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Line 28: |
Line 28: |
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| |
|
| == Normal Moves == | | == Normal Moves == |
| | | ====== <font style="visibility:hidden" size="0">5LL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_5L.png | | |image=KRSCH_Fourze_5L.png |
Line 46: |
Line 46: |
| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description=Fourze performs a standing jab. Has a ton of recovery, but chains to 5LL and (more importantly) 5LH. | | |description= |
| | Fourze performs a standing jab. Has a ton of recovery, but chains to 5LL and (more importantly) 5LH. |
| }} | | }} |
| {{AttackData-KRSCH | | {{AttackData-KRSCH |
Line 58: |
Line 59: |
| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description=Fourze backhands the opponent. Short range and small forward movement make this difficult to hit with, and it has a lot of recovery. | | |description= |
| | Fourze backhands the opponent. Short range and small forward movement make this difficult to hit with, and it has a lot of recovery. |
| }} | | }} |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">5LHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_5L.png | | |image=KRSCH_Fourze_5L.png |
Line 81: |
Line 84: |
| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description=Fourze performs a standing jab. Has a ton of recovery, but chains to 5LL and (more importantly) 5LH. | | |description= |
| | Fourze performs a standing jab. Has a ton of recovery, but chains to 5LL and (more importantly) 5LH. |
| }} | | }} |
| {{AttackData-KRSCH
| | {{AttackData-KRSCH |
| |version=5LH | | |version=5LH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 92: |
Line 97: |
| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description=Launcher string that can be followed up with a Combo Jump. Very useful in combos. The uppercut can also OTG pickup, ie after the Magic Hand switch's untechable knockdown. | | |description= |
| | Launcher string that can be followed up with a Combo Jump. Very useful in combos. The uppercut can also OTG pickup, ie after the Magic Hand switch's untechable knockdown. |
| }} | | }} |
| {{AttackData-KRSCH
| | {{AttackData-KRSCH |
| |version=5LHH | | |version=5LHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 103: |
Line 110: |
| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description=Fourze casually uppercuts the opponent, knocking them away. Mostly useful as a meterless followup to 5LH. | | |description= |
| | Fourze casually uppercuts the opponent, knocking them away. Mostly useful as a meterless followup to 5LH. |
| }} | | }} |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">46LLL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_46L.png | | |image=KRSCH_Fourze_46L.png |
Line 126: |
Line 135: |
| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description=Fourze scuffs their boots. A key normal for combos, but not so useful in neutral. | | |description= |
| | Fourze scuffs their boots. A key normal for combos, but not so useful in neutral. |
| }} | | }} |
| {{AttackData-KRSCH
| | {{AttackData-KRSCH |
| |version=4/6LL | | |version=4/6LL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 137: |
Line 148: |
| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description=After scuffing their boots, Fourze adds injury to insult with an axe kick. Still difficult to use in neutral, but very plus on hit and enables link combos. | | |description= |
| | After scuffing their boots, Fourze adds injury to insult with an axe kick. Still difficult to use in neutral, but very plus on hit and enables link combos. |
| }} | | }} |
| {{AttackData-KRSCH
| | {{AttackData-KRSCH |
| |version=4/6LLL | | |version=4/6LLL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 148: |
Line 161: |
| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description=Gut punch. Plus on hit and leaves the opponent standing, so it makes pretty good RC filler. | | |description= |
| | Gut punch. Plus on hit and leaves the opponent standing, so it makes pretty good RC filler. |
| }} | | }} |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">28LL</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_28L.png | | |image=KRSCH_Fourze_28L.png |
Line 169: |
Line 184: |
| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description=Fourze performs a hook punch. His fastest and overall best normal, and one of the most important for combos as well. | | |description= |
| | Fourze performs a hook punch. His fastest and overall best normal, and one of the most important for combos as well. |
| }} | | }} |
| {{AttackData-KRSCH
| | {{AttackData-KRSCH |
| |version=2/8LL | | |version=2/8LL |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 180: |
Line 197: |
| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description=Overhead punch that knocks the opponent down. A great knockdown that allows Fourze to set up oki afterwards. | | |description= |
| | Overhead punch that knocks the opponent down. A great knockdown that allows Fourze to set up oki afterwards. |
