Pokemon: Close Combat/Great Tusk: Difference between revisions

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==EX Moves==
==EX Moves==
{{MoveData
 
|name    = Proto Boost (Forward)
|subtitle=
|input  = B while performing a forward throw
|image  = PKMNCC_Great_Tusk_CB.png
|caption =
|hitbox  = PKMNCC_Great_Tusk_CBHitbox.png
|hitboxcaption =
|linkname=
|data    =
{{AttackData-PKMNCC
  |version    =
  |subtitle  =
  |damage    = 3
  |guard      =
  |cancel    =
  |invul      =
  |property  =
  |cost      = 1
<!------------>
  |startup    = 7
  |active    = 2
  |recovery  = 24
  |advantage  =
  |description=
}}
}}
{{MoveData
|name    = Proto Boost (Back)
|subtitle=
|input  = B while performing a back throw
|image  = PKMNCC_Great_Tusk_CB.png
|caption =
|hitbox  = PKMNCC_Great_Tusk_CBHitbox.png
|hitboxcaption =
|linkname=
|data    =
{{AttackData-PKMNCC
  |version    =
  |subtitle  =
  |damage    = 7
  |guard      =
  |cancel    =
  |invul      =
  |property  =
  |cost      = 1
<!------------>
  |startup    = 7
  |active    = 2
  |recovery  = 24
  |advantage  =
  |description=
}}
}}
<br>


{{MoveData
{{MoveData
Line 660: Line 606:
   |recovery  = 41
   |recovery  = 41
   |advantage  =
   |advantage  =
  |description=
}}
}}
{{MoveData
|name    = Proto Boost (Forward)
|subtitle=
|input  = B while performing a forward throw
|image  = PKMNCC_Great_Tusk_CB.png
|caption =
|hitbox  = PKMNCC_Great_Tusk_CBHitbox.png
|hitboxcaption =
|linkname=
|data    =
{{AttackData-PKMNCC
  |version    =
  |subtitle  =
  |damage    = 3
  |guard      =
  |cancel    =
  |invul      =
  |property  =
  |cost      = 1
<!------------>
  |startup    = 7
  |active    = 2
  |recovery  = 24
  |advantage  =
   |description=  
   |description=  
  }}
  }}
Line 690: Line 663:
  }}
  }}
}}
}}
{{MoveData
|name    = Proto Boost (Back)
|subtitle=
|input  = B while performing a back throw
|image  = PKMNCC_Great_Tusk_CB.png
|caption =
|hitbox  = PKMNCC_Great_Tusk_CBHitbox.png
|hitboxcaption =
|linkname=
|data    =
{{AttackData-PKMNCC
  |version    =
  |subtitle  =
  |damage    = 7
  |guard      =
  |cancel    =
  |invul      =
  |property  =
  |cost      = 1
<!------------>
  |startup    = 7
  |active    = 2
  |recovery  = 24
  |advantage  =
  |description=
}}
}}
<br>


{{Navbox-PKMNCC|center|}}
{{Navbox-PKMNCC|center|}}
[[Category:Pokemon: Close Combat]]</noinclude>
[[Category:Pokemon: Close Combat]]</noinclude>

Revision as of 18:21, 18 September 2023

PKMNCC Great Tusk Portrait.png

Introduction

Keep rollin', rollin', rollin', rollin'


Playstyle
PKMNCC Great Tusk NavboxIcon.png Great Tusk is a beefy tank who can change stances on a whim to dash in and overwhelm the opposition.
Pick if you like Avoid if you dislike
  • Pachyderm Pokes: 5A, 4A and jA dominate the screenspace with great hitboxes.
  • Mammoth Mixups: Great Tusk has high/low, left/right, and throw mixups that are all incredibly rewarding.
  • Devastating Damage: Great Tusk's optimal combos can turn the tide of battle very quickly, deleting your opponent's health bar in a couple touches.
  • Keep Rolling: Great Tusk's roll stance allows him to quickly change his playstyle, which can be bewildering to the opponent.
  • Lumbering Giant: Outside of stance, Great Tusk movement and attacks are all quite slow.
  • Unorthodox Style: Being a stance character, Great Tusk's gameplan can be a bit unobvious with so many options.
  • High Risk, High Reward: While Great Tusk gets a lot of damage off his combo starters, they are almost all minus on block or unsafe.
  • Low Meter Build: Great Tusk has no ways outside of counter hit to combo into sweep, making him rely on parry and throw to build meter.

