame | - | - | - | 25F | - | (1~18F) Grab |
Botan | - | - | - | 28F | - | (1~21F) Grab |
Coco | - | - | - | 27F | - | (1~20F) Grab |
Fubuki | 10 | 6.49 | 25 | 25F | 265 | (1~19F) Grab |
Korone | - | - | - | 25F | - | (1~19F) Grab |
Sora | - | - | - | - | - | - |
Suisei | - | - | - | - | - | - |