Pokemon: Close Combat/Toxicroak: Difference between revisions
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|startup = 7 | |startup = 7 | ||
|active = 4 | |active = 4 | ||
|recovery = 18 | |recovery = 18 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Toxicroak stretches its leg for a low kick. | |description= Toxicroak stretches its leg for a low kick. | ||
*Very fast and far, easily Toxicroak's best button to challenge with in neutral | *Very fast and far, easily Toxicroak's best button to challenge with in neutral | ||
*Comes in clutch when wanting to finish a 624B juggle combo but are far away, as it combos into 6B for a finisher | |||
*Combo/blockstring filler when out of range of 6A. | *Combo/blockstring filler when out of range of 6A. | ||
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|startup = 11 | |startup = 11 | ||
|active = 10 | |active = 10 | ||
|recovery = 14 | |recovery = 14 | ||
|specialRecovery = | |specialRecovery = | ||
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|advantage = -1 [-6] | |advantage = -1 [-6] | ||
|description= Toxicroak jabs upwards with its clawed wrist. | |description= Toxicroak jabs upwards with its clawed wrist. | ||
*Staple anti-air, best option when being jumped at | *Staple anti-air, best option when being jumped at | ||
*Can juggle into 6B or 2B (Pop) when cancelled as an anti-air | *Can juggle into 6B or 2B (Pop) when cancelled as an anti-air | ||
*Can also juggle into 5B8/4B in the corner | *Can also juggle into 5B8/4B in the corner | ||
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|startup = 10 | |startup = 10 | ||
|active = 6 | |active = 6 | ||
|recovery = 24 | |recovery = 24 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Toxicroak jabs forward with its wrist claw. | |description= Toxicroak jabs forward with its wrist claw. | ||
*Combo/blockstring filler, shorter range but more damage than 5A | *Combo/blockstring filler, shorter range but more damage than 5A | ||
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|startup = 19 | |startup = 19 | ||
|active = 11 | |active = 11 | ||
|recovery = 8 | |recovery = 8 | ||
|specialRecovery = | |specialRecovery = | ||
}} | }} | ||
|description= Toxicroak stretches its leg and strikes downwards with its heel. | |description= Toxicroak stretches its leg and strikes downwards with its heel. | ||
*Toxicroak's best pressure normal, with huge advantage on hit and block | *Toxicroak's best pressure normal, with huge advantage on hit and block | ||
*Only normal that will link to grounded 3A on regular hit, for meter build | *Only normal that will link to grounded 3A on regular hit, for meter build | ||
*In the corner it becomes a great juggle tool in 624B combos as it has great damage, the normal with the second-best vertical range after | *In the corner it becomes a great juggle tool in 624B combos as it has great damage, the normal with the second-best vertical range after 4A and has low pushback | ||
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|advantage = +51 [-19] | |advantage = +51 [-19] | ||
|description= Toxicroak slides across the ground. | |description= Toxicroak slides across the ground. | ||
*Travels almost halfscreen, affecting frame data the further this move connects | *Travels almost halfscreen, affecting frame data the further this move connects | ||
*Can | *Can slide under certain moves, similar to Toxicroak's crouch | ||
* | *Great juggle tool in the corner with 624B setup combos as it can combo into many moves like 5a, 6B and 421B | ||
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|description= Toxicroak swipes the air with its wrist claw. | |description= Toxicroak swipes the air with its wrist claw. | ||
*Toxicroak's main tool for jump-ins, allowing combos on hit and additional pressure on block | *Toxicroak's main tool for jump-ins, allowing combos on hit and additional pressure on block | ||
*Huge hitbox, quick startup, and long active frames makes this move dominate the airspace | *Huge hitbox, quick startup, and long active frames makes this move dominate the airspace | ||
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|description= Toxicroak stretches its leg for an upwards angled kick in mid-air. | |description= Toxicroak stretches its leg for an upwards angled kick in mid-air. | ||
*Cannot hit a grounded opponent, must land as an air-to-air | *Cannot hit a grounded opponent, must land as an air-to-air | ||
*Causes Toxicroak to fastfall, opening up offense on a grounded opponent | *Causes Toxicroak to fastfall, opening up offense on a grounded opponent late to respond | ||
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|description= Toxicroak spits a ball of poison horizontally across the screen. | |description= Toxicroak spits a ball of poison horizontally across the screen. | ||
*Advantage assumes point-blank range | *Advantage assumes point-blank range | ||
*Applies poison state to | *Applies poison state to opponent on hit | ||
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|description= Toxicroak spits a ball of poison in an upwards arc. | |description= Toxicroak spits a ball of poison in an upwards arc. | ||
*Advantage assumes point-blank range | *Advantage assumes point-blank range | ||
*Applies poison state to | *Applies poison state to opponent on hit | ||
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|description= Toxicroak puts both claws above its head and strikes forward. | |description= Toxicroak puts both claws above its head and strikes forward. | ||
