Pokemon: Close Combat/Great Tusk: Difference between revisions
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|intro = [[file:PKMNCC Great Tusk NavboxIcon.png|40px|link=]] '''Great Tusk''' is a really big elephant. | |intro = [[file:PKMNCC Great Tusk NavboxIcon.png|40px|link=]] '''Great Tusk''' is a really big elephant. | ||
|pros= | |pros= | ||
*'''Pachyderm Pokes:''' 5A, 4A and jA dominate the screenspace with great hitboxes. | |||
*'''Mammoth Mixups:''' Great Tusk has high/low, left/right, and throw mixups that are all incredibly rewarding. | |||
*'''Devastating Damage:''' Great Tusk's optimal combos can turn the tide of battle very quickly, deleting your opponent's health bar in a couple touches. | |||
*'''Keep Rolling:''' Great Tusk's roll stance allows him to quickly change his playstyle, which can be bewildering to the opponent. | |||
|cons= | |cons= | ||
*'''Lumbering Giant:''' Outside of stance, Great Tusk movement and attacks are all quite slow. | |||
*'''Unorthodox Style:''' Being a stance character, Great Tusk's gameplan can be a bit unobvious with so many options. | |||
*'''High Risk, High Reward:''' While Great Tusk gets a lot of damage off his combo starters, they are almost all minus on block or unsafe. | |||
*'''Low Meter Build:''' Great Tusk has no ways outside of counter hit to combo into sweep, making him rely on parry and throw to build meter. | |||
}} | }} | ||
Revision as of 11:00, 13 September 2023
The only information we have been able to find on Great Tusk comes from the dubious piece of literature known as the Scarlet Book. Any more concrete information will take a little longer to gather. (Which is to say, the character just came out! This page is just a placeholder, and will be updated once we have a little more data.)
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Pick if you like | Avoid if you dislike |
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Stats
Health | Guard Heatlh | Fastest Attack | Walkspeed | Prejump |
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31 | 5A (11f) | 1.5/-1.5 | 11f |
Normals
5A
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Toggle Hitboxes Toggle Hitboxes
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5A while rolling
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4A
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6A
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Toggle Hitboxes Toggle Hitboxes
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2A
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Toggle Hitboxes Toggle Hitboxes
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3A
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Toggle Hitboxes Toggle Hitboxes
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j5A
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Toggle Hitboxes Toggle Hitboxes
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j2A
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Specials
Whirling Fortress get off me get off me
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Toggle Hitboxes Toggle Hitboxes
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Heavy Slam
B while Rolling |
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Toggle Hitboxes Toggle Hitboxes
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Stampede
6B |
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Toggle Hitboxes Toggle Hitboxes
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Quaking Stomp
2B |
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Toggle Hitboxes Toggle Hitboxes
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Crashing Footfalls
j.B |
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Toggle Hitboxes Toggle Hitboxes
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EX Moves
Proto Boost
B while performing a throw |
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Toggle Hitboxes Toggle Hitboxes
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Don Drift
6B while Rolling |
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Toggle Hitboxes Toggle Hitboxes
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Super
Headlong Rush
426B |
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Toggle Hitboxes Toggle Hitboxes
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Throws
Forward Throw
6C |
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Back Throw
4C |
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