| }} | | }} |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">28LHHH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_28L.png | | |image=KRSCH_Fourze_28L.png |
Line 205: |
Line 224: |
| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description=Fourze performs a hook punch. His fastest and overall best normal, and one of the most important for combos as well. | | |description= |
| | Fourze performs a hook punch. His fastest and overall best normal, and one of the most important for combos as well. |
| }} | | }} |
| {{AttackData-KRSCH
| | {{AttackData-KRSCH |
| |version=2/8LH | | |version=2/8LH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 216: |
Line 237: |
| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description=A quick gut punch. Mostly just used as string filler. | | |description= |
| | A quick gut punch. Mostly just used as string filler. |
| }} | | }} |
| {{AttackData-KRSCH
| | {{AttackData-KRSCH |
| |version=2/8LHH | | |version=2/8LHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 227: |
Line 250: |
| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description=Rocket Shoryuken. Horribly unsafe on block, but an excellent combo string on hit for all other purposes. RC-ing this string and following up with another grounded move is key for a number of combos. The RC must be input during startup and the hit must be cancelled quickly. | | |description= |
| | Rocket Shoryuken. Horribly unsafe on block, but an excellent combo string on hit for all other purposes. RC-ing this string and following up with another grounded move is key for a number of combos. The RC must be input during startup and the hit must be cancelled quickly. |
| }} | | }} |
| {{AttackData-KRSCH
| | {{AttackData-KRSCH |
| |version=2/8LHHH | | |version=2/8LHHH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 242: |
Line 267: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">5HH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_5H.png | | |image=KRSCH_Fourze_5H.png |
Line 258: |
Line 284: |
| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description=Fourze drops an elbow on the opponent. Slow and stubby, it's not very useful for neutral, but it's one of his best options as a combo followup. | | |description= |
| | Fourze drops an elbow on the opponent. Slow and stubby, it's not very useful for neutral, but it's one of his best options as a combo followup. |
| }} | | }} |
| {{AttackData-KRSCH
| | {{AttackData-KRSCH |
| |version=5HH | | |version=5HH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 269: |
Line 297: |
| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description=Gut punch that uses the same animation as 4/6LLL, but much more plus on hit. This is Fourze's go-to link starter, most notably into 2/8L but it's plus enough that it even links into Rider Finale. | | |description= |
| | Gut punch that uses the same animation as 4/6LLL, but much more plus on hit. This is Fourze's go-to link starter, most notably into 2/8L but it's plus enough that it even links into Rider Finale. |
| }} | | }} |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">6HH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_6H.png | | |image=KRSCH_Fourze_6H.png |
Line 290: |
Line 320: |
| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description=Fourze's only advancing normal, but otherwise unremarkable. It doesn't go super far, and it's got a ton of recovery. | | |description= |
| | Fourze's only advancing normal, but otherwise unremarkable. It doesn't go super far, and it's got a ton of recovery. |
| }} | | }} |
| {{AttackData-KRSCH
| | {{AttackData-KRSCH |
| |version=6HH | | |version=6HH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 301: |
Line 333: |
| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description=Fourze knocks the opponent away. Very punishable on block. | | |description= |
| | Fourze knocks the opponent away. Very punishable on block. |
| }} | | }} |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">28HH</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_28H.png | | |image=KRSCH_Fourze_28H.png |
Line 322: |
Line 356: |
| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description=Double axe handle. Slow, punishable on block, and generally not a good idea. | | |description= |
| | Double axe handle. Slow, punishable on block, and generally not a good idea. |
| }} | | }} |
| {{AttackData-KRSCH
| | {{AttackData-KRSCH |
| |version=2/8HH | | |version=2/8HH |
| | |header=no |
| |damage= | | |damage= |
| |guard=Y | | |guard=Y |
Line 333: |
Line 369: |
| |blockadv= | | |blockadv= |
| |hitadv= | | |hitadv= |
| |description=Followup uppercut. This string whiffs on block, so it's probably best to use something else. | | |description= |
| | Followup uppercut. This string whiffs on block, so it's probably best to use something else. |
| }} | | }} |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Throw</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Throw.png | | |image=KRSCH_Fourze_Throw.png |