Stats

Health Guard Heatlh Fastest Attack Walkspeed Prejump
31 5A (11f) 1.5/-1.5 (Rolling: 5.7/-5.7) 11f

Normals

5A
PKMNCC Great Tusk 5A.png
PKMNCC Great Tusk 5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Mid Special - -
Startup Active Recovery Advantage Cost
11 3 19 1 [-4] -

Great Tusk extends his trunk forward.

  • Great Tusk's best option for challenging, as it is his fastest normal.
  • Typical combo ender into 6b.
  • Very strong poke in neutral that can buffered into knockdowns.
Toggle Hitboxes
Toggle Hitboxes


5A while rolling
PKMNCC Great Tusk 665A.png
PKMNCC Great Tusk 665AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3 1 - - - -
Startup Active Recovery Advantage Cost
10 15 23 +75 [-20] -

Great Tusk charges forward when rolling.

  • High risk, high reward launcher.
  • Causes Great Tusk to rapidly accelerate in the direction he's facing during roll.
Toggle Hitboxes
Toggle Hitboxes


4A
PKMNCC Great Tusk 4A.png
PKMNCC Great Tusk 4A1Hitbox.png
PKMNCC Great Tusk 4A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 1 Mid 5a, Special Upper Body -
Startup Active Recovery Advantage Cost
12 14 15 -6 [-4] -

Great Tusk swings his trunk upwards.

  • Go-to combo starter when aiming to confirm and stay safe, utilized by cancelling into 5a.
  • Fantastic anti-air that combos into 6b on regular hit, and Roll 5a on counterhit for massive damage.
Toggle Hitboxes
Toggle Hitboxes


6A
PKMNCC Great Tusk 6A.png
PKMNCC Great Tusk 6AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3 2 Mid C Cancel, 426B - Knockdown
Startup Active Recovery Advantage Cost
26 7 31 +81 [-6] -

Great Tusk uppercuts with his tusk.

  • Mainly used as combo fodder, as it cancels from his 2A.
  • Typically best way to extend combos when you have meter to spend.
Toggle Hitboxes
Toggle Hitboxes


2A
PKMNCC Great Tusk 2A.png
PKMNCC Great Tusk 2A1Hitbox.png
PKMNCC Great Tusk 2A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3 2 High 6A - -
Startup Active Recovery Advantage Cost
33 20 21 -7 [-9] -

Great Tusk brings his tusk down on the head of the opponent.

  • Tusk's grounded overhead, important to threaten as a mixup.
  • Unsafe on hit and block unless cancelled.
Toggle Hitboxes
Toggle Hitboxes


3A
PKMNCC Great Tusk 3A.png
PKMNCC Great Tusk 3AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 1 Low - - Knockdown
Startup Active Recovery Advantage Cost
14 27 31 +1 [-40] -

Great Tusk sweeps the ground with his trunk.

  • Tusk's grounded low, important to threaten as a mixup.
  • Very unsafe on block, but builds Great Tusk a bar on hit.
Toggle Hitboxes
Toggle Hitboxes


j5A
PKMNCC Great Tusk j5A.png
PKMNCC Great Tusk 5A1Hitbox.png
PKMNCC Great Tusk 5A2Hitbox.png
PKMNCC Great Tusk 5A3Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3 2 High - - -
Startup Active Recovery Advantage Cost
16 15 10 +23 [+21] -

Great Tusk does an aerial slam with his tusk.

  • Advantage assumes done at lowest possible height.
  • Main jump-in, incredible frame advantage and hitbox.
Toggle Hitboxes
Toggle Hitboxes


j2A
PKMNCC Great Tusk j2A.png
Damage Endurance Damage Guard Cancel Invul Property
0 0 - - - -
Startup Active Recovery Advantage Cost
10 - - - -

Great Tusk curls into a ball before hitting the ground.

  • Enters roll stance as soon as Great Tusk falls to the ground.

Specials

Whirling Fortress
PKMNCC Great Tusk 5B.png
PKMNCC Great Tusk 5BHitbox.png
get off me
get off me
Damage Endurance Damage Guard Cancel Invul Property
3 1 Mid - - Armor, Knockdown
Startup Active Recovery Advantage Cost
24 30 24 +39 [-29] -

Great Tusk spins on the spot.

