Pokemon: Close Combat/GZapdos: Difference between revisions
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|description= Zapdos delivers a quick peck at their opponent. | |description= Zapdos delivers a quick peck at their opponent. | ||
*Zapdos' fastest button, ideal for challenging and gaining frame advantage | *Zapdos' fastest button, ideal for challenging and gaining frame advantage | ||
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|description= Zapdos pecks the opponent two more times. | |description= Zapdos pecks the opponent two more times. | ||
*The only move that will naturally combo from 5A | *The only move that will naturally combo from 5A | ||
*The only special that will combo from this move is 26B (Lane Storm), Zapdos' two bar super | *The only special that will combo from this move is 26B (Lane Storm), Zapdos' two-bar super | ||
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|advantage = +1 [+3] | |advantage = +1 [+3] | ||
|description= Zapdos steps forward and strikes horizontally with their talons. | |description= Zapdos steps forward and strikes horizontally with their talons. | ||
*Covers a large amount of horizontal space | *Covers a large amount of horizontal space and confirms into followups on counterhit | ||
*Frame advantage when cancelled into 5B allows you to run a true string into a mixup | *Frame advantage when cancelled into 5B allows you to run a true string into a mixup | ||
*Can be used to kara throw | *Can be used to kara throw by inputting throw during the startup | ||
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|advantage = +1 [+3] | |advantage = +1 [+3] | ||
|description= Zapdos quickly swipes at the opponent with his leg. | |description= Zapdos quickly swipes at the opponent with his leg. | ||
*Zapdos' fastest cancellable normal | *Zapdos' fastest cancellable normal | ||
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|advantage = 52 [-18] | |advantage = 52 [-18] | ||
|description= Zapdos' kicks at the opponent's legs, knocking them off their feet. | |description= Zapdos' kicks at the opponent's legs, knocking them off their feet. | ||
*Cancellable sweep, | *Cancellable sweep, allowing Zapdos to punish opponent relatively safely for stand-blocking. | ||
*Zapdos has no ways to naturally combo into this move aside from a deep jump-in, making | *Zapdos has no ways to naturally combo into this move aside from a deep jump-in, making them rely on counterhits. | ||
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|description= Zapdos reaches out horizontally with their leg in mid-air. | |description= Zapdos reaches out horizontally with their leg in mid-air. | ||
*Standard jump-in normal | *Standard jump-in normal | ||
*Also | *Also strong air-to-air due to its range, confirming well off that scenario with j5B/j6B | ||
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|advantage = 52 [11] | |advantage = 52 [11] | ||
|description= Zapdos kicks twice downwards while in the air. | |description= Zapdos kicks twice downwards while in the air. | ||
*Very strong pressure normal, allowing Zapdos to maintain offensive momentum when hitting the ground | *Very strong pressure normal, allowing Zapdos to maintain offensive momentum when hitting the ground | ||
*Fast enough to hit as an instant overhead, which can combo into j6B | *Fast enough to hit as an instant overhead, which can combo into j6B | ||
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|description= Zapdos <span style=color:#D55916>'''sprints'''</span> forward at full speed. | |description= Zapdos <span style=color:#D55916>'''sprints'''</span> forward at full speed. | ||
*Zapdos' main mechanic, effectively operates as a stance | *Zapdos' main mechanic, effectively operates as a stance | ||
*Can be cancelled into a multitude of unique followups | *Can be cancelled into a multitude of unique followups | ||
*2 can be input at any time to cancel the stance, allowing | *2 can be input at any time to cancel the stance, allowing Zapdos to mix up the opponent | ||
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|description= Zapdos darts forward. | |description= Zapdos darts forward. | ||
*Goes through | *Goes through opponent at close range, leading to crossups | ||
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|description= Zapdos sweeps a leg upwards. | |description= Zapdos sweeps a leg upwards. | ||
*Combos into 2B5A | *Combos into 2B5A | ||
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|description= Zapdos launches into the sky. | |description= Zapdos launches into the sky. | ||
*Gains Zapdos access to two new aerial attacks | *Gains Zapdos access to two new aerial attacks | ||
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|description= Zapdos lets out a cry before furiously dashing across the screen many times in the inputted direction. | |description= Zapdos lets out a cry before furiously dashing across the screen many times in the inputted direction. | ||
*26B causes a horizontal launch, 24B causes a smaller knockback | *26B causes a horizontal launch, 24B causes a smaller knockback | ||
*If the first hit before Zapdos goes offscreen is blocked, Zapdos will pass through the opponent but | *If the first hit before Zapdos goes offscreen is blocked, Zapdos will pass through the opponent, but remainder of the attack is halted | ||
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Revision as of 14:02, 1 January 2024
Archetype: | Rushdown |
Health: | 28 |
Guard Health: | 10 |
Walk Speed: | 2.7~7.2/-1.9~-5.1 |
Prejump Frames: | 6f |
Fastest Attack: | 5A (5f) |
Zapdos wants food.
Introduction
Speed. Galarian Zapdos is speed. With a command run, command jump, and a divekick, Zapdos has mobility to spare. All that mobility contributes to an oppressive rushdown playstyle and ridiculous combo game. Zapdos has very strong strike-throw pressure as well and uses meter well for long combos. The first hit of 3A can be used as a low combo starter as well, giving Zapdos strong high low mix when combined with an 2B2A as a quick high.
As a rushdown character, getting in is the name of the game. Zapdos struggles vs large buttons and projectiles with their stubby buttons. Zapdos has no reversals and is fragile, which can lead to getting heavily punished by characters with strong advantage states. Because of these factors, good use of parry is a must.
Galarian Zapdos is a good pick if you are looking for high execution rushdown with expressive combo game and oppressive advantage state.
G. Zapdos is an agile, aerial-based and very combo-efficient speedster with an incredible advantage state. |
Pick if you like | Avoid if you dislike |
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Normals
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Specials
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EX Moves
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Throws
Colors