Pokemon: Close Combat/Primeape: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
Line 188: Line 188:


==Specials==
==Specials==
{{MoveData
|name    = Ape Rush
|input  = 5B
|image  = PKMNCC_Primeape_5B.png
|caption =
|hitbox  =
|hitboxcaption =
|linkname=
|data    =
{{AttackData-PKMNCC
  |version    =
  |subtitle  =
  |damage    = 1x+1
  |guard      = Mid
  |cancel    =
  |invul      =
  |property  =
  |cost      =
<!------------>
  |startup    = 10, 5
  |active    = 5, 10
  |recovery  = 16
  |advantage  = 1 [-4]
  |description= Primeape swings their arms while running forward.
*Scales off Primeape's current health, adding more hits the lower his vitality.
}}
}}
<br>
{{MoveData
|name    = Fierce Upper
|input  = 6B
|image  = PKMNCC_Primeape_6B.png
|caption = The Griddy.
|hitbox  =
|hitboxcaption =
|linkname=
|data    =
{{AttackData-PKMNCC
  |version    =
  |subtitle  =
  |damage    = 4
  |guard      = Mid
  |cancel    = jB
  |invul      = Air Attack
  |property  = Knockdown
  |cost      =
<!------------>
  |startup    = 10
  |active    = 20
  |recovery  = 11
  |advantage  = +55 [-23]
  |description= Primeape launches skyward, headfirst.
}}
}}
<br>
{{MoveData
|name    = Beat 'Em Up
|input  = 2B
|image  = PKMNCC_Primeape_2B.png
|caption = Jumpscare.
|hitbox  =
|hitboxcaption =
|linkname=
|data    =
{{AttackData-PKMNCC
  |version    =
  |subtitle  =
  |damage    = 6
  |guard      = Throw
  |cancel    = jB
  |invul      =
  |property  = Knockdown
  |cost      =
<!------------>
  |startup    = 27
  |active    = ∞
  |recovery  = 11
  |advantage  = 28 [n/a]
  |description= Primeape leaps forward, landing in a cloud of violence on a successful landing.
*Can be aimed in mid-flight.
*Can be cancelled into j.B mid-flight.
}}
}}
<br>
{{MoveData
|name    = Skull Pound
|input  = jB
|image  = PKMNCC_Primeape_JB.png
|caption =
|hitbox  =
|hitboxcaption =
|linkname=
|data    =
{{AttackData-PKMNCC
  |version    =
  |subtitle  =
  |damage    = 3/2
  |guard      = High
  |cancel    =
  |invul      =
  |property  = Knockdown
  |cost      =
<!------------>
  |startup    = 24
  |active    = ∞
  |recovery  = 22
  |advantage  = 35 [17/10]
  |description= Primeape slams the ground with their fists.
*Completely kills his air momentum, sending Primeape to the ground.
}}
}}
<br>
==EX Moves==
==EX Moves==
==Super==
==Super==

Revision as of 12:34, 3 August 2023

PKMNCC Primeape Portrait.png

Introduction

Apes together strong.


Playstyle
PKMNCC Primeape NavboxIcon.png Primeape is a rushdown character who is very laughable at range, but a menace once he's up close and personal.
Pick if you like Avoid if you dislike
  • Comeback Potential Primeape's 5B becomes more powerful the lower health he has, leading to explosive turnarounds off errant hits.
  • OTGs 28B lets Primeape tag extra damage into hard knockdowns such as throw, 2B and 6B.
  • Pocket-Sized Buttons While fast with great frame data, Primeape's itty bitty normals make it difficult to challenge at midrange or keep threats at bay.
  • Fast But Fragile Primeape has some of the lowest health/guard values in the game, increasing the risk of the options he chooses to close the distance.

Stats

Health Guard Heatlh Fastest Attack Walkspeed Prejump
25 10 5A (5f) 4.3 / -3.5 6

Normals

5A
PKMNCC Primeape 5A.png
Damage Endurance Damage Guard Cancel Invul Property
1 - Mid 5AA, 3A, Special - -
Startup Active Recovery Advantage Cost
6 3 14 -1 [3] -

Primeape swipes with their hand.

5AA
PKMNCC Primeape 5AA.png
Damage Endurance Damage Guard Cancel Invul Property
1 - Mid 3A, Special - -
Startup Active Recovery Advantage Cost
6 3 16 -3 [1] -

Primeape swipes with their other hand.


4A
PKMNCC Primeape 4A.png
Damage Endurance Damage Guard Cancel Invul Property
3 - Mid Special Air Attack -
Startup Active Recovery Advantage Cost
11 10 13 -1 [-3] -

Primeape kicks above their head.


6A
PKMNCC Primeape 6A.png
Damage Endurance Damage Guard Cancel Invul Property
2 + 2 - Mid Special, 4/6C - -
Startup Active Recovery Advantage Cost
8, 11 5, 6 17, 15 1 [-1] -

Primeape punches horizontally twice.

  • Only the first hit can be cancelled.


2A
PKMNCC Primeape 2A.png
Damage Endurance Damage Guard Cancel Invul Property
3 - Mid - - -
Startup Active Recovery Advantage Cost
10 19 11 +7 [-10] -

Primeape launches forwards with a kick.


3A
PKMNCC Primeape 3A.png
Damage Endurance Damage Guard Cancel Invul Property
2 - Low - - Knockdown
Startup Active Recovery Advantage Cost
10 10 34 +44 [-24] -

Primeape delivers a sweeping kick.

Specials

Ape Rush
5B
PKMNCC Primeape 5B.png
Damage Endurance Damage Guard Cancel Invul Property
1x+1 - Mid - - -
Startup Active Recovery Advantage Cost
10, 5 5, 10 16 1 [-4] -

Primeape swings their arms while running forward.

  • Scales off Primeape's current health, adding more hits the lower his vitality.


Fierce Upper
6B
PKMNCC Primeape 6B.png
The Griddy.
The Griddy.
Damage Endurance Damage Guard Cancel Invul Property
4 - Mid jB Air Attack Knockdown
Startup Active Recovery Advantage Cost
10 20 11 +55 [-23] -

Primeape launches skyward, headfirst.


Beat 'Em Up
2B
PKMNCC Primeape 2B.png
Jumpscare.
Jumpscare.
Damage Endurance Damage Guard Cancel Invul Property
6 - Throw jB - Knockdown
Startup Active Recovery Advantage Cost
27 11 28 [n/a] -

Primeape leaps forward, landing in a cloud of violence on a successful landing.

  • Can be aimed in mid-flight.
  • Can be cancelled into j.B mid-flight.


Skull Pound
jB
PKMNCC Primeape JB.png
Damage Endurance Damage Guard Cancel Invul Property
3/2 - High - - Knockdown
Startup Active Recovery Advantage Cost
24 22 35 [17/10] -

Primeape slams the ground with their fists.

  • Completely kills his air momentum, sending Primeape to the ground.


EX Moves

Super

Throws

Character Page Progress

table

Roadmap

95% complete
In Progress / Completed To-do
  • Landing page done.
  • Character images, frame data, write-ups done.
  • Combos listed for most characters.
  • All major pages are done, including Training Mode.
  • Create an easy-to-read tool for Combos.
  • Add more details about character strategy in pages.
  • Add a page for other 1P modes.


General
Controls
FAQ
HUD
Training Mode
Netplay
Gallery
System
Patch Notes
Links
Characters
Bewear
Blaziken
Breloom
Chesnaught
Falinks
G. Zapdos
Great Tusk
Heracross
Medicham
Mienshao
Poliwrath
Primeape
Scrafty
Toxicroak