Idol Showdown/Fubuki Shirakami: Difference between revisions
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'''Fubuki Shirakami''' is a well-rounded "shoto" character that has solid tools for every situation with a sprinkle of [[/Strategy#Gacha_and_Pity_System_Explained|RNG]]. | '''Fubuki Shirakami''' is a well-rounded "shoto" character that has solid tools for every situation with a sprinkle of [[/Strategy#Gacha_and_Pity_System_Explained|RNG]]. | ||
|pros= | |pros= | ||
* '''Flexibility''': Equipped with a balanced set of normals, a variety of reliable anti-airs, a fast forward-moving projectile invuln spin attack, solid projectiles, metered reversals, and the ability to convert resources into safe pressure extensions, Fubuki has at least some way to contest the opponent at every range and is ready for any situation. | * '''Flexibility''': Equipped with a balanced set of normals, a variety of reliable anti-airs, a fast forward-moving projectile invuln spin attack, solid projectiles, multiple metered reversals, and the ability to convert resources into safe pressure extensions, Fubuki has at least some way to contest the opponent at every range and is ready for any situation. | ||
* '''Gacha''': Fubuki's random SSR-enhanced special moves lead to more damaging combos and have additional neutral or defensive utility without requiring meter to be spent outside of 22S | * '''Easy Hit Confirms''': Fubuki's grounded and air normals have either abnormally long hitstun values or generally lengthy untech times. Combined with the quick startup of her specials, it is very difficult to fumble combo conversions no matter how awkward the initial hits may be. | ||
* '''Gacha''': Fubuki's random SSR-enhanced special moves lead to more damaging combos and have additional neutral or defensive utility without requiring meter to be spent outside of {{input|22S}}. | |||
* '''Cute Fox Girls''' | * '''Cute Fox Girls''' | ||
|cons= | |cons= | ||
* '''Generalists''': While Fubuki can perform comfortably in every situation, as a result of other characters being more specialized, very few of her tools are considered the best in their class individually. | * '''Generalists''': While Fubuki can perform comfortably in every situation, as a result of other characters being more specialized, very few of her tools are considered the best in their class individually. | ||
* '''Gacha''': Optimal play | * '''Meter Combination Prerequisites''': Fubuki generally has to spend both types of meter at the same time in order to squeeze more damage out of longer-ranged confirms if she doesn't get lucky with SSRs. Most other characters get to choose between spending Star Meter or Superchat Meter respectively for their extensions, and some may not even need to spend anything. | ||
* '''Gacha''': Optimal play requires the player to be able to react to sudden SSRs happening and be ready to adjust their neutral, pressure, combos, knockdowns, and oki timings on the fly. Also, properly keeping track of and implementing Fubuki's unique passive's "[[/Strategy#Gacha_and_Pity_System_Explained|pity]]" system tied to number of specials used in a row may be a bit challenging. | |||
|width=100 | |width=100 | ||
}} | }} | ||
===Recommended Collabs=== | ===Recommended Collabs=== | ||
'''Note''': As this section of the page was written shortly after the game was released, its only purpose is to help guide new players towards assists that are generally considered useful for the character, and should be revised by an experienced player as the game develops more. Don't be afraid to pick and try something else! | '''Note''': As this section of the page was written shortly after the game was released, its only purpose is to help guide new players towards assists that are generally considered useful for the character, and should be revised by an experienced player as the game develops more. Don't be afraid to pick and try [[Idol_Showdown/Fubuki_Shirakami/Strategy#Assist_Synergy|something else]]! | ||
* [[File:IS_Miko_Icon.png|40px]] '''[[Idol Showdown/Collabs#Miko_Sakura|Miko]]''' - | * [[File:IS_Miko_Icon.png|40px]] '''[[Idol Showdown/Collabs#Miko_Sakura|Miko]]''' - '''Pressure and Patrol + Emergency Lockdown''' | ||
* [[File:IS_Watson_Icon.png|40px]] '''[[Idol Showdown/Collabs#Amelia_Watson|Amelia]]''' - Amelia's | :*Her L+H assist patrols around you in neutral and persists even when you are getting hit, so on top of it being decent for extending your own pressure, it can also be used defensively to make it harder for the opponent to reliably apply their pressure or finish combos. | ||
