Kamen Rider: Super Climax Heroes: Difference between revisions
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| resources = [https://krsch.fandom.com/wiki/Kamen_Rider_Super_Climax_Heroes_Wikia Fandom Wiki] | | resources = [https://krsch.fandom.com/wiki/Kamen_Rider_Super_Climax_Heroes_Wikia Fandom Wiki] <br> [https://docs.google.com/document/d/1B-GUq7Oub0joN9NGkjY8zGf-VWWz1ePBplyv6_rXLWk/edit?usp=sharing Showa Characters Guide] <br> [https://docs.google.com/document/d/1k_WdaZQxsFvOPPBTLmWzhg7V1Nop4dUejql_CpQfyy4/edit?usp=sharing Heisei Phase 1 Characters Guide] | ||
| community = [https://discord.gg/fuUe2JgVr Kamen Rider: SCH + Dragon Knight] | | community = [https://discord.gg/fuUe2JgVr Kamen Rider: SCH + Dragon Knight] | ||
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Revision as of 14:33, 17 September 2023
Kamen Rider: Super Climax Heroes (KRSCH) | |
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Developers |
Eighting |
Publishers |
Bandai Namco Games |
Systems |
Wii |
Online Play |
Delay-based (Dolphin) |
Player Resources |
Fandom Wiki |
Community Channels |
Kamen Rider: Super Climax Heroes is a fighting game based on the long-running Kamen Rider franchise. Acting as the final entry in the Climax Heroes series, the game was developed by Eighting and released in November 29, 2012 for the Wii and Playstation Portable. It features almost every Kamen Rider in the series up to that point in time.
Gameplay-wise, KRSCH is a fighting game centered around 3D movement and attack strings, similar to Eighting's concurrent Naruto: Clash of Ninja series. Where the two begin to differ is in KRSCH's greater emphasis on movement: characters are able to freely move in any direction, and many of the game's unique Rider Arts revolve around movement in some way. The game is also full of mechanics from across the genre, such as air dashes, air combos, bursts, and its signature Climax Time mechanic, where characters are instantly granted a full Rider Gauge at later points in the match.
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