Pokemon: Close Combat/Great Tusk: Difference between revisions
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(Updated for patch 7a) |
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| '''Walk Speed:''' || 1.5/-1.5 (Rolling: 5.7/-5.7) | | '''Walk Speed:''' || 1.5/-1.5 (Rolling: 5.7/-5.7) | ||
|- | |- | ||
| '''Prejump Frames:''' || | | '''Prejump Frames:''' || 9f | ||
|- | |- | ||
| '''Fastest Attack:''' || 6B (9f), Throw (8f) | | '''Fastest Attack:''' || 6B (9f), Throw (8f) | ||
Line 58: | Line 58: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 13 | ||
|active = 3 | |active = 3 | ||
|recovery = 19 | |recovery = 19 | ||
Line 92: | Line 92: | ||
<!------------> | <!------------> | ||
|startup = 12 | |startup = 12 | ||
|active = | |active = 5 | ||
|recovery = | |recovery = 24 | ||
|advantage = -6 [-4] | |advantage = -6 [-4] | ||
|description= Great Tusk swings his trunk upwards. | |description= Great Tusk swings his trunk upwards. | ||
Line 206: | Line 206: | ||
|subtitle = | |subtitle = | ||
|damage = 3 | |damage = 3 | ||
|grddamage = | |grddamage = 1 | ||
|guard = High | |guard = High | ||
|cancel = | |cancel = | ||
Line 277: | Line 277: | ||
*High risk, high reward launcher. | *High risk, high reward launcher. | ||
*Causes Great Tusk to rapidly accelerate in the direction he's facing during roll. | *Causes Great Tusk to rapidly accelerate in the direction he's facing during roll. | ||
*Causes a 1-damage stalactite to fall on the opponent if Great Tusk collides with a wall | |||
}} | }} | ||
}} | }} | ||
Line 299: | Line 300: | ||
|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 34 | ||
|active = | |active = 10 | ||
|recovery = | |recovery = 18 | ||
|advantage = + | |advantage = +14 [+0] | ||
|description= Dust sprays violently outwards when Great Tusk makes a sharp turn. | |description= Dust sprays violently outwards when Great Tusk makes a sharp turn. | ||
* | * | ||
Line 323: | Line 324: | ||
|subtitle = | |subtitle = | ||
|damage = 3 | |damage = 3 | ||
|grddamage = | |grddamage = 4 | ||
|guard = Mid | |guard = Mid | ||
|cancel = | |cancel = | ||
Line 332: | Line 333: | ||
|startup = 24 | |startup = 24 | ||
|active = 30 | |active = 30 | ||
|recovery = | |recovery = 34 | ||
|advantage = +39 [-29] | |advantage = +39 [-29] | ||
|description= Great Tusk spins on the spot. | |description= Great Tusk spins on the spot. | ||
Line 429: | Line 430: | ||
|description= Great Tusk charges up an earth-quaking stomp. This attack can be charged to multiple levels based on how long you hold 2. | |description= Great Tusk charges up an earth-quaking stomp. This attack can be charged to multiple levels based on how long you hold 2. | ||
*An enemy hit by this attack with be knocked towards Great Tusk. | *An enemy hit by this attack with be knocked towards Great Tusk. | ||
*Great Tusk is invulnerable during the startup of the stomp as well as during the active frames. | |||
*Has armor against standard projectiles while charging starting frame 8 | |||
*Getting hit by a projectile will instantly increase 2B's charge to the next level. | |||
}} | }} | ||
}} | }} | ||
Line 610: | Line 614: | ||
|cost = 3 | |cost = 3 | ||
<!------------> | <!------------> | ||
|startup = 91 [- | |startup = 91 [-74 Super Freeze], 26 | ||
|active = 27 | |active = 27, 15 | ||
|recovery = 34 | |recovery = 34 | ||
|advantage = +52 [-24] | |advantage = +52 [-24] | ||
Line 687: | Line 691: | ||
|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 9 | ||
|guard = Unblockable | |guard = Unblockable | ||
|cancel = | |cancel = |
Revision as of 18:36, 1 December 2023
Archetypes: | Superheavy; Mixup |
Health: | 31 |
Guard Health: | 15 |
Walk Speed: | 1.5/-1.5 (Rolling: 5.7/-5.7) |
Prejump Frames: | 9f |
Fastest Attack: | 6B (9f), Throw (8f) |
Introduction
Keep rollin', rollin', rollin', rollin'
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Pick if you like | Avoid if you dislike |
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Normals
5A
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Toggle Hitboxes Toggle Hitboxes
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4A
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Toggle Hitboxes Toggle Hitboxes
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6A
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Toggle Hitboxes Toggle Hitboxes
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2A
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Toggle Hitboxes Toggle Hitboxes
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3A
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Toggle Hitboxes Toggle Hitboxes
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j5A
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Toggle Hitboxes Toggle Hitboxes
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j2A
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5A while rolling
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Toggle Hitboxes Toggle Hitboxes
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Change direction while rolling
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Toggle Hitboxes Toggle Hitboxes
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Specials
Whirling Fortress get off me get off me
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Toggle Hitboxes Toggle Hitboxes
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Heavy Slam
B while Rolling |
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Toggle Hitboxes Toggle Hitboxes
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Stampede
6B |
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Toggle Hitboxes Toggle Hitboxes
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Quaking Stomp
2B |
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Toggle Hitboxes Toggle Hitboxes
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Quaking Stomp (Mid Charge)
2B |
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Toggle Hitboxes Toggle Hitboxes
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Quaking Stomp (Full Charge)
2B |
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Toggle Hitboxes Toggle Hitboxes
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Crashing Footfalls
j.B |
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Toggle Hitboxes Toggle Hitboxes
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Crashing Footfalls (Ground)
j.B |
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Toggle Hitboxes Toggle Hitboxes
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EX Moves
Don Drift
6B while Rolling |
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Super
Headlong Rush
426B |
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Toggle Hitboxes Toggle Hitboxes
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Throws
Forward Throw
6C |
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Proto Boost (Forward)
B while performing a forward throw |
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Back Throw
4C |
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Proto Boost (Back)
B while performing a back throw |
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Colors