Pokemon: Close Combat/Great Tusk: Difference between revisions
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Line 332: | Line 332: | ||
|recovery = 18 | |recovery = 18 | ||
|advantage = +91 [-10] | |advantage = +91 [-10] | ||
|description= | |description= Great Tusk uses the momentum from its roll to slam down on the opponent. | ||
}} | }} | ||
}} | }} | ||
Line 365: | Line 365: | ||
|recovery = 24 | |recovery = 24 | ||
|advantage = +59 [-9] | |advantage = +59 [-9] | ||
|description= | |description= Great Tusk charges forward to deliver a devastating three-hit combo. | ||
}} | }} | ||
}} | }} | ||
Line 394: | Line 394: | ||
|recovery = 28 | |recovery = 28 | ||
|advantage = +50 [-13] | |advantage = +50 [-13] | ||
|description= | |description= Great Tusk charges up an earth-quaking stomp. This attack can be charged to multiple levels based on how long you hold 2. | ||
*An enemy hit by this attack with be knocked towards Great Tusk. | |||
}} | }} | ||
}} | }} | ||
Line 423: | Line 424: | ||
|advantage = +81 [-6] | |advantage = +81 [-6] | ||
|description= | |description= | ||
*An enemy hit by this attack with be knocked towards Great Tusk. | |||
}} | }} | ||
}} | }} | ||
Line 451: | Line 453: | ||
|advantage = +90 [+10]/ | |advantage = +90 [+10]/ | ||
|description= | |description= | ||
*An enemy hit by this attack with be knocked towards Great Tusk. | |||
}} | }} | ||
}} | }} | ||
Line 481: | Line 484: | ||
|recovery = 34 | |recovery = 34 | ||
|advantage = +53 [-1] | |advantage = +53 [-1] | ||
|description= | |description= Great Tusk delivers a mid-air stomp to the opponent's dome. | ||
*This variation of the attack will be used when Great Tusk is high up in the air. | |||
}} | }} | ||
}} | }} | ||
Line 511: | Line 515: | ||
|recovery = 34 | |recovery = 34 | ||
|advantage = +70 [-24] | |advantage = +70 [-24] | ||
|description= | |description= Great Tusk stomps the ground, causing a quake around them. | ||
*This variation of the attack will be used when Great Tusk is about to hit the ground. | |||
}} | }} | ||
}} | }} | ||
Line 544: | Line 549: | ||
|recovery = 62 | |recovery = 62 | ||
|advantage = +75 [-20] | |advantage = +75 [-20] | ||
|description= | |description= Great Tusk drifts into a spinning U-turn, plowing into anyone it their way. | ||
}} | }} | ||
}} | }} | ||
Line 576: | Line 581: | ||
|recovery = 34 | |recovery = 34 | ||
|advantage = +52 [-24] | |advantage = +52 [-24] | ||
|description= | |description= Great Tusk lets out a bellowing roar before charging forward, taking the opponent all the way to the corner and delivering a barrage of blows. | ||
}} | }} | ||
}} | }} | ||
Line 606: | Line 611: | ||
|recovery = 41 | |recovery = 41 | ||
|advantage = | |advantage = | ||
|description= | |description= Great Tusk spins the opponent around before tossing them forward. | ||
}} | }} | ||
}} | }} | ||
Line 633: | Line 638: | ||
|recovery = 41 | |recovery = 41 | ||
|advantage = | |advantage = | ||
|description= | |description= Great Tusk spins the opponent around before tossing them up into the air, then swapping to roll stance to pursue them. | ||
}} | }} | ||
}} | }} | ||
Line 660: | Line 665: | ||
|recovery = 41 | |recovery = 41 | ||
|advantage = | |advantage = | ||
|description= | |description= Great Tusk thumps the opponent into the ground before tossing them backwards. | ||
}} | }} | ||
}} | }} | ||
Line 687: | Line 692: | ||
|recovery = 41 | |recovery = 41 | ||
|advantage = | |advantage = | ||
|description= | |description= Great Tusk thumps the opponent into the ground before spinning directly on top of them, swapping into roll stance as well. | ||
}} | }} | ||
}} | }} |
Revision as of 05:37, 22 September 2023
Introduction
Keep rollin', rollin', rollin', rollin'
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Pick if you like | Avoid if you dislike |
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Stats
Health | Guard Heatlh | Fastest Attack | Walkspeed | Prejump |
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31 | 14 | 5A (11f) | 1.5/-1.5 (Rolling: 5.7/-5.7) | 11f |
Normals
5A
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Toggle Hitboxes Toggle Hitboxes
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5A while rolling
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Toggle Hitboxes Toggle Hitboxes
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4A
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Toggle Hitboxes Toggle Hitboxes
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6A
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Toggle Hitboxes Toggle Hitboxes
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2A
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Toggle Hitboxes Toggle Hitboxes
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3A
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Toggle Hitboxes Toggle Hitboxes
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j5A
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Toggle Hitboxes Toggle Hitboxes
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j2A
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Specials
Whirling Fortress get off me get off me
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Toggle Hitboxes Toggle Hitboxes
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Heavy Slam
B while Rolling |
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Toggle Hitboxes Toggle Hitboxes
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Stampede
6B |
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Toggle Hitboxes Toggle Hitboxes
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Quaking Stomp
2B |
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Toggle Hitboxes Toggle Hitboxes
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Quaking Stomp (Mid Charge)
2B |
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Toggle Hitboxes Toggle Hitboxes
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Quaking Stomp (Full Charge)
2B |
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Toggle Hitboxes Toggle Hitboxes
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Crashing Footfalls
j.B |
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Toggle Hitboxes Toggle Hitboxes
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Crashing Footfalls (Ground)
j.B |
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Toggle Hitboxes Toggle Hitboxes
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EX Moves
Don Drift
6B while Rolling |
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Super
Headlong Rush
426B |
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Toggle Hitboxes Toggle Hitboxes
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Throws
Forward Throw
6C |
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Proto Boost (Forward)
B while performing a forward throw |
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Back Throw
4C |
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Proto Boost (Back)
B while performing a back throw |
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Colors