Hinokakera Chaotic Eclipse/Kasumi Seiga Freslight: Difference between revisions
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = Low | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = Low | ||
| description = Sweep move. Knock downs opponent on hit. | | description = Sweep move. Knock downs opponent on hit. | ||
}} | }} | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = High | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = High | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = High | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = A jumping axe kick. Low crushes. Despite appearances, it doesn't hit high, but does considerable guard damage against crouch blocking enemies. | | description = A jumping axe kick. Low crushes. Despite appearances, it doesn't hit high, but does considerable guard damage against crouch blocking enemies. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = Low | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = Low | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = Dashing crouch normal. Knock downs opponent on hit. | | description = Dashing crouch normal. Knock downs opponent on hit. | ||
}} | |||
}} | |||
==Throws== | |||
=====<span class="invisible-header">6C</span>===== | |||
{{MoveData | |||
|name= Tsukikaze | |||
|input= 6C | |||
|image= Hikake_Kasumi_Ground_Throw.png | |||
|image2= Hikake_Kasumi_6C.png | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = Throw | |||
| advHit = | |||
| advBlock = | |||
| description = Kasumi's second ground throw. Kasumi can cancel into it from any of her normals, and is guaranteed a combo from 5B/5C > 6C. | |||
}} | |||
}} | |||
=====<span class="invisible-header">4C</span>===== | |||
{{MoveData | |||
|name= Hien | |||
|input= 4C | |||
|image= Hikake_Kasumi_Ground_Throw.png | |||
|image2= Hikake_Kasumi_4C_1.png | |||
|caption2= First hit | |||
|image3= Hikake_Kasumi_4C_2.png | |||
|caption3= Second hit | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = Throw | |||
| advHit = | |||
| advBlock = | |||
| description = Ground throw. Hits twice and crosses up if successful. Cannot be comboed into, unlike 6C. | |||
}} | |||
}} | |||
=====<span class="invisible-header">j.4C</span>===== | |||
{{MoveData | |||
|name= Rakujitsu | |||
|input= j.4C | |||
|image= Hikake_Kasumi_Air_Throw.png | |||
|image2= Hikake_Kasumi_j4C.png | |||
|data= | |||
{{AttackData-Hikake | |||
| damage = | |||
| guard = unblockable | |||
| advHit = | |||
| advBlock = | |||
| description = Air throw. Kasumi grabs the opponent and uses a hammer blow to knock them down. | |||
}} | }} | ||
}} | }} | ||
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| version = A | | version = A | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| version = B | | version = B | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| version = C (EX) | | version = C (EX) | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = | | description = covers ~2/5 of the maximum distance between characters. If the opponent is closer than this, Kasumi will still dash the same distance, going through the opponent. | ||
}} | }} | ||
{{AttackData-Hikake | {{AttackData-Hikake | ||
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| version = C | | version = C | ||
| damage = | | damage = | ||
| guard = | | guard = High | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = Kasumi does a | | description = Kasumi does a dive to land on the ground. | ||
}} | }} | ||
{{AttackData-Hikake | {{AttackData-Hikake | ||
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| version = B | | version = B | ||
| damage = | | damage = | ||
| guard = | | guard = High | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| version = C | | version = C | ||
| damage = | | damage = | ||
| guard = | | guard = High | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = High | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| version = uncharged | | version = uncharged | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| version = charged | | version = charged | ||
| damage = | | damage = | ||
| guard = | | guard = High | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
Line 525: | Line 527: | ||
{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = High | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
Line 540: | Line 542: | ||
{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = Low | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
Line 555: | Line 557: | ||
{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = High | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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| version = uncharged | | version = uncharged | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
Line 579: | Line 581: | ||
| version = charged | | version = charged | ||
| damage = | | damage = | ||
| guard = | | guard = High | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = High | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
Line 627: | Line 629: | ||
{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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|name= Hoshi Agito (EX) | |name= Hoshi Agito (EX) | ||
|input= 236B>6C>6C>'''66C''' | |input= 236B>6C>6C>'''66C''' | ||
|image= Hikake_Kasumi_623X.png | |||
|data= | |data= | ||
{{AttackData-Hikake | {{AttackData-Hikake | ||
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| version = uncharged | | version = uncharged | ||
| damage = | | damage = | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = | | damage = | ||
| guard = | | guard = High | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
Line 746: | Line 749: | ||
{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = 2670 (scaled) | | damage = 2670 (scaled) | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
Line 762: | Line 765: | ||
{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = 1296 (scaled) | | damage = 1296 (scaled) | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = | ||
| description = EX extension to 236214C. Kasumi dashes past the opponent with a teleport to do extra damage. | | description = EX extension to 236214C. Kasumi dashes past the opponent with a teleport to do extra damage. | ||
}} | }} | ||
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{{AttackData-Hikake | {{AttackData-Hikake | ||
| damage = 6000 (unscaled) | | damage = 6000 (unscaled) | ||
| guard = | | guard = Mid | ||
| advHit = | | advHit = | ||
| advBlock = | | advBlock = |
Revision as of 11:35, 12 December 2023
An aggressive infighter with rekka-based mixups, fast buttons, and great mobility in close quarters, whether using Assault or Technical.
