Kamen Rider: Super Climax Heroes: Difference between revisions
(Created Landing Page Placeholder) |
No edit summary |
||
Line 2: | Line 2: | ||
| gamename = Kamen Rider: Super Climax Heroes | | gamename = Kamen Rider: Super Climax Heroes | ||
| abbreviation = KRSCH | | abbreviation = KRSCH | ||
| image = | | image = KRSCH Logo.png | ||
| developer = Eighting | | developer = Eighting | ||
| publisher = Bandai Namco | | publisher = Bandai Namco Games | ||
| system = Wii | | system = Wii<br>Playstation Portable | ||
| system2 = | | system2 = | ||
| netcode = Dolphin | | netcode = Delay-based (Dolphin) | ||
| community = | | community = [https://discord.gg/fuUe2JgVr Kamen Rider: SCH + Dragon Knight] | ||
}} | }} | ||
<center><big><big>'''''It's Showtime!!'''''</big></big></center> | |||
< | '''''Kamen Rider: Super Climax Heroes''''' is a fighting game based on the long-running ''Kamen Rider'' franchise. Acting as the final entry in the ''Climax Heroes'' series, the game was developed by Eighting and released in November 29, 2012 for the Wii and Playstation Portable. It features almost every Kamen Rider in the series up to that point in time. | ||
'''Kamen Rider: Super Climax Heroes''' is a fighting game based on the long-running Kamen Rider series developed by Eighting and released in | |||
Gameplay-wise, KRSCH is a fighting game centered around 3D movement and attacks strings, similar to Eighting's concurrent ''[[Naruto: Clash of Ninja]]'' series. Where the two begin to differ is in KRSCH's greater emphasis on movement: characters are able to freely move in any direction, and many of the game's unique Rider Arts revolve around movement in some way. The game is also full of mechanics from across the genre, such as air dashes, air combos, bursts, and its signature Climax Time mechanic, where characters are instantly granted a full Rider Gauge at later points in the match. | |||
{{-}} | |||
==Wiki Roadmap== | |||
<small>[[File:Icon_glossary.png|25px]][https://wiki.gbl.gg/w/Mizuumi_Wiki:Roadmap#Kamen_Rider:_Super_Climax_Heroes Quick link to Roadmaps page for editing][[File:Icon_glossary.png|25px]]</small> | |||
{{#lst:Mizuumi Wiki:Roadmap|KRSCH}} | {{#lst:Mizuumi Wiki:Roadmap|KRSCH}} | ||
==Navigation== | |||
{{Navbox-KRSCH}} | {{Navbox-KRSCH}} | ||
[[Category:Kamen Rider: Super Climax Heroes]] | [[Category:Kamen Rider: Super Climax Heroes]] |
Revision as of 19:06, 13 September 2023
Kamen Rider: Super Climax Heroes (KRSCH) | |
---|---|
Developers |
Eighting |
Publishers |
Bandai Namco Games |
Systems |
Wii |
Online Play |
Delay-based (Dolphin) |
Community Channels |
Kamen Rider: Super Climax Heroes is a fighting game based on the long-running Kamen Rider franchise. Acting as the final entry in the Climax Heroes series, the game was developed by Eighting and released in November 29, 2012 for the Wii and Playstation Portable. It features almost every Kamen Rider in the series up to that point in time.
Gameplay-wise, KRSCH is a fighting game centered around 3D movement and attacks strings, similar to Eighting's concurrent Naruto: Clash of Ninja series. Where the two begin to differ is in KRSCH's greater emphasis on movement: characters are able to freely move in any direction, and many of the game's unique Rider Arts revolve around movement in some way. The game is also full of mechanics from across the genre, such as air dashes, air combos, bursts, and its signature Climax Time mechanic, where characters are instantly granted a full Rider Gauge at later points in the match.
Wiki Roadmap
Quick link to Roadmaps page for editing
0% complete | |
|
In Progress / Completed | To-do |
---|---|
|
|