Kamen Rider: Super Climax Heroes/Saga: Difference between revisions

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[[image:KRSCH_Saga_portrait.png|<center><font size="3"><b>Kamen Rider Saga</b></font></center>|frame|right]]
[[image:KRSCH_Saga_portrait.png|<center><font size="3"><b>Kamen Rider Saga</b></font></center>|frame|right]]
[[image:KRSCH_Saga_Support_Attack_Illustration.png|border|right|190px]]
[[image:KRSCH Saga Illustration.png|border|right|190px]]
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== Introduction ==
== Introduction ==
'''Kamen Rider Saga''' is the leader of Checkmate 4, a group of enforcers who punish Fangires that get too buddy-buddy with humans. You're on the list.
'''Kamen Rider Saga''' is the leader of the Checkmate Four, a group of enforcers who punish Fangires that get too buddy-buddy with humans. You're on the list.


Saga is without question one of the most fearsome characters in Super Climax Heroes, with terrifying space control tools that lead into some of the most devastating combos in the game. With the dominant j.H, a terrifying j.S, a whole slew of long-ranged normals and even a ranged unblockable hitgrab, Saga has the tools to keep his opponents at bay and keep them scared into submission. However, his tools are somewhat on the slow side to compensate for their range, meaning he can have a somewhat harder time on defence compared to some other characters, and his Striker, while powerful, is incredibly linear with a large blind spot, rendering its primary use in combos and not much else.
Saga is without question one of the most fearsome characters in Super Climax Heroes, with terrifying space control tools that lead into some of the most devastating combos in the game. With the dominant j.H, a terrifying j.S, a whole slew of long-ranged normals and even a ranged unblockable hitgrab, Saga has the tools to keep his opponents at bay and keep them scared into submission. However, his tools are somewhat on the slow side to compensate for their range, meaning he can have a somewhat harder time on defence compared to some other characters, and his Striker, while powerful, is incredibly linear with a large blind spot, rendering its primary use in combos and not much else.
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  |cons =
* '''Poor Defence:''' Saga has to do what all long-range monsters do - trade away range for speed. While some of his tools are fast enough to poke with reasonable consistency, his lack of fast close-range tools leaves his defence somewhat lacking.
* '''Poor Defence:''' Saga has to do what all long-range monsters do - trade away range for speed. While some of his tools are fast enough to poke with reasonable consistency, his lack of fast close-range tools leaves his defence somewhat lacking.
* '''Limited Striker:''' While the Sagarc can be used to extend Saga's combo pickups into devastating damage, the limited space it covers means that it sees decidedly less use in pressure and on defence.
* '''Limited Striker:''' While the Mother Sagarc can be used to extend Saga's combo pickups into devastating damage, the limited space it covers means that it sees decidedly less use in pressure and on defence.
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|name=Dash Action
|name=Dash Action
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|subtitle=Guard Dash
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  {{AttackData-KRSCH
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{{MoveData
{{MoveData
|image=KRSCH_Saga_Support_Attack.png
|image=KRSCH_Saga_Support_Attack_Illustration.png
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|image2=KRSCH_Saga_Support_Attack.png
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|name=Support Attack
|name=Support Attack
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  |description=
Saga summons his Sagarc directly above his head, causing it to fire a multi-hit laser beam at a downwards angle towards the opponent. Can be used to excellent effect in most combos, but the limited space it covers means using it in pressure requires specific spacing, and it's basically completely useless in close-range defensive situations.
Saga summons the Mother Sagarc directly above his head, causing it to fire a multi-hit laser beam at a downwards angle towards the opponent. Can be used to excellent effect in most combos, but the limited space it covers means using it in pressure requires specific spacing, and it's basically completely useless in close-range defensive situations.
  }}
  }}
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Revision as of 09:30, 1 December 2023

Kamen Rider Saga
KRSCH Saga Illustration.png

Introduction

Kamen Rider Saga is the leader of the Checkmate Four, a group of enforcers who punish Fangires that get too buddy-buddy with humans. You're on the list.

Saga is without question one of the most fearsome characters in Super Climax Heroes, with terrifying space control tools that lead into some of the most devastating combos in the game. With the dominant j.H, a terrifying j.S, a whole slew of long-ranged normals and even a ranged unblockable hitgrab, Saga has the tools to keep his opponents at bay and keep them scared into submission. However, his tools are somewhat on the slow side to compensate for their range, meaning he can have a somewhat harder time on defence compared to some other characters, and his Striker, while powerful, is incredibly linear with a large blind spot, rendering its primary use in combos and not much else.

