Pokemon: Close Combat/Great Tusk: Difference between revisions
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*'''Pachyderm Pokes:''' 5A, 4A and jA dominate the screenspace with great hitboxes. | *'''Pachyderm Pokes:''' 5A, 4A and jA dominate the screenspace with great hitboxes. | ||
*'''Sturdy Spinner:''' Great Tusk has one of the highest health values in the entire game, in addition to a very high guard health, allowing him to shrug off tons of damage. | |||
*'''Mammoth Mixups:''' Great Tusk has high/low, left/right, and throw mixups that are all incredibly rewarding. | *'''Mammoth Mixups:''' Great Tusk has high/low, left/right, and throw mixups that are all incredibly rewarding. | ||
*'''Devastating Damage:''' Great Tusk's optimal combos can turn the tide of battle very quickly, deleting your opponent's health bar in a couple touches. | *'''Devastating Damage:''' Great Tusk's optimal combos can turn the tide of battle very quickly, deleting your opponent's health bar in a couple touches. |
Revision as of 12:51, 1 November 2023
Archetypes: | Superheavy; Mixup |
Health: | 31 |
Guard Health: | 14 |
Walk Speed: | 1.5/-1.5 (Rolling: 5.7/-5.7) |
Prejump Frames: | 11f |
Fastest Attack: | 6B (9f), Throw (8f) |
Introduction
Keep rollin', rollin', rollin', rollin'
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Pick if you like | Avoid if you dislike |
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Normals
5A
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Toggle Hitboxes Toggle Hitboxes
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4A
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Toggle Hitboxes Toggle Hitboxes
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6A
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Toggle Hitboxes Toggle Hitboxes
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2A
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Toggle Hitboxes Toggle Hitboxes
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3A
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Toggle Hitboxes Toggle Hitboxes
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j5A
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Toggle Hitboxes Toggle Hitboxes
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j2A
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5A while rolling
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Toggle Hitboxes Toggle Hitboxes
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Change direction while rolling
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Toggle Hitboxes Toggle Hitboxes
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Specials
Whirling Fortress get off me get off me
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Toggle Hitboxes Toggle Hitboxes
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Heavy Slam
B while Rolling |
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Toggle Hitboxes Toggle Hitboxes
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Stampede
6B |
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Toggle Hitboxes Toggle Hitboxes
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Quaking Stomp
2B |
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Toggle Hitboxes Toggle Hitboxes
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Quaking Stomp (Mid Charge)
2B |
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Toggle Hitboxes Toggle Hitboxes
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Quaking Stomp (Full Charge)
2B |
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Toggle Hitboxes Toggle Hitboxes
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Crashing Footfalls
j.B |
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Toggle Hitboxes Toggle Hitboxes
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Crashing Footfalls (Ground)
j.B |
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Toggle Hitboxes Toggle Hitboxes
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EX Moves
Don Drift
6B while Rolling |
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Super
Headlong Rush
426B |
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Toggle Hitboxes Toggle Hitboxes
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Throws
Forward Throw
6C |
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Proto Boost (Forward)
B while performing a forward throw |
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Back Throw
4C |
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Proto Boost (Back)
B while performing a back throw |
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Colors