  • Most reliable meterless reversal in his kit, blowing up frametraps and untrue meaties.
Toggle Hitboxes
Toggle Hitboxes


Heavy Slam
B while Rolling
PKMNCC Great Tusk 665B.png
PKMNCC Great Tusk 665BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
5 1 - - - -
Startup Active Recovery Advantage Cost
23 10 18 +91 [-10] -
Toggle Hitboxes
Toggle Hitboxes


Stampede
6B
PKMNCC Great Tusk 6B.png
PKMNCC Great Tusk 6B1Hitbox.png
PKMNCC Great Tusk 6B2Hitbox.png
PKMNCC Great Tusk 6B3Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1, 1, 3 1, 1, 1 - - - -
Startup Active Recovery Advantage Cost
9, 9, 10 7, 7, 10 24 +59 [-9] -
Toggle Hitboxes
Toggle Hitboxes


Quaking Stomp
2B
PKMNCC Great Tusk 2B.png
PKMNCC Great Tusk 2B1Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3 1 - - - -
Startup Active Recovery Advantage Cost
21 10 28 +50 [-13] -
Toggle Hitboxes
Toggle Hitboxes
Quaking Stomp (Mid Charge)
2B
PKMNCC Great Tusk 2B.png
PKMNCC Great Tusk 2B2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
5 2 - - - -
Startup Active Recovery Advantage Cost
39 10 28 +81 [-6] -
Toggle Hitboxes
Toggle Hitboxes
Quaking Stomp (Full Charge)
2B
PKMNCC Great Tusk 2B.png
PKMNCC Great Tusk 2B3Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
7 4 - - - -
Startup Active Recovery Advantage Cost
65 10 19 +90 [+10]/ -
Toggle Hitboxes
Toggle Hitboxes


Crashing Footfalls
j.B
PKMNCC Great Tusk jB.png
PKMNCC Great Tusk jB1Hitbox.png
PKMNCC Great Tusk jB2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
5 2 - - - -
Startup Active Recovery Advantage Cost
32 20 34 +53 [-1] -
Toggle Hitboxes
Toggle Hitboxes
Crashing Footfalls (Ground)
j.B
PKMNCC Great Tusk jB.png
PKMNCC Great Tusk jB1Hitbox.png
PKMNCC Great Tusk jB2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3 1 - - - -
Startup Active Recovery Advantage Cost
5 (+3 in air) 15 34 +70 [-24] -
Toggle Hitboxes
Toggle Hitboxes


EX Moves

Don Drift
6B while Rolling
PKMNCC Great Tusk 666B.png
Damage Endurance Damage Guard Cancel Invul Property
1, 1, 3 0, 0, 2 - - - -
Startup Active Recovery Advantage Cost
12 42 62 +75 [-20] 1
Toggle Hitboxes
Toggle Hitboxes


Super

Headlong Rush
426B
PKMNCC Great Tusk 426B.png
PKMNCC Great Tusk 426BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
13 1 - - - -
Startup Active Recovery Advantage Cost
91 [-67 Super Freeze], 26 27. 15 34 +52 [-24] 3
Toggle Hitboxes
Toggle Hitboxes


Throws

Forward Throw
6C
PKMNCC Great Tusk 6C.png
Damage Endurance Damage Guard Cancel Invul Property
3 - Unblockable - - -
Startup Active Recovery Advantage Cost
7 2 41 - -
Proto Boost (Forward)
B while performing a forward throw
Damage Endurance Damage Guard Cancel Invul Property
3 - - - - -
Startup Active Recovery Advantage Cost
7 2 24 - 1
Toggle Hitboxes
Toggle Hitboxes


Back Throw
4C
PKMNCC Great Tusk 4C.png
Damage Endurance Damage Guard Cancel Invul Property
3 - Unblockable - - Knockdown
Startup Active Recovery Advantage Cost
7 2 41 - -
Proto Boost (Back)
B while performing a back throw
Damage Endurance Damage Guard Cancel Invul Property
7 - - - - -
Startup Active Recovery Advantage Cost
7 2 24 - 1
Toggle Hitboxes
Toggle Hitboxes



General
Controls
FAQ
HUD
Training Mode
Netplay
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Patch Notes
Links
Characters
Bewear
Blaziken
Breloom
Chesnaught
Falinks
G. Zapdos
Great Tusk
Heracross
Medicham
Mienshao
Poliwrath
Primeape
Scrafty
Toxicroak