Line 355: |
Line 393: |
| }} | | }} |
| }} | | }} |
|
| |
|
| |
|
| == Special Moves == | | == Special Moves == |
| | ====== <font style="visibility:hidden" size="0">5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_5S.png | | |image=KRSCH_Fourze_5S.png |
Line 377: |
Line 415: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">46S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_46S.png | | |image=KRSCH_Fourze_46S.png |
Line 396: |
Line 435: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">28S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_28s.png | | |image=KRSCH_Fourze_28s.png |
Line 417: |
Line 457: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">JS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_jS.png | | |image=KRSCH_Fourze_jS.png |
Line 437: |
Line 478: |
|
| |
|
| == Rider Art and Dash Action == | | == Rider Art and Dash Action == |
| | ====== <font style="visibility:hidden" size="0">Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_RA.png | | |image=KRSCH_Fourze_RA.png |
Line 457: |
Line 499: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Rider Art L</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_RA_L.png | | |image=KRSCH_Fourze_RA_L.png |
Line 476: |
Line 519: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Rider Art H</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_RA_H.png | | |image=KRSCH_Fourze_RA_H.png |
Line 495: |
Line 539: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Rider Art S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_RA_S.png | | |image=KRSCH_Fourze_RA_S.png |
Line 514: |
Line 559: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_DA.png | | |image=KRSCH_Fourze_DA.png |
Line 540: |
Line 586: |
|
| |
|
| == Astroswitches == | | == Astroswitches == |
|
| |
| Fourze's Astroswitch mechanic has a hidden mechanic within it: comboing specific switches will change the properties of some Astroswitch special moves! Most notably is that Fourze's base kit of special moves has a combo within it, namely the Launcher + Radar combo, which adds homing to the Launcher's missiles. While this page will do its best to detail every Astroswitch, the exact details of this combo mechanic aren't documented anywhere currently. | | Fourze's Astroswitch mechanic has a hidden mechanic within it: comboing specific switches will change the properties of some Astroswitch special moves! Most notably is that Fourze's base kit of special moves has a combo within it, namely the Launcher + Radar combo, which adds homing to the Launcher's missiles. While this page will do its best to detail every Astroswitch, the exact details of this combo mechanic aren't documented anywhere currently. |
|
| |
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Line 1,110: |
Line 1,155: |
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| == Special Moves == | | == Special Moves == |
| | ====== <font style="visibility:hidden" size="0">Elek 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Elek_5S.png | | |image=KRSCH_Fourze_Elek_5S.png |
Line 1,129: |
Line 1,175: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Elek 46S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Elek_46S.png | | |image=KRSCH_Fourze_Elek_46S.png |
Line 1,148: |
Line 1,195: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Elek 28S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Elek_28S.png | | |image=KRSCH_Fourze_Elek_28S.png |
Line 1,167: |
Line 1,215: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Elek JS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Elek_jS.png | | |image=KRSCH_Fourze_Elek_jS.png |
Line 1,187: |
Line 1,236: |
|
| |
|
| == Rider Art and Dash Action == | | == Rider Art and Dash Action == |
| | ====== <font style="visibility:hidden" size="0">Base Elek Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_DA.png | | |image=KRSCH_Fourze_DA.png |
Line 1,206: |
Line 1,256: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Elek Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_DA.png | | |image=KRSCH_Fourze_DA.png |
Line 1,225: |
Line 1,276: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Base Elek Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Hopping.png | | |image=KRSCH_Fourze_Hopping.png |
Line 1,244: |
Line 1,296: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Elek Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Elek_RA.png | | |image=KRSCH_Fourze_Elek_RA.png |
Line 1,296: |
Line 1,349: |
| [[image:KRSCH_Fourze_Firestates_Illustration.png|border|right|190px]] | | [[image:KRSCH_Fourze_Firestates_Illustration.png|border|right|190px]] |
| == Introduction == | | == Introduction == |
| '''Kamen Rider Fourze (Form Change Fire)''' uses a variety of projectiles to augment a mid-to-close-range gameplan. This version of Fourze is chosen as the third option in the Form Change Style menu. | | '''Kamen Rider Fourze (Form Change Fire)''' uses a variety of projectiles through the Hee-Hackgun to augment a mid-to-close-range gameplan. This version of Fourze is chosen as the third option in the Form Change Style menu. |