Normal Moves
Standing Normals
5A
5A
|
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5B
5B
|
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5C
5C
|
---|
Crouching Normals
2A
2A
|
---|
2A
2B
|
---|
2C
2C
|
---|
Air Normals
j.A
j.A
|
---|
j.B
j.B
|
---|
j.C
j.C
|
---|
Command Normals
6B
Fugaku
6B |
---|
4B
Entsui
4B |
---|
Dashing Normals
66A
66A
Technical only |
---|
66B
66B
Technical only |
---|
66C
66C
|
---|
Dashing Crouching Normals
662A
662A
Technical only |
---|
662B
662B
Technical only |
---|
662C
662C
Technical only |
---|
Throws
6C
Tsukikaze
6C |
---|
4C
Hien
4C |
---|
j.4C
Rakujitsu
j.4C |
---|
Special Moves
All EX moves cost 25 Power to use, even ones that are EX only. If you use an EX move that has multiple versions of itself without the required meter, you will do the B version of that move instead.
623X
Hoshi Agito
623X |
---|
214X
Fubuki
214X |
---|
j.214X
Nokoriyuki
j.214X |
---|
236A
Ouka
236A |
---|
236C/[C]
Homuraboe
236C/[C] |
---|
Rekka
Kudaki Kaze is Kasumi's rekka move, having several follow-ups.
.-->6A--.-->6B | \ | }--> 4C | / 236B--+-->6B--| | '-->6C/[C] | | ,-->4B '-->6C--{ `->6C-->66C
236B
Kudaki Kaze
236B |
---|
236B>6A
Ouka
236B>6A |
---|
236B>6B/236B>6A>6B
Minamogari
236B>6B/236B>6A>6B |
---|
236B>6A>4C/236B>6B>4C
Fubuki
236B>6A>4C/236B>6B>4C |
---|
236B>6B>6C/[C]
Homuraboe
236B>6B>6C/[C] |
---|
236B>6C
Kogarashi
236B>6C |
---|
236B>6C>4B
Entsui
236B>6C>4B |
---|
236B>6C>6C
Soukyuu
236B>6C>6C |
---|
236B>6C>6C>66C
Hoshi Agito (EX)
236B>6C>6C>66C |
---|
Assault/Technical Skill
All groove-specific moves cost 40 Break to use.
Assault 3D
Akemutsu
Assault Only 3D/[D] |
---|
Technical 3D
Kuremutsu
Technical Only 3D |
---|
Ex Only Moves
Cost 25 power to be used.
214236C
Azumaboe
214236C (EX) |
---|
22C
Shouyou
22C (EX) |
---|
Super Moves
All moves listed here, except for Rikudou no Moukin, cost 50 power. Rikudou no Moukin, being an EX extension, only costs 25.
236214C
Rikudou no Maihime
236214C |
---|
41236C
Rikudou no Moukin
During the last hit of 236214C, 41236C |
---|
632146C
Chizakura Ugachi
632146C |
---|
OverDrive Force
Daten no Tsubasa
During OverDrive, 236236C |
---|
General Strategy
Overview
Kasumi excels at close range aggression, mixup, and pressure. This is largely due to how flexible her special and EX moves are, particularly Kudaki Kaze (236B) and its followups. With the right hit, she can set up sideswitches, confirm into damaging combos, go for resets, and more. Your primary goal as a Kasumi player is to get in, stay on top of your opponent, and keep them so pressured that they can't think.
Kasumi benefits fairly well from both Assault and Technical Reinforce Modes. With Assault, stray hits become even more dangerous from her, as it becomes possible for her to create more opportunities to stay in on her opponent by using Assault Brakes to close the distance. Her ability to continue chaining after her dashing normals is also a big part of her threat in Assault, as it can turn a standard dashing approach into something super damaging if she likes. Technical trades away some of this conversion potential, but gives her Kuremutsu (3D) as an additional approach option aside from her divekicks or 214A/B teleports, as well as slightly expanding her poking options (see "Neutral" below).
Neutral
5B and 5C make decent standing pokes, while 2A is a good low poke when you're in close. Technical also gives 66B as a longer reaching poke for approaching, as well as 662A for a dashing low poke; you can't chain normals after 66B or 662A, but as approach options they're pretty good.
For anti-air options, you have 2B, 6B, and 623X. Of these, 2B and 6B are the ones most preferred if you want to convert into a longer combo for damage, as a 2B > 6B combo will let you jump cancel the 6B and go for an air combo that you can finish with a j.214C for even more setups afterward.
j.A is your go to rising air-to-air button, while j.B has more horizontal reach and j.C is a heavier air-to-ground button. Both j.B and j.C also serve as good fillers for air combos.