Pokemon: Close Combat/Great Tusk: Difference between revisions
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Keep rollin', rollin' rollin'. | |||
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| align="center" colspan="2" |[[File:PKMNCC Great Tusk Portrait.png|center|frameless|500px]] | | align="center" colspan="2" |[[File:PKMNCC Great Tusk Portrait.png|center|frameless|500px]] |
Revision as of 04:24, 8 December 2023
Keep rollin', rollin' rollin'.
Archetypes: | Superheavy; Mixup |
Health: | 33 |
Guard Health: | 15 |
Walk Speed: | 1.5/-1.5 (Rolling: 5.7/-5.7) |
Prejump Frames: | 9f |
Fastest Attack: | 6B (9f), Throw (8f) |
Introduction
Embrace your protohistoric power with Great Tusk! Tusk is an explosive, big body mix-up character with some of the highest damage on the roster. It may look slow at first, but once it gets up to speed, it's capable of hitting hitting your opponent from all sides, leaving them with no room to breath. By taking advantage of its roll stance change, Great Tusk can hurtle across the screen and threaten a unique variety of offensive options. Utilize stomps, earthquakes, rolls, and of course your gigantic tusks to catch your opponent unprepared. Its combos are devastating, deleting the opponent's health bar with the help of its three-hit 6B. If you're looking to hit hard and look cool doing it, Great Tusk is a great choice.
Great Tusk is a beefy tank who can change stances on a whim to dash in and overwhelm the opposition. |
Pick if you like | Avoid if you dislike |
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Normals
5A
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4A
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6A
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2A
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3A
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j5A
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j2A
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5A while rolling
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Change direction while rolling
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Specials
Whirling Fortress
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Heavy Slam
B while Rolling |
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Stampede
6B |
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Quaking Stomp
2B |
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Quaking Stomp (Mid Charge)
2B |
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Quaking Stomp (Full Charge)
2B |
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Crashing Footfalls
j.B |
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Crashing Footfalls (Ground)
j.B |
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EX Moves
Don Drift
6B while Rolling |
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Super
Headlong Rush
426B |
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Toggle Hitboxes Toggle Hitboxes
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Throws
Forward Throw
6C |
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Proto Boost (Forward)
B while performing a forward throw |
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Back Throw
4C |
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Proto Boost (Back)
B while performing a back throw |
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Colors