|
| |
|
| Fire States has a lot in common with Fourze's Base Form, and trades away the versatility and power of customizable Astroswitches. In return, he lives and dies by his <u>jS</u> fire hose, a gliding air beam that remains active until he lands. | | Fire States has a lot in common with Fourze's Base Form, and trades away the versatility and power of customizable Astroswitches. In return, he lives and dies by his <u>jS</u> fire hose, a gliding air beam that remains active until he lands. |
Line 1,316: |
Line 1,369: |
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| |
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| == Special Moves == | | == Special Moves == |
| | ====== <font style="visibility:hidden" size="0">Fire 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Fire_5S.png | | |image=KRSCH_Fourze_Fire_5S.png |
Line 1,335: |
Line 1,389: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Fire 46S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Fire_46S.png | | |image=KRSCH_Fourze_Fire_46S.png |
Line 1,354: |
Line 1,409: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Fire 28S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Fire_28S.png | | |image=KRSCH_Fourze_Fire_28S.png |
Line 1,373: |
Line 1,429: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Fire JS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Fire_jS.png | | |image=KRSCH_Fourze_Fire_jS.png |
Line 1,393: |
Line 1,450: |
|
| |
|
| == Rider Art and Dash Action == | | == Rider Art and Dash Action == |
| | ====== <font style="visibility:hidden" size="0">Base Fire Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_DA.png | | |image=KRSCH_Fourze_DA.png |
Line 1,412: |
Line 1,470: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Fire Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Fire_DA.png | | |image=KRSCH_Fourze_Fire_DA.png |
Line 1,431: |
Line 1,490: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Base Fire Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_High-Speed_Dash.png | | |image=KRSCH_Fourze_High-Speed_Dash.png |
Line 1,450: |
Line 1,510: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Fire Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Fire_RA.png | | |image=KRSCH_Fourze_Fire_RA.png |
Line 1,518: |
Line 1,579: |
|
| |
|
| == Special Moves == | | == Special Moves == |
| | ====== <font style="visibility:hidden" size="0">Cosmic 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Cosmic_5S.png | | |image=KRSCH_Fourze_Cosmic_5S.png |
Line 1,537: |
Line 1,599: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Cosmic DS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Cosmic_dS.png | | |image=KRSCH_Fourze_Cosmic_dS.png |
Line 1,556: |
Line 1,619: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Cosmic JS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Cosmic_jS.png | | |image=KRSCH_Fourze_Cosmic_jS.png |
Line 1,576: |
Line 1,640: |
|
| |
|
| == Rider Art and Dash Action == | | == Rider Art and Dash Action == |
| | ====== <font style="visibility:hidden" size="0">Base Cosmic Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_DA.png | | |image=KRSCH_Fourze_DA.png |
Line 1,595: |
Line 1,660: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Cosmic Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Cosmic_DA.png | | |image=KRSCH_Fourze_Cosmic_DA.png |
Line 1,614: |
Line 1,680: |
| }} | | }} |
|
| |
|
| | ====== <font style="visibility:hidden" size="0">Base Cosmic Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Super_Jump.png | | |image=KRSCH_Fourze_Super_Jump.png |
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| }} | | }} |
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| | ====== <font style="visibility:hidden" size="0">Cosmic Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Cosmic_RA.png | | |image=KRSCH_Fourze_Cosmic_RA.png |
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| === Cosmic States === | | === Cosmic States === |
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| *6LHH > dS | | *6LHH > dS |
| *6LHH > RA Followup | | *6LHH > RA Followup |
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| [[image:KRSCH_Fourze_Support_Attack_Illustration.png|border|right|190px]] | | [[image:KRSCH_Fourze_Support_Attack_Illustration.png|border|right|190px]] |
| == Introduction == | | == Introduction == |
| '''Kamen Rider Fourze (Support Attack)''' is Fourze's Support Attack exclusive Magnet States form, in which he gains an array of projectile moves. | | '''Kamen Rider Fourze (Support Attack)''' is Fourze's Support Attack-exclusive Magnet States form, in which he gains an array of projectile moves. |
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| Fourze pays a few prices for choosing Magnet States, most notably he loses a lot of mobility, and he still doesn't have great attack strings. His new projectiles also don't represent a complete gameplan on their own, leaving a bit to be desired. | | Fourze pays a few prices for choosing Magnet States. Most notably, he loses a lot of mobility, and he still doesn't have great attack strings. His new projectiles also don't represent a complete gameplan on their own, leaving a bit to be desired. |
