Introduction
Kamen Rider Fourze (Form Change Style) is an extremely customizable character who overwhelms his opponent with an array of powerful special moves.
After choosing this style, Fourze is presented with a unique menu. The top option allows him to select four Astroswitches, customizing many properties of his moveset. While Fourze starts the round with all of your chosen Astroswitches equipped, you can still access Fourze's default moveset by using Style Action inputs.
- The first row chooses a replacement special for 5S
- The second row chooses a replacement special for 2/8S
- The third row chooses a replacement special for jS
- The fourth row chooses a replacement special for 4/6S
This Battle Style offers Fourze not only an unparalleled wealth of flexibility for different matchups and playstyles, but a number of extremely strong special moves taken on their own.
Normal Moves
5L
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5LL
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5LH
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5L
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4/6L
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4/6LL
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4/6LLL
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2/8L
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2/8LL
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2/8LH
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2/8LHH
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2/8LHHH
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5H
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5HH
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6H
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6HH
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2/8H
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2/8HH
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Special Moves
5S
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4/6S
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5S
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jS
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Rider Art and Dash Action
Rider Art
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L During Flight Mode
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H During Flight Mode
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S During Flight Mode
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Dash Action
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Style Action
Fourze (Form Change Style) is able to use the Style Action inputs to change his selected Astroswitches back to the default special moves.
Style Action 4/6 scroll left and right on Fourze's Astroswitch display. Style Action 2/8 changes out the highlighted switch between its default and its chosen variant.
Astroswitches
Recommended Astroswitches
- 5S
- Magic Hand
- Scoop
- 2/8S
- Stealth
- Giant Foot
- Net
- jS
- Screw
- 4/6S
- Camera
- Scissors
- Medical
5S Astroswitches
Magic Hand Switch (5S)
Astroswitch #5 |
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Chain Array Switch (5S)
Astroswitch #13 |
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Flash Switch (5S)
Astroswitch #17 |
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Scoop Switch (5S)
Astroswitch #29 |
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Claw Switch (5S)
Astroswitch #33 |
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2/8S Astroswitches
Chainsaw Switch (2/8S)
Astroswitch #8 |
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Beat Switch (2/8S)
Astroswitch #12 |
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Smoke Switch (2/8S)
Astroswitch #14 |
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Stealth Switch (2/8S)
Astroswitch #21 |
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Pen Switch (2/8S)
Astroswitch #25 |
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Hand Switch (2/8S)
Astroswitch #28 |
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Freeze Switch (2/8S)
Astroswitch #32 |
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Giant Foot Switch (2/8S)
Astroswitch #35 |
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Net Switch (2/8S)
Astroswitch #38 |
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jS Astroswitches
Spike Switch (jS)
Astroswitch #15 |
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Water Switch (jS)
Astroswitch #23 |
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Screw Switch (jS)
Astroswitch #27 |
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Board Switch (jS)
Astroswitch #34 |
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Aero Switch (jS)
Astroswitch #36 |
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Stamper Switch (jS)
Astroswitch #39 |
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4/6S Astroswitches
Camera Switch (4/6S)
Astroswitch #6 |
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Scissors Switch (4/6S)
Astroswitch #11 |
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Winch Switch (4/6S)
Astroswitch #16 |
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Shield Switch (4/6S)
Astroswitch #18 |
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Hammer Switch (4/6S)
Astroswitch #22 |
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Medical Switch (4/6S)
Astroswitch #24 |
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Combos
- 5HH > 2LHHH
- Standard link combo that doesn't require any specific switches.
- 5HH > 2LHH > RC > jS
- Standard link combo that works with most jS Astroswitches and ends in a Special Attack.
- 5HH > 4/6S
- Link combo that requires Scissors, Hammer, or Medical Astroswitch. Alternatively, links into Claw Switch 5S.
- 5S > 5LH > combo jump > jLHS
- Magic Hand starter that doesn't require any specific other Astroswitches.
- [5HH > 2/8LHH > RC > Scoop/Net/Freeze] repeat xN
- Infinite loop using Scoop, Net or Freeze Astroswitches.
- When using Scoop or Freeze Astroswitch, you can manually charge meter between each rep, making it a true infinite.
- When using Net Astroswitch, this is not a true infinite as meter gain stops after 50 hits in the combo. It does, however, do enough damage to trigger Climax Time and end in Rider Finale for a touch of death combo.
- 5S > 5LH > RC > Scoop/Net/Freeze > ...
- Magic Hand starter into any containment Astroswitch. Can continue with the above combo.
- [2/8S > jL] repeat xN
- True infinite combo that requires Freeze Astroswitch.
- Throw > 4/6L
- Basic combo from throw.