Idol Showdown/Coco Kiryu: Difference between revisions
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|pros= *'''Essence of Dragon Drop''' - Also known affectionately as the 'Coco Buster', {{input|236G}} does great damage and gives her a good hard knockdown. Together with smart usage of Instant Blocking, it allows Coco to create and exploit gaps in blockstrings where other characters simply cannot, thanks to it's best-in-class range and 4f of startup. | |pros= *'''Essence of Dragon Drop''' - Also known affectionately as the 'Coco Buster', {{input|236G}} does great damage and gives her a good hard knockdown. Together with smart usage of Instant Blocking, it allows Coco to create and exploit gaps in blockstrings where other characters simply cannot, thanks to it's best-in-class range and 4f of startup. | ||
*'''Essence of True Form - Just Like a Dragon:''' - When she has 2 bars of meter, {{input|236S}} commands absolute respect from her opponent even during their own pressure, thanks to it's lack of superflash and ability to eat through other metered reversals with it's super armor. | *'''Essence of True Form - Just Like a Dragon:''' - When she has 2 bars of meter, {{input|236S}} commands absolute respect from her opponent even during their own pressure, thanks to it's lack of superflash and ability to eat through other metered reversals with it's super armor. | ||
*'''Threatening Mixups''' - {{input|5L}}, {{input|2L}} and {{input|5M}} all give you terrifying tick throws into either a frametrap, or a delayed {{input|236G}}. After securing a hard knockdown | *'''Threatening Mixups''' - {{input|5L}}, {{input|2L}} and {{input|5M}} all give you terrifying tick throws into either a frametrap, or a delayed {{input|236G}}. After securing a hard knockdown, she also has enough time to go for a high-low mixup on the opponent's wakeup by using her {{input|j.S}}, as well. | ||
*''' | *'''Deadly Anti-Airs''' - {{input|2H}}, {{input|3H}} and {{input|2S}} are all very effective at snatching the opponent out of the air while evading jump-in attempts, often leading to explosive damage if she has Superchats for {{input|22L}} {{input|22M}} loops. | ||
*'''Great Counter-Pokes''' - | *'''Great Counter-Pokes''' - {{input|3H}}, {{input|214L}}, {{input|j.M}} and {{input|5H}} can all be very effective at catching extended hurtboxes and punishing attempts to throw projectiles at a distance when used wisely. | ||
*'''AsaCoco''' - Guaranteed 100% refund if you don't feel it's effects! | *'''AsaCoco''' - Guaranteed 100% refund if you don't feel it's effects! | ||
|cons= *'''High Hurtbox''' - She's really, really big. You're gonna get mixed. | |cons= *'''High Hurtbox''' - She's really, really big. You're gonna get mixed. | ||
*''' | *'''Getting Anti-Aired''' - Coco's air normals have huge hurtboxes and are quite hard to use during neutral, and her {{input|j.S}} is sluggish and better used for oki rather than movement. | ||
*'''Dependence on Resources''' - | *'''Dependence on Resources''' - Coco requires constant use of Superchat cancels and/or assists for combo extensions, and fighting against projectiles can become a real struggle when she does not have access to her {{input|236H}}. | ||
*'''Committal Neutral''' - On top of not having any tools that allow her to easily force her way in, Coco's best neutral tools have extended hurtboxes during their startup, noticeable blindspots and/or slow recovery, making them very risky if used carelessly. | *'''Committal Neutral''' - On top of not having any tools that allow her to easily force her way in, Coco's best neutral tools have extended hurtboxes during their startup, noticeable blindspots and/or slow recovery, making them very risky if used carelessly. | ||
|width=100 | |width=100 |
Revision as of 08:48, 30 September 2023
4th Chairman of the Kiryu Clan - Dragon-Style Grappling
Introduction
Coco is a hard-hitting yakuza dragon who demolishes her opponents with powerful command grabs. Once Coco manages to close the distance, she shows opponents what it truly means to be the Legendary Dragon of hololive.
Unique Passive: Coco can use her fire attacks to build up burn damage, which is converted into true damage when she lands her "Dragon Drop" command grab.
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Please note that as the game is still in its early lifespan, certain information may become outdated.
Also note that this page is full of memes. Don't protest, this is what Kaichou herself would have wanted.
Burn Effect
Burn is potential true damage that will be applied on a successful Essence of Dragon Drop, 236G. Coco applies a burn on 5L, j.5M, 214L, 214M, and 214H. Burn can be stacked. It lasts for 3 seconds then begins to heal at 60 per second.
Recommended Collabs
- Amelia - Amelia's 214S ground pound grants Coco amazing damage during her combos, and allows her to convert off of more moves than she normally would be able to. Her timeslow also not only cripples the opponent but allows Coco to perform 22L/22M loops without spending any SC, potentially leading to massive damage on hit.
- Kiara - So about those zoners... Kiara's reflector can help a lot with fighting them. Take it and don't look back. Her 214S can also help fix Coco's lacking combo game.
- Kanata - Kanata's 214S grab can be converted into a combo from almost anywhere, and a side switching grab makes Soran Bushi pull the opponent towards Coco instead of pushing them away.
- Roboco - Roboco's 214S beam can help you get in, as it destroys other projectiles and goes full screen. Just be sure to capitalize on the opportunity it gives you. Her missiles can potentially enable extended j.S mixups as well.
- Mio - An alternative to Amelia. Her 214S punch can be used for combos, but the debuffs, while strong, aren't too recommended. Save your meter for those juicy, succulent cancels.
Moves
Standing Normals
5L
5L
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5M
5M
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5H
5H
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Crouching Normals
2L
2L
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2M
2M
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2H
2H
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3H
3H
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Jumping Normals
j.L
j.L
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j.M
j.M
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j.H
j.H
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Toggle Hitboxes Toggle Hitboxes
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j.2H
j.2H
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Throw
Throw
Throw
G / L+M |
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Toggle Hitboxes Toggle Hitboxes
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Overhead
Overhead
Overhead
M+H |
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Special Attacks
214L/M/H
Verbal Roasting
214L/M/H |
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Toggle Hitboxes Toggle Hitboxes
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214G
Sh*tpost Review
214G |
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Toggle Hitboxes Toggle Hitboxes
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236G
Essence of Dragon Drop
236G / 236L+M |
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236L/M
Acrobatic Assault
236L/M/H |
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22G
Plug-In Type AsaCoco
22G / 22L+M |
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22L/M/H
Tail-Grab
22L/M/H |
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22S
Wide Coco
22S |
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j.S
Dragon Glide
j.S |
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Super Star Attack
Essence of True Form: Just Like a Dragon
236S |
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Colors
Amane Kanata (Hololive)
Akai Haato (Hololive)
Kazuma Kiryu (Yakuza)
Coco Kaine
Melody (VShojo)
Potemkin (Guilty Gear)