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| The real benefit of this Battle Style is the Support Attack striker itself, the Powerdizer. Its most commonly used variant drops in from the top of the screen near-instantly, knocking them back to start the process of getting in all over again. As a wise man once said, you're not playing Magnet States, you're playing the Powerdizer. | | The real benefit of this Battle Style is the Support Attack striker itself, the Powerdizer. Its most commonly used variant drops in from the top of the screen near-instantly, knocking them back to start the process of getting in all over again. As a wise man once said, you're not playing as Magnet States Fourze, you're playing as the Powerdizer. |
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| {{StrengthsAndWeaknesses | | {{StrengthsAndWeaknesses |
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| == Special Moves == | | == Special Moves == |
| | ====== <font style="visibility:hidden" size="0">Fusion 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Fusion_5S.png | | |image=KRSCH_Fourze_Fusion_5S.png |
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| }} | | }} |
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| | ====== <font style="visibility:hidden" size="0">Fusion DS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Fusion_dS.png | | |image=KRSCH_Fourze_Fusion_dS.png |
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| }} | | }} |
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| | ====== <font style="visibility:hidden" size="0">Fusion JS</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Fusion_jS.png | | |image=KRSCH_Fourze_Fusion_jS.png |
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| }} | | }} |
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| | ====== <font style="visibility:hidden" size="0">Fusion Assault 5S</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Cosmic_5S_Assault.png | | |image=KRSCH_Fourze_Cosmic_5S_Assault.png |
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| == Rider Art and Dash Action == | | == Rider Art and Dash Action == |
| | ====== <font style="visibility:hidden" size="0">Fusion Dash Action</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Fusion_DA.png | | |image=KRSCH_Fourze_Fusion_DA.png |
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| }} | | }} |
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| | ====== <font style="visibility:hidden" size="0">Fusion Rider Art</font> ====== |
| {{MoveData | | {{MoveData |
| |image=KRSCH_Fourze_Fusion_RA.png | | |image=KRSCH_Fourze_Fusion_RA.png |
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| |description= | | |description= |
| Standard Super Jump type Rider Art. Costs .5 stocks of the Rider Gauge. | | Standard Super Jump type Rider Art. Costs .5 stocks of the Rider Gauge. |
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| Has access to a followup by pressing <u>Special Attack</u> at no additional cost, which is a variant on his normal jS. This variant is unblockable, allows followup combos, and turns off the opponent's ability to burst for the rest of the combo. | | Has access to a followup by pressing <u>Special Attack</u> at no additional cost, which is a variant on his normal jS. This variant is unblockable, allows followup combos, and turns off the opponent's ability to burst for the rest of the combo. |
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| This is the reason to pick the character. If you have enough meter and this hits, you just won the round and there's nothing they can do about it. Comboable from multiple strings with RC, and a dangerous approach in its own right since it's unblockable. | | This is the reason to pick the character. If you have enough meter and this hits, you just won the round and there's nothing they can do about it. Comboable from multiple strings with RC, and a dangerous approach in its own right since it's unblockable. |
| }} | | }} |
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| :For some reason, Meteor Fusion States sometimes activates Climax Time from an RC, which isn't normally supposed to happen. If that happens on the final rep of the Rider Art loop, immediate Rider Finale will still kill from 100%. | | :For some reason, Meteor Fusion States sometimes activates Climax Time from an RC, which isn't normally supposed to happen. If that happens on the final rep of the Rider Art loop, immediate Rider Finale will still kill from 100%. |
| </tabber> | | </tabber> |
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| == Navigation == | | == Navigation == |
| {{Navbox-KRSCH}} | | {{Navbox-KRSCH}} |
| [[Category:Kamen Rider Fourze]] | | [[Category:Kamen Rider Fourze]] |
| [[Category:Kamen Rider: Super Climax Heroes]] | | [[Category:Kamen Rider: Super Climax Heroes]] |