* [[File: | :*Miko's 214S lava bucket keeps the opponent stuck in blockstun for an eternity. This assist allows Fubuki to safely continue pressure and enforce mixups after a knockdown or after making the opponent block normally punishable moves. | ||
* [[File:IS_Watson_Icon.png|40px]] '''[[Idol Showdown/Collabs#Amelia_Watson|Amelia]]''' - '''Adaptable Frame Data Augmentation + Enhanced Mixup Reward''' | |||
:*Amelia's L+H time slow is very flexible in how it can be used combined with Fubuki's kit (neutral, defense, offense, combo extension, forcing scrambles, etc.) so just having it stocked demands respect from the opponent as they will experience double the frames if you get a clean activation on them. | |||
:*Her 214S makes Fubuki's strike/throw game much scarier, since it allows her to combo off of throw and 3H knockdowns for a sizeable amount of damage. It even allows her to extend tip ranged confirms with her tatsu into full combos. | |||
* [[File:IS_Kanata_Icon.png|40px]] '''[[Idol Showdown/Collabs#Kanata_Amane|Kanata]]''' - '''Neutral Disruption + Jumpscare Command Grab''' | |||
:*Kanata's L+H assist can be used both in neutral to make it much more difficult to approach Fubuki and on defense to effectively force combo drops or pressure restructuring due to the pushback from the waves. | |||
:*The very fast assist command grab that is Kanata's 214S greatly improves Fubuki's offensive capabilities and damage as a result of it allowing a juggle pickup. This assist can be used in tandem with Fubuki's great anti-airs to set up air unblockable situations or even true unblockables. | |||
[[Idol_Showdown/Fubuki_Shirakami/Strategy#Assist_Synergy|Additional notes on Assist Synergy and Assists not featured above can be found here.]] | |||
}} | }} |
Revision as of 14:46, 11 August 2023
Introduction
Fubuki is a solid all-rounder who has no problem fighting at any distance. Her opportunistic playstyle rewards players who can take advantage of her unique SSR passive.
Unique Passive: Fubuki's special moves have a small chance to be blessed with SSR luck! SSR moves have properties that make them more powerful than their standard counterparts. Fubuki's "Burger Fox" special grants Fubuki guaranteed SSR luck on her next special move. If luck isn't on her side, don't fret, the 10th use of the same special move will be a guaranteed SSR as well! [1]
![]() Fubuki Shirakami is a well-rounded "shoto" character that has solid tools for every situation with a sprinkle of RNG. |
Pick if you like | Avoid if you dislike |
---|---|
|
|
Recommended Collabs
Note: As this section of the page was written shortly after the game was released, its only purpose is to help guide new players towards assists that are generally considered useful for the character, and should be revised by an experienced player as the game develops more. Don't be afraid to pick and try something else!
Miko - Pressure and Patrol + Emergency Lockdown
- Her L+H assist patrols around you in neutral and persists even when you are getting hit, so on top of it being decent for extending your own pressure, it can also be used defensively to make it harder for the opponent to reliably apply their pressure or finish combos.
- Miko's 214S lava bucket keeps the opponent stuck in blockstun for an eternity. This assist allows Fubuki to safely continue pressure and enforce mixups after a knockdown or after making the opponent block normally punishable moves.
Amelia - Adaptable Frame Data Augmentation + Enhanced Mixup Reward
- Amelia's L+H time slow is very flexible in how it can be used combined with Fubuki's kit (neutral, defense, offense, combo extension, forcing scrambles, etc.) so just having it stocked demands respect from the opponent as they will experience double the frames if you get a clean activation on them.
- Her 214S makes Fubuki's strike/throw game much scarier, since it allows her to combo off of throw and 3H knockdowns for a sizeable amount of damage. It even allows her to extend tip ranged confirms with her tatsu into full combos.
Kanata - Neutral Disruption + Jumpscare Command Grab
- Kanata's L+H assist can be used both in neutral to make it much more difficult to approach Fubuki and on defense to effectively force combo drops or pressure restructuring due to the pushback from the waves.
- The very fast assist command grab that is Kanata's 214S greatly improves Fubuki's offensive capabilities and damage as a result of it allowing a juggle pickup. This assist can be used in tandem with Fubuki's great anti-airs to set up air unblockable situations or even true unblockables.
Additional notes on Assist Synergy and Assists not featured above can be found here.
