Idol Showdown/Coco Kiryu: Difference between revisions
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'''Coco''' is a hard-hitting yakuza dragon who demolishes her opponents with powerful command grabs. Once Coco manages to close the distance, she shows opponents what it truly means to be the Legendary Dragon of Hololive. | '''Coco''' is a hard-hitting yakuza dragon who demolishes her opponents with powerful command grabs. Once Coco manages to close the distance, she shows opponents what it truly means to be the Legendary Dragon of Hololive. | ||
|pros= *'''Essence of Grappler''' - Also known affectionately as the 'Coco Buster', {{input|236G}} has a swift 4f startup, does great damage, and gives her a hard knockdown. When she has 2 bars of meter, {{input|236S}} commands absolute respect from her opponent thanks to it's lack of superflash and ability to eat through attacks with it's super armor. | |pros= *'''Essence of Grappler''' - Also known affectionately as the 'Coco Buster', {{input|236G}} has a swift 4f startup, does great damage, and gives her a hard knockdown. When she has 2 bars of meter, {{input|236S}} commands absolute respect from her opponent thanks to it's lack of superflash and ability to eat through attacks with it's super armor. | ||
*''' | *'''Spitting Fire''' - Coco builds up temporary burn damage on the opponent, and can easily loop {{input|214L}} in combos to stack up a ton of it, allowing her to obliterate an opponent's life by cashing it all out with a single {{input|236G}}. | ||
*'''Threatening Mixups''' - {{input|5L}}, {{input|2L}} and {{input|5M}} all give you terrifying tick throws into either a frametrap, or a delayed {{input|236G}}. After securing a hard knockdown, she also has enough time to go for a high-low mixup on the opponent's wakeup with her {{input|j.S}}. | *'''Threatening Mixups''' - {{input|5L}}, {{input|2L}} and {{input|5M}} all give you terrifying tick throws into either a frametrap, or a delayed {{input|236G}}. After securing a hard knockdown, she also has enough time to go for a high-low mixup on the opponent's wakeup with her {{input|j.S}}. | ||
*'''Deadly Anti-Airs''' - {{input|2H}}, {{input|3H}} and {{input|2S}} are all very effective at snatching the opponent out of the air while evading jump-in attempts, often leading to explosive damage if she has Superchats for {{input|22L}} {{input|22M}} loops. | *'''Deadly Anti-Airs''' - {{input|2H}}, {{input|3H}} and {{input|2S}} are all very effective at snatching the opponent out of the air while evading jump-in attempts, often leading to explosive damage if she has Superchats for {{input|22L}} {{input|22M}} loops. |
Revision as of 10:53, 4 October 2023
4th Chairman of the Kiryu Clan - Dragon-Style Grappling
Introduction
Coco is a hard-hitting yakuza dragon who demolishes her opponents with powerful command grabs. Once Coco manages to close the distance, she shows opponents what it truly means to be the Legendary Dragon of hololive.
Unique Passive: Coco can use her fire attacks to build up burn damage, which is converted into true damage when she lands her "Dragon Drop" command grab.
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Please note that this page is full of memes. Don't protest, this is what Kaichou herself would have wanted.
Burn Effect
Burn is potential true damage that will be applied on a successful Essence of Dragon Drop, 236G. Coco applies a burn on 5L, j.5M, 214L, 214M, and 214H. Burn can be stacked. It lasts for 3 seconds then begins to heal at 60 per second.
Recommended Collabs
- Amelia - Amelia's 214S ground pound grants Coco amazing damage during her combos, and allows her to convert off of more moves than she normally would be able to. Her timeslow also not only cripples the opponent but allows Coco to perform 22L/22M loops without spending any SC, potentially leading to massive damage on hit.
- Kiara - So about those zoners... Kiara's reflector can help a lot with fighting them. Take it and don't look back. Her 214S can also help fix Coco's lacking combo game.
- Kanata - Kanata's 214S grab can be converted into a combo from almost anywhere, and a side switching grab makes Soran Bushi pull the opponent towards Coco instead of pushing them away.
- Roboco - Roboco's 214S beam can help you get in, as it destroys other projectiles and goes full screen. Just be sure to capitalize on the opportunity it gives you. Her missiles can potentially enable extended j.S mixups as well.
- Mio - An alternative to Amelia. Her 214S punch can be used for combos, but the debuffs, while strong, aren't too recommended. Save your meter for those juicy, succulent cancels.
Moves
Standing Normals
5L
5L
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5M
5M
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5H
5H
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Crouching Normals
2L
2L
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2M
2M
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2H
2H
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3H
3H
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Jumping Normals
j.L
j.L
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j.M
j.M
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j.H
j.H
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j.2H
j.2H
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Throw
Throw
Throw
G / L+M |
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Overhead
Overhead
Overhead
M+H |
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Special Attacks
214L/M/H
Verbal Roasting
214L/M/H |
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214G
Sh*tpost Review
214G |
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236G
Essence of Dragon Drop
236G / 236L+M |
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236L/M
Acrobatic Assault
236L/M/H |
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22G
Plug-In Type AsaCoco
22G / 22L+M |
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22L/M/H
Tail-Grab
22L/M/H |
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22S
Wide Coco
22S |
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j.S
Dragon Glide
j.S |
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Super Star Attack
Essence of True Form: Just Like a Dragon
236S |
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Colors
Amane Kanata (Hololive)
Akai Haato (Hololive)
Kazuma Kiryu (Yakuza)
Coco Kaine
Melody (VShojo)
Potemkin (Guilty Gear)