Pokemon: Close Combat/Primeape: Difference between revisions
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|startup = 8, 11 | |startup = 8, 11 | ||
|active = 5, 6 | |active = 5, 6 | ||
|recovery = | |recovery = 17 | ||
|advantage = | |advantage = 7 [+2] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 8 | |startup = 8 | ||
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|inactive2 = 11 | |inactive2 = 11 | ||
|active3 = 6 | |active3 = 6 | ||
|recovery = | |recovery = 17 | ||
}} | }} | ||
|description= Primeape punches horizontally twice. | |description= Primeape punches horizontally twice. | ||
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|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 16 | ||
|active = 19 | |active = 19 | ||
|recovery = | |recovery = 15 | ||
|advantage = + | |advantage = +3 [-9] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 16 | ||
|active = 19 | |active = 19 | ||
|recovery = 15 | |||
|recovery = | |||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
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|version = | |version = | ||
|subtitle = | |subtitle = | ||
|damage = | |damage = 1 | ||
|grddamage = 1 | |grddamage = 1 | ||
|guard = Low | |guard = Low | ||
|cancel = | |cancel = 28B | ||
|invul = | |invul = | ||
|property = Knockdown | |property = Knockdown | ||
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|startup = 10 | |startup = 10 | ||
|active = 10 | |active = 10 | ||
|recovery = | |recovery = 38 | ||
|advantage = + | |advantage = +40 [-30] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 10 | |startup = 10 | ||
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|cost = | |cost = | ||
<!------------> | <!------------> | ||
|startup = | |startup = 12, 5 | ||
|active = 5, | |active = 5, 10 | ||
|recovery = | |recovery = 24 | ||
|advantage = + | |advantage = +3 [-2] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = | |startup = 12 | ||
|active = 5 | |active = 5 | ||
|inactive2 = 5 | |inactive2 = 5 | ||
|active3 = | |active3 = 10 | ||
|recovery = | |recovery = 24 | ||
}} | }} | ||
|description= Primeape swings their arms while running forward. | |description= Primeape swings their arms while running forward. | ||
*Scales off Primeape's current health, adding more hits the lower his vitality. | *Scales off Primeape's current health, adding more hits the lower his vitality. | ||
*Combos into normals on counterhit, leading to explosive damage if catching the opponent mid-strike. | *Combos into normals on counterhit, leading to explosive damage if catching the opponent mid-strike. | ||
}} | }} | ||
}} | }} | ||
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|startup = 10 | |startup = 10 | ||
|active = 20 | |active = 20 | ||
|recovery = 11 | |recovery = 11 | ||
|specialRecovery = | |specialRecovery = | ||
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|startup = 27 | |startup = 27 | ||
|active = ∞ | |active = ∞ | ||
|recovery = | |recovery = 26 | ||
|advantage = 28 [n/a] | |advantage = 28 [n/a] | ||
|framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | |framedata={{#invoke:FrameChart-PKMNCC|drawFrameData | ||
|startup = 27 | |startup = 27 | ||
|active = - | |active = - | ||
|recovery = 26 | |||
|recovery = | |||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
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|startup = 24 | |startup = 24 | ||
|active = - | |active = - | ||
|recovery = 22 | |recovery = 22 | ||
|specialRecovery = | |specialRecovery = | ||
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|startup = 7 | |startup = 7 | ||
|active = 22 | |active = 22 | ||
|recovery = 11 | |recovery = 11 | ||
|specialRecovery = | |specialRecovery = |
Revision as of 18:26, 9 December 2023
Archetype: | Rushdown |
Health: | 28 |
Guard Health: | 10 |
Walk Speed: | 4.3/-3 |
Prejump Frames: | 6f |
Fastest Attack: | 5A (6f) |
Apes together strong.
Introduction
Primeape is known for his go-bananas hyper-aggressive rushdown game. Ape has one of the fastest buttons in the game in 5A, alongside consistent damage routes thanks to his great specials like Ape Rush and Fierce Upper. He has crazy pressure on block and a great comeback mechanic in Ape Rush. The result? A fast rushdown with the most explosive damage in the game.
Getting in to the opponent's zone is the key for Ape. He struggles against larger hitboxes and projectiles, although this can be mitigated with good play and an unhealthy amount of parries. Ape is also extremely fragile, and can't last very long in disadvantage state.
Primeape is a great pick for beginners and more experienced players alike; his explosive and expressive game brings delight to almost everyone--and defeat to the rest!
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Normals
5A
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Toggle Hitboxes Toggle Hitboxes
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5AA
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4A
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6A
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Toggle Hitboxes Toggle Hitboxes
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2A
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Toggle Hitboxes Toggle Hitboxes
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3A
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Toggle Hitboxes Toggle Hitboxes
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j5A
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Toggle Hitboxes Toggle Hitboxes
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j8A
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Toggle Hitboxes Toggle Hitboxes
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Specials
Ape Rush
5B |
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Fierce Upper 6B The Griddy. The Griddy.
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Toggle Hitboxes Toggle Hitboxes
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Beat 'Em Up 2B Jumpscare. Jumpscare.
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Toggle Hitboxes Toggle Hitboxes
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Skull Pound
jB |
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Toggle Hitboxes Toggle Hitboxes
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EX Moves
Savage Upper 623B EX Griddy. EX Griddy.
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Toggle Hitboxes Toggle Hitboxes
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Furious Stomp
28B |
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Super
Rampage
624B |
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Toggle Hitboxes Toggle Hitboxes
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Throws
Forward Throw
6C |
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Back Throw
4C |
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Colors