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| == Astroswitches == | | == Astroswitches == |
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| | == Combos == |
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| == Navigation == | | == Navigation == |
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| == Style Action == | | == Style Action == |
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| | == Combos == |
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| == Navigation == | | == Navigation == |
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| == Style Action == | | == Style Action == |
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| | == Combos == |
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| == Navigation == | | == Navigation == |
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| == Style Action == | | == Style Action == |
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| | == Combos == |
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| == Navigation == | | == Navigation == |
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| |-|Support Attack Style= | | |-|Support Attack Style= |
| [[image:KRSCH_Fourze_portrait.png|<center><font size="3"><b>Kamen Rider Fourze</b></font></center>|frame|right]] | | [[image:KRSCH_Fourze_portrait.png|<center><font size="3"><b>Kamen Rider Fourze</b></font></center>|frame|right]] |
| | == Introduction == |
| | '''Kamen Rider Fourze (Support Attack)''' is Fourze's Support Attack exclusive Magnet States form, in which he gains an array of projectile moves. |
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| | Fourze pays a few prices for choosing Magnet States, most notably he loses a lot of mobility, and he still doesn't have great attack strings. His new projectiles also don't represent a complete gameplan on their own, leaving a bit to be desired. |
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| | The real benefit of this Battle Style is the Support Attack striker itself, the Powerdizer. Its most commonly used variant drops in from the top of the screen near-instantly, knocking them back to start the process of getting in all over again. As a wise man once said, you're not playing Magnet States, you're playing the Powerdizer. |
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| | {{StrengthsAndWeaknesses |
| | | intro = [[file:KRSCH_Fourze_icon.png|64px]] '''Kamen Rider Fourze (Support Attack)''' covers projectile zoning with the help of a powerful striker. |
| | | pros = |
| | * '''Keepaway Gameplan:''' Although his projectiles don't win the game on their own, as long as Magnet States has room to build 2 stocks of Rider Gauge, he's exceedingly comfortable. |
| | * '''Ridiculous Striker:''' The Powerdizer assist is quick, high damage, and puts them right where you want them. With 4 stocks on Rider Gauge on hand, not even hitting Magnet States is enough to avoid the Powerdizer. |
| | |cons = |
| | * '''Banned Character:''' One of the few characters universally agreed to be too much. Only pick this guy for laughs. |
| | | tablewidth = 80 |
| | }} |
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| | == Normal Moves == |
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| | == Special Moves == |
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| | == Rider Art and Dash Action == |
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| | == Style Action == |
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| | == Combos == |
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| | == Navigation == |
| | {{Navbox-KRSCH}} |
| |-|Meteor Fusion States= | | |-|Meteor Fusion States= |
| [[image:KRSCH_Fourze_portrait.png|<center><font size="3"><b>Kamen Rider Fourze</b></font></center>|frame|right]] | | [[image:KRSCH_Fourze_portrait.png|<center><font size="3"><b>Kamen Rider Fourze</b></font></center>|frame|right]] |
| | == Introduction == |
| | '''Kamen Rider Fourze (Meteor Fusion States)''' is a secret character, a fusion between Fourze and Meteor. To select Meteor Fusion States, select Tag Battle Style, then hold <u>+ or Start</u> and select Meteor as Fourze's partner. |
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| | Meteor Fusion States uses the Assault Battle Style, and punishes the opponent's mistakes above all else. Borrowing moves from both Fourze and Meteor, |
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| | {{StrengthsAndWeaknesses |
| | | intro = [[file:KRSCH_Fourze_icon.png|64px]] '''Kamen Rider Fourze (Meteor Fusion States)''' has an extremely flexible unburstable combo. |
| | | pros = |
| | * '''Unburstable Combo:''' <u>Rider Art</u> is easily comboable, turns off the opponent's burst for the rest of the combo, and can be comboed from. It's also unblockable, so it's even useful as a starter on its own. |
| | * '''Whiff Punishment:''' Using quick advancing normals similar to Meteor's, Meteor Fusion States is reliably able to catch the opponent out and make them really pay. |
| | * '''Meter Generation:''' Because Meteor Fusion States has the Assault Battle Style, he is able to build an extra bar of meter at the end of many of his strings. |
| | |cons = |
| | * '''Honest Toolkit Outside of Rider Art:''' When Meteor Fusion States doesn't have anything to whiff punish, it can be difficult for him to get started. |
| | * '''Picks Two Characters:''' KRSCH doesn't have mirror matches, and you can't pick Meteor Fusion States if your opponent wants to play either Fourze or Meteor. |
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| | }} |
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| | == Normal Moves == |
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| | == Special Moves == |
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| | == Rider Art and Dash Action == |
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| | == Style Action == |
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| | == Combos == |
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| | == Navigation == |
| | {{Navbox-KRSCH}} |
| </tabber> | | </tabber> |
| [[Category:Kamen Rider Fourze]] | | [[Category:Kamen Rider Fourze]] |
| [[Category:Kamen Rider: Super Climax Heroes]] | | [[Category:Kamen Rider: Super Climax Heroes]] |