Introduction
フブキはどんな距離でも問題なく戦えるオールラウンダー。「SSR」スキルというユニークな特性を生かした臨機応変なプレイスタイルが魅力。
固有スキル: フブキの必殺技はわずかな確率ではあるが、ガチャのような「SSR」が出現することがあり、SSR技が通常の技よりも強力な効果を持つようになる。フブキの必殺技「バーガーフォックス」は次の必殺技で必ずSSRが発生するようになる。同じ技を10回使用すれば、10回目の使用は確実にSSRとなる。[2]
![]() Fubuki Shirakami is a well-rounded "shoto" character that has solid tools for every situation with a sprinkle of RNG. |
Pick if you like | Avoid if you dislike |
---|---|
|
|
Recommended Collabs
Note: As this section of the page was written shortly after the game was released, its only purpose is to help guide new players towards assists that are generally considered useful for the character, and should be revised by an experienced player as the game develops more. Don't be afraid to pick and try something else!
Miko - Pressure and Patrol + Emergency Lockdown
- Her L+H assist patrols around you in neutral and persists even when you are getting hit, so on top of it being decent for extending your own pressure, it can also be used defensively to make it harder for the opponent to reliably apply their pressure or finish combos.
- Miko's 214S lava bucket keeps the opponent stuck in blockstun for an eternity. This assist allows Fubuki to safely continue pressure and enforce mixups after a knockdown or after making the opponent block normally punishable moves.
Amelia - Adaptable Frame Data Augmentation + Enhanced Mixup Reward
- Amelia's L+H time slow is very flexible in how it can be used combined with Fubuki's kit (neutral, defense, offense, combo extension, forcing scrambles, etc.) so just having it stocked demands respect from the opponent as they will experience double the frames if you get a clean activation on them.
- Her 214S makes Fubuki's strike/throw game much scarier, since it allows her to combo off of throw and 3H knockdowns for a sizeable amount of damage. It even allows her to extend tip ranged confirms with her tatsu into full combos.
Kanata - Neutral Disruption + Jumpscare Command Grab
- Kanata's L+H assist can be used both in neutral to make it much more difficult to approach Fubuki and on defense to effectively force combo drops or pressure restructuring due to the pushback from the waves.
- The very fast assist command grab that is Kanata's 214S greatly improves Fubuki's offensive capabilities and damage as a result of it allowing a juggle pickup. This assist can be used in tandem with Fubuki's great anti-airs to set up air unblockable situations or even true unblockables.
Additional notes on Assist Synergy and Assists not featured above can be found here.
HP:
Backdash:
Movement Speed:
Moves
Standing Normals
5L
5L Kon kon! Kon kon!
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Toggle Hitboxes Toggle Hitboxes
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5M
5M
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Toggle Hitboxes Toggle Hitboxes
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5H
5H
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Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
2L
2L
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Toggle Hitboxes Toggle Hitboxes
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2M
2M
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Toggle Hitboxes Toggle Hitboxes
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2H
2H Electric Wind Fox Fist Electric Wind Fox Fist
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Toggle Hitboxes Toggle Hitboxes
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3H
3H
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Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
j.L
j.L
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Toggle Hitboxes Toggle Hitboxes
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j.M
j.M Early Active Early Active Mid Active Mid Active Late Active Late Active
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Toggle Hitboxes Toggle Hitboxes
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j.H
j.H Early Active Early Active "Sour Hit" Active Until Landing "Sour Hit" Active Until Landing
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Toggle Hitboxes Toggle Hitboxes
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Command Normals
4H
4H Kon'ter Kon'ter Strike Strike
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j.2M
j.2M Bird Fox Bird Fox
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Toggle Hitboxes Toggle Hitboxes
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Throw
Throw
Throw L+M Best friends, okay? Best friends, okay?
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Overhead
Overhead
Overhead
M+H |
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Special Attacks
236X
Orunyanke 236X or 5S/6S L/M L/M SSR SSR H H
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214X
Blizzard Swirl 214X or 4S L L M M
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Toggle Hitboxes Toggle Hitboxes
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j.214X
Aerial Blizzard
j.214X or j.S |
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Toggle Hitboxes Toggle Hitboxes
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22X
Yukkuri Flip
22X or 2S |
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22S
Burger Fox
22S |
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Super Star Attack
Kurokami
236S |
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Colors
Ookami Mio (Hololive)
Shiranui Flare (Hololive)
Tsunomaki Watame (Hololive)
First design
Aragami Oga (Holostars)
Ky Kiske (Guilty Gear)