Pokemon: Close Combat/Great Tusk: Difference between revisions
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Line 397: | Line 397: | ||
|recovery = 34 | |recovery = 34 | ||
|advantage = +39 [-29] | |advantage = +39 [-29] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 24 | |||
|active = 30 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 34 | |||
|specialRecovery = | |||
}} | |||
|description= Great Tusk spins on the spot. | |description= Great Tusk spins on the spot. | ||
*Most reliable meterless reversal in his kit, blowing up frametraps and untrue meaties. | *Most reliable meterless reversal in his kit, blowing up frametraps and untrue meaties. | ||
Line 428: | Line 436: | ||
|recovery = 18 | |recovery = 18 | ||
|advantage = +91 [-10] | |advantage = +91 [-10] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 23 | |||
|active = 10 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 18 | |||
|specialRecovery = | |||
}} | |||
|description= Great Tusk uses the momentum from its roll to slam down on the opponent. | |description= Great Tusk uses the momentum from its roll to slam down on the opponent. | ||
}} | }} | ||
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|recovery = 28 | |recovery = 28 | ||
|advantage = +50 [-13] | |advantage = +50 [-13] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 21 | |||
|active = 10 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 28 | |||
|specialRecovery = | |||
}} | |||
|description= Great Tusk charges up an earth-quaking stomp. This attack can be charged to multiple levels based on how long you hold 2. | |description= Great Tusk charges up an earth-quaking stomp. This attack can be charged to multiple levels based on how long you hold 2. | ||
*An enemy hit by this attack will be knocked towards Great Tusk. | *An enemy hit by this attack will be knocked towards Great Tusk. | ||
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|recovery = 28 | |recovery = 28 | ||
|advantage = +81 [-6] | |advantage = +81 [-6] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 39 | |||
|active = 10 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 28 | |||
|specialRecovery = | |||
}} | |||
|description= | |description= | ||
*An enemy hit by this attack will be knocked towards Great Tusk. | *An enemy hit by this attack will be knocked towards Great Tusk. | ||
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|recovery = 19 | |recovery = 19 | ||
|advantage = +90 [+10]/ | |advantage = +90 [+10]/ | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 65 | |||
|active = 10 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 19 | |||
|specialRecovery = | |||
}} | |||
|description= | |description= | ||
*An enemy hit by this attack will be knocked towards Great Tusk. | *An enemy hit by this attack will be knocked towards Great Tusk. | ||
Line 583: | Line 623: | ||
|recovery = 34 | |recovery = 34 | ||
|advantage = +53 [-1] | |advantage = +53 [-1] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 32 | |||
|active = 20 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 34 | |||
|specialRecovery = | |||
}} | |||
|description= Great Tusk delivers a mid-air stomp to the opponent's dome. | |description= Great Tusk delivers a mid-air stomp to the opponent's dome. | ||
*This variation of the attack will be used when Great Tusk is high up in the air. | *This variation of the attack will be used when Great Tusk is high up in the air. | ||
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|recovery = 34 | |recovery = 34 | ||
|advantage = +70 [-24] | |advantage = +70 [-24] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |||
|startup = 5 | |||
|active = 15 | |||
|inactive2 = | |||
|active3 = | |||
|recovery = 34 | |||
|specialRecovery = | |||
}} | |||
|description= Great Tusk stomps the ground, causing a quake around them. | |description= Great Tusk stomps the ground, causing a quake around them. | ||
*This variation of the attack will be used when Great Tusk is about to hit the ground. | *This variation of the attack will be used when Great Tusk is about to hit the ground. |
Revision as of 00:24, 2 December 2023
Archetypes: | Superheavy; Mixup |
Health: | 31 |
Guard Health: | 15 |
Walk Speed: | 1.5/-1.5 (Rolling: 5.7/-5.7) |
Prejump Frames: | 9f |
Fastest Attack: | 6B (9f), Throw (8f) |
Introduction
Great Tusk is an explosive, big body mix-up character with some of the highest damage on the roster. By taking advantage of its rolling stance change, Great Tusk can hurtle across the screen and threaten a unique variety of offensive options. Its combos are devastating, deleting the opponent's health bar with the help of its three-hit 6B. If you're looking to hit hard and look cool doing it, Great Tusk is a great choice.
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Normals
5A
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4A
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6A
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2A
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3A
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j5A
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j2A
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5A while rolling
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Change direction while rolling
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Specials
Whirling Fortress get off me get off me
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Heavy Slam
B while Rolling |
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Stampede
6B |
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Quaking Stomp
2B |
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Quaking Stomp (Mid Charge)
2B |
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Quaking Stomp (Full Charge)
2B |
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Crashing Footfalls
j.B |
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Crashing Footfalls (Ground)
j.B |
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EX Moves
Don Drift
6B while Rolling |
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Super
Headlong Rush
426B |
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Throws
Forward Throw
6C |
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Proto Boost (Forward)
B while performing a forward throw |
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Back Throw
4C |
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Proto Boost (Back)
B while performing a back throw |
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Colors