Pokemon: Close Combat/Great Tusk: Difference between revisions
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(Updated for patch 7a) |
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|advantage = +50 [-13] | |advantage = +50 [-13] | ||
|description= Great Tusk charges up an earth-quaking stomp. This attack can be charged to multiple levels based on how long you hold 2. | |description= Great Tusk charges up an earth-quaking stomp. This attack can be charged to multiple levels based on how long you hold 2. | ||
*An enemy hit by this attack | *An enemy hit by this attack will be knocked towards Great Tusk. | ||
*Great Tusk is invulnerable during the startup of the stomp as well as during the active frames. | *Great Tusk is invulnerable during the startup of the stomp as well as during the active frames. | ||
*Has armor against standard projectiles while charging starting frame 8 | *Has armor against standard projectiles while charging starting frame 8 |
Revision as of 18:37, 1 December 2023
Archetypes: | Superheavy; Mixup |
Health: | 31 |
Guard Health: | 15 |
Walk Speed: | 1.5/-1.5 (Rolling: 5.7/-5.7) |
Prejump Frames: | 9f |
Fastest Attack: | 6B (9f), Throw (8f) |
Introduction
Keep rollin', rollin', rollin', rollin'
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Pick if you like | Avoid if you dislike |
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Normals
5A
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Toggle Hitboxes Toggle Hitboxes
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4A
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Toggle Hitboxes Toggle Hitboxes
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6A
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Toggle Hitboxes Toggle Hitboxes
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2A
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Toggle Hitboxes Toggle Hitboxes
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3A
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Toggle Hitboxes Toggle Hitboxes
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j5A
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Toggle Hitboxes Toggle Hitboxes
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j2A
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5A while rolling
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Toggle Hitboxes Toggle Hitboxes
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Change direction while rolling
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Toggle Hitboxes Toggle Hitboxes
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Specials
Whirling Fortress get off me get off me
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Toggle Hitboxes Toggle Hitboxes
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Heavy Slam
B while Rolling |
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Toggle Hitboxes Toggle Hitboxes
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Stampede
6B |
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Toggle Hitboxes Toggle Hitboxes
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Quaking Stomp
2B |
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Toggle Hitboxes Toggle Hitboxes
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Quaking Stomp (Mid Charge)
2B |
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Toggle Hitboxes Toggle Hitboxes
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Quaking Stomp (Full Charge)
2B |
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Toggle Hitboxes Toggle Hitboxes
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Crashing Footfalls
j.B |
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Toggle Hitboxes Toggle Hitboxes
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Crashing Footfalls (Ground)
j.B |
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Toggle Hitboxes Toggle Hitboxes
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EX Moves
Don Drift
6B while Rolling |
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Super
Headlong Rush
426B |
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Toggle Hitboxes Toggle Hitboxes
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Throws
Forward Throw
6C |
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Proto Boost (Forward)
B while performing a forward throw |
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Back Throw
4C |
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Proto Boost (Back)
B while performing a back throw |
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Colors