Playstyle
KRSCH Saga icon.png Kamen Rider Saga locks opponents down with potent space control tools in order to set up ambiguous mixups and devastating combos.
Pros Cons
  • Dominating Space Control: His grounded whip normals have great range and are hugely rewarding on hit. Doubly so for j.H, which is bar none one of the best ranged pokes in the game.
  • Excellent Combos: Saga is able to turn most hits into powerful combos, especially with the help of his Striker to further extend damage.
  • Poor Defence: Saga has to do what all long-range monsters do - trade away range for speed. While some of his tools are fast enough to poke with reasonable consistency, his lack of fast close-range tools leaves his defence somewhat lacking.
  • Limited Striker: While the Mother Sagarc can be used to extend Saga's combo pickups into devastating damage, the limited space it covers means that it sees decidedly less use in pressure and on defence.

Normal Moves

5LLL
5LLL
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
5L - Y - - - - -
5LL - Y - - - - -
5LLL - Y - - - - -
5LHH
5LHH
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
5L - Y - - - - -
5LH - Y - - - - -

Can be followed up with an Air Combo, j.LHHS.

5LHH - Y - - - - -
4/6LLL
4/6LLL
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
4/6L - Y - - - - -
4/6LL - Y - - - - -
4/6LLL - Y - - - - -
4/6LHH
4/6LHHHH
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
4/6L - Y - - - - -
4/6LH - Y - - - - -
4/6LHH - Y - - - - -
4/6LHHH - Y - - - - -
4/6LHHHH - Y - - - - -
2/8LLL
2/8LLLL
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
2/8L - Y - - - - -
2/8LL - Y - - - - -
2/8LLL - Y - - - - -
2/8LLLL - Y - - - - -
2/8LHH
2/8LHH
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
2/8L - Y - - - - -
2/8LH - Y - - - - -
2/8LHH - Y - - - - -
5HH
5HH
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
5H - Y - - - - -
5HH - Y - - - - -
6HHH
6HHHH
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
6H - Y - - - - -
6HH - Y - - - - -
6HHH - Y - - - - -
2/8HH
5LLL
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
2/8H - Y - - - - -
2/8HH - Y - - - - -
jL
jL
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Y - - - - -

Saga stabs at a downward angle with the Jacorder. Active until landing.

jH
jH
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Y - - - - -

Saga pauses in mid-air, then quickly sends out the Jacorder Bute straight in front of him. Completely stalls his air momentum with no height restriction. Doing this low to the ground is one of the most potent space control tools in the game.

Throw
Throw
4H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Y - - - - -

Saga's throw.

Rider Art and Dash Action

Dash Action
Dash Action
Guard Dash
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- N/A - - - - -

Saga runs forward with a shield that guards against projectile attacks. This slowly depletes the Guard Gauge as it is used.

Rider Art
Rider Art
Super Jump
Super Jump
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- N/A - - - - -

Standard Super Jump type Rider Art. Costs .5 stocks of the Rider Gauge.

Style Action

By pressing Style Action, Saga can call his striker to launch an attack. This costs 2 stocks of the Rider Gauge, or 4 stocks when executed from hitstun.

Support Attack
KRSCH Saga Support Attack Illustration.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- N/A - - - - -

Saga summons the Mother Sagarc directly above his head, causing it to fire a multi-hit laser beam at a downwards angle towards the opponent. Can be used to excellent effect in most combos, but the limited space it covers means using it in pressure requires specific spacing, and it's basically completely useless in close-range defensive situations.

Combos

  • 6HH > RC > 5S > 2HH
Saga's bread and butter combo that you can build from and to most everything. Very easy to convert into from most other pokes that don't knock down, and even combos from j.H at closer ranges. Can extend into SA call from the third hit of 2HH.
  • DS > 2HH > SA > DS/[j.S]x2
Basic pickup from DS that also showcases SA extensions. Use DS when midscreen, [j.S]x2 when close to the corner.

Navigation

General
FAQ
Controls
HUD
Strategy
System
Links
Showa
Kamen Rider
Rider 1
Rider 2
Kamen Rider V3
V3
Kamen Rider Amazon
Amazon
Kamen Rider BLACK (RX)
BLACK
BLACK RX
Shadow Moon
Heisei Phase 1
Kamen Rider Kuuga
Kuuga
Kamen Rider Agito
Agito
G3-X
Gills
Kamen Rider Ryuki
Ryuki
Knight
Scissors
Zolda
Raia
Gai
Ouja
Verde
Tiger
Imperer
Odin
Femme
Ryuga
Kamen Rider 555
Faiz
Kaixa
Delta
Kamen Rider Blade
Blade
Garren
Chalice
Leangle
Kamen Rider Hibiki
Hibiki
Ibuki
Zanki
Todoroki
Kamen Rider Kabuto
Kabuto
Gatack
TheBee
Drake
Sasword
KickHopper
PunchHopper
Dark Kabuto
Kamen Rider Den-O
Den-O
Zeronos
Nega Den-O
New Den-O
Kamen Rider Kiva
Kiva
Ixa
Saga
Kamen Rider Decade
Decade
Diend
Heisei Phase 2
Kamen Rider W
W
Accel
Skull
Eternal
Kamen Rider OOO
OOO
Birth
Kamen Rider Fourze
Fourze
Meteor
Kamen Rider Wizard
Wizard