Idol Showdown/Aki Rosenthal: Difference between revisions
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*'''Ranged Meterless Conversions''': With the vacuum on 6M and the ability to extend combos OTG with 214M, Aki can confirm into full combos from the edge of her pokes without spending resources. | *'''Ranged Meterless Conversions''': With the vacuum on 6M and the ability to extend combos OTG with 214M, Aki can confirm into full combos from the edge of her pokes without spending resources. | ||
|cons= | |cons= | ||
*'''Fake Zoning''': Aki's zoning options do not fulfil their roles as zoning tools very well, as they are either too slow, lack pushback, or can just be dash blocked with no real risk, which lets most opponents rush her down with ease. | *'''Fake Zoning''': Aki's zoning options do not fulfil their roles as zoning tools very well, as they are either too slow, lack pushback, or can just be dash blocked with no real risk, which lets most opponents rush her down with ease. | ||
*''' | *'''Dubious Defense''': Aki has a hard time mashing out of pressure and punishing certain options due to her normals having limited range, being slow, or easily low-profiled. Her only true invincible reversal option, 236S, has terrible range and horrible recovery if it doesn't hit. She is also tied for having the lowest health in the game at 950, leaving little room for error. | ||
*'''Bad Pressure''': Aki's L normals have terrible range and her 5L has 70% starter proration. In addition, she has no DP-safe blockstrings starting from those light normals. Almost every normal both is unsafe enough on block for a DP to punish and has low enough blockstun that gatlings are not gapless. | *'''Bad Pressure''': Aki's L normals have terrible range and her 5L has 70% starter proration. In addition, she has no DP-safe blockstrings starting from those light normals. Almost every normal both is unsafe enough on block for a DP to punish and has low enough blockstun that gatlings are not gapless. | ||
*'''Lacks Mix''': On top of her lack of pressure, she lacks real mix or okizeme as her teleports can just be mashed at before she can even block from them, and moves that she could use for okizeme such as 214M don't give her consistent mix. | *'''Lacks Mix''': On top of her lack of pressure, she lacks real mix or okizeme as her teleports can just be mashed at before she can even block from them, and moves that she could use for okizeme such as 214M don't give her consistent mix. | ||
*'''Dysfunctional Tools''': Many of Aki's moves such as 5L, j.2M, 236H, and more, serve little to no purpose | *'''Dysfunctional Tools''': Many of Aki's moves such as 5L, j.2M, 236H, and more, serve little to no purpose, making her predictable. | ||
*'''Limited Uses for Meter''': Aki builds both meters fairly well, but her specials are not very suited for Superchat Cancels, and her Star Specials are fairly mediocre for their cost | *'''Limited Uses for Meter''': Aki builds both meters fairly well, but her specials are not very suited for Superchat Cancels, and her Star Specials are fairly mediocre for their cost. As a result, most of her meter is used for assists and her Super Star Attack, Bottoms Up! | ||
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Revision as of 15:59, 27 July 2023
Last Updated to Version 1.0.0
Half-Elf From Another World - Magical Pressure From Afar
Introduction
Aki graces the stage with her otherworldly space control and evasive movement. She can summon the all-mighty MukiRose to assist her in battle.
![]() Aki is a hybrid zoner and mixup character who utilizes the all-mighty MukiRose and teleports to get the drop on her opponents. |
Pick if you like | Avoid if you dislike |
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Recommended Collabs
Roboco - Hidden Missiles; gives her 3 way mix-ups/resets, very good for lockdown, and gives her access to double super. Beam gives her high damage combos, oppressive roundstarts, and hard-to-blockables.
Marine - Teleport, off-collab, profit, can also act as a cheap combo breaker with her hug, can setup unblockables.
Kanata - Gives her unblockable setups.
Moves
Standing Normals
5L
5L You read right, it's not a low. You read right, it's not a low.
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Toggle Hitboxes Toggle Hitboxes
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5M
5M
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5H
5H frame 13 Either hit is safe alone... frame 25
...but they are unsafe together. |
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Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
2L
2L Don't try to hit slides with this. Don't try to hit slides with this.
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Toggle Hitboxes Toggle Hitboxes
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2M
2M frame 12 frame 20
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Toggle Hitboxes Toggle Hitboxes
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2H
2H frame 17 Don't whiff this... frame 25
...or you'll probably whiff this. |
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Toggle Hitboxes Toggle Hitboxes
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3H
3H
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Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
j.L
j.L
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Toggle Hitboxes Toggle Hitboxes
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j.M
j.M Not an overhead frame 13 (hit 1) frame 21 (hit 2) frame 22 (hit 2) frame 29 (hit 3)
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Toggle Hitboxes Toggle Hitboxes
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j.H
j.H
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Toggle Hitboxes Toggle Hitboxes
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Command Normals
j.2M
Aki-Drill j.2M Don't press this. Don't press this.
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Toggle Hitboxes Toggle Hitboxes
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6M
Twin Tail Hook 6M Get over here Get over here
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Toggle Hitboxes Toggle Hitboxes
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3M
Aki-Chopper 3M frame 16 frame 19
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Toggle Hitboxes Toggle Hitboxes
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Throw
Throw
L+M |
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Toggle Hitboxes Toggle Hitboxes
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Overhead
Overhead M+H Same animation as jL. Wait, why is this hitbox more disjointed than jL? Same animation as jL.
Wait, why is this hitbox more disjointed than jL? |
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Toggle Hitboxes Toggle Hitboxes
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Special Attacks
236L/M/H
Good Boy 236L/M/H Good Boy Good Boy Bad Boy Bad Boy Hey Baby! Hey Baby!
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214L
Muki Specials 214L/M/H Summons her own personal assist Summons her own personal assist
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22L
Elven Flash 22L/M/H The mix starts here The mix starts here
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22S
Hypnotic Hips
22S |
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Toggle Hitboxes Toggle Hitboxes
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j.S
Going Down
j.S |
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Super Star Attack
Bottoms Up!
236S |
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Colors
Original Outfit
Cosplay 1
Natsuiro Matsuri (Hololive)
Natsuiro Matsuri (Hololive)
Cosplay 2
Himemori Luna (Hololive)
Himemori Luna (Hololive)
Cosplay 3
Roboco (Hololive)
Roboco (Hololive)
Cosplay 4
Yozora Mel (Hololive)
Yozora Mel (Hololive)
Cosplay 5
Alternate 2D Outfit
Alternate 2D Outfit
Cosplay 6
Morrigan (Darkstalkers)
Morrigan (Darkstalkers)