*Incredibly active with a generous hitbox, can be plus if spaced accordingly | *Incredibly active with a generous hitbox, can be plus if spaced accordingly | ||
*Main combo ender, comboing off all | *Main combo ender, comboing off all special-cancellable normals | ||
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|advantage = | |advantage = | ||
|description= Toxicroak sends out a bubble that floats forwards. | |description= Toxicroak sends out a bubble that floats forwards. | ||
*Press 2B to detonate the bubble | *Input with 1B or 3B to create a slower or faster travelling bubble, respectively | ||
*Certain moves, such as 6B and any jumping normal, will immediately detonate | *Press 2B to detonate the bubble | ||
* | *Certain moves, such as 6B and any jumping normal, will immediately detonate | ||
*Bubble will auto-detonate after a set period of time | |||
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|description= Toxicroak swells its throat, detonating the bubble. | |description= Toxicroak swells its throat, detonating the bubble. | ||
*Manual detonation allows you to continue pressure, and can be cancelled into | *Manual detonation allows you to continue pressure, and can be cancelled into | ||
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|advantage = +51 [-3] | |advantage = +51 [-3] | ||
|description= Toxicroaks stalls itself in the air before sending itself forward in the air. | |description= Toxicroaks stalls itself in the air before sending itself forward in the air. | ||
* | *Change the direction the arrow goes by changing the direction you press: j7/8/9A sends you straight upward, j6A forward, and j1/2/3/4/5A downward | ||
*You cannot change the direction you go in after you begin moving. You can only change the direction | *You cannot change the direction you go in after you begin moving. You can only change the direction ''before'' the movement starts | ||
*Can be used to escape the corner, especially when angled upwards | *While it sends you downward, doing j5a to try and go from either the upward or forward direction to the downward will not work, as you're effectively releasing the input instead of changing it. | ||
*Can be used to escape the corner, especially when angled upwards | |||
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|description= Toxicroak fires an extra ball of poison. | |description= Toxicroak fires an extra ball of poison. | ||
* | *Good for blockstring pressure, allowing for additional followups | ||
* | *Counter certain answers to projectiles | ||
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|recovery = 38 | |recovery = 38 | ||
}} | }} | ||
|description= | |description= Toxicroak flips backwards on their hand, kicking out with their leg as they rotate. | ||
*Great get-off-me tool | *Great get-off-me tool, invincible on the startup frames and comes out quick | ||
*Easily affords enough time on hit to set up projectiles to advance behind | *Easily affords enough time on hit to set up projectiles to advance behind | ||
* | *Allows for a follow up with moves like 3a or 6b in the corner | ||
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|description= Faster version of Poison Arrow. | |description= Faster version of Poison Arrow. | ||
* | *Can mix up opponents due to its speed relative to its non-EX counterpart | ||
* | *Great combo finisher after a j5a or j8a | ||
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|advantage = | |advantage = | ||
|description= Toxicroak summons a big bubble that floats forward and up. | |description= Toxicroak summons a big bubble that floats forward and up. | ||
*Pops after 4.5 seconds | *Pops after 4.5 seconds | ||
*Can create a checkmate scenario after hard knockdowns, notably 3A | *Can create a checkmate scenario after hard knockdowns, notably 3A | ||
* | *Allows for follow-up juggle combos after enveloping opponent | ||
*Opponent can use invincible reversals to attempt to challenge, but usually trade in Toxicroak's favor | |||
}} | }} | ||
}} | }} |
Revision as of 13:02, 1 January 2024
Archetype: | Zoner |
Health: | 27 |
Guard Health: | 10 |
Walk Speed: | 3.3/-2.3 |
Prejump Frames: | 6f |
Fastest Attack: | 5A (6f) |
Toxicroak is a frog. It does.
Introduction
Looks like the cheeky frog is up to its zoning antics once again! Toxicroak loves to use its projectile tools to keep out the opponent and keep them on their toes! With incredible zoning tools such as 5B and 2B, a potent poison mechanic and an incredible super that can lead into devastating damage, Toxicroak dominates any opponent who dares to play into its trap!
However, all this talk of projectiles has left Toxie on the frail front in close-quarters combat. It is tied with Mienshao for the lowest health and guard health, and with almost no potent up-close moves, its trap can fall apart if the opponent closes the distance. But if you like poisonous zoners with attitude, Toxie is the one for you!
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Normals
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Just like Dee Jay Just like Dee Jay
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Specials
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EX Moves
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Super
ah, gottem ggs ah, gottem ggs
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Throws
Combos
(j.A) 2A 6A xx 6B
(Anti-Air) 3A 5A xx 6B
Colors