Pokemon: Close Combat/Poliwrath: Difference between revisions
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|description= Poliwrath slaps quickly | |description= Poliwrath slaps quickly | ||
*Poliwrath's main combo-starter and quickest button to challenge | *Poliwrath's main combo-starter and quickest button to challenge | ||
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|description= Poliwrath chops the space in front of him, knocking the opponent out of the sky. | |description= Poliwrath chops the space in front of him, knocking the opponent out of the sky. | ||
*Extremely advantageous, allowing Poliwrath to continue pressure afterwards | *Extremely advantageous, allowing Poliwrath to continue pressure afterwards | ||
*Tons of active frames, hitting late into the animation will allow Poliwrath's frame data to skyrocket | *Tons of active frames, hitting late into the animation will allow Poliwrath's frame data to skyrocket | ||
*Allows for a link into 2a in the corner | *Allows for a link into 2a in the corner | ||
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|description= A powerful punch, Poliwrath's safest poke. | |description= A powerful punch, Poliwrath's safest poke. | ||
*Damage increases with each stock of Power-Up Punch | *Damage increases with each stock of Power-Up Punch | ||
* | *High damage combo ender when cancelled into Power-Up Punch | ||
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|description= A kick at the opponent's feet. | |description= A kick at the opponent's feet. | ||
*Essential pressure button, | *Essential pressure button, useful in strike-throw & preventing the opponent from holding up-back | ||
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|description= Sweep follow-up to 2A. | |description= Sweep follow-up to 2A. | ||
*Builds a bar on hit, but very unsafe on block | *Builds a bar on hit, but very unsafe on block | ||
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|description= Standard jump-in, Poliwrath kicks forward midair. | |description= Standard jump-in, Poliwrath kicks forward midair. | ||
*Frame data assumes hitting at lowest possible height | *Frame data assumes hitting at lowest possible height | ||
*Juggles very well from air-to-air | *Juggles very well from air-to-air jB | ||
*Can cross-up | *Can cross-up | ||
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|description= Poliwrath cuts his air momentum and bellyflops towards the ground. | |description= Poliwrath cuts his air momentum and bellyflops towards the ground. | ||
*Frame data assumes hitting at lowest possible height | *Frame data assumes hitting at lowest possible height | ||
*Can cross up, easier than with j5A | *Can cross up, easier than with j5A | ||
*Usually minus on block/unable to combo on hit, despite the frame data | *Usually minus on block/unable to combo on hit, despite the frame data | ||
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|description= Poliwrath shoots water jets from his hands, propelling him backward. | |description= Poliwrath shoots water jets from his hands, propelling him backward. | ||
*Antiairs surprisingly well, great way to protect yourself while running away midscreen | *Antiairs surprisingly well, great way to protect yourself while running away midscreen | ||
*Punishable on hit and block when Poliwrath is cornered | *Punishable on hit and block when Poliwrath is cornered | ||
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|description= Poliwrath spins on the spot, summoning a whirlpool beneath him. | |description= Poliwrath spins on the spot, summoning a whirlpool beneath him. | ||
*Great follow up after C-Cancelled 6C | |||
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|description= Poliwrath <span style=color:#2CB5E3>'''dives'''</span> into his whirlpool, swimming underneath the stage. | |description= Poliwrath <span style=color:#2CB5E3>'''dives'''</span> into his whirlpool, swimming underneath the stage. | ||
*Startup range is shortest to longest possible | |||
*Startup range is shortest to longest possible | *Get-out-of-jail option to escape bad positioning, but requires whirlpool to utilize | ||
* | |||
*Can be performed from the air, but will have increased startup due to additional time diving | *Can be performed from the air, but will have increased startup due to additional time diving | ||
*Has some recovery post-teleport, making it easier for the opponent to challenge if done close-by | *Has some recovery post-teleport, making it easier for the opponent to challenge if done close-by | ||
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|description= Poliwrath lunges forward with a huge uppercut. | |description= Poliwrath lunges forward with a huge uppercut. | ||
*Unlike 6B, Poliwrath will flex and gain a stock of Power-Up regardless of if this move connects | *Unlike 6B, Poliwrath will flex and gain a stock of Power-Up regardless of if this move connects | ||
*Damage scales with levels of Power-Up | *Damage scales with levels of Power-Up | ||
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|description= Poliwrath extends his palm and shoots a stream of water, leaving three bubbles behind. | |description= Poliwrath extends his palm and shoots a stream of water, leaving three bubbles behind. | ||
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Revision as of 14:19, 1 January 2024
Archetype: | Zoner/Mixup |
Health: | 31 |
Guard Health: | 13 |
Walk Speed: | 4.3/-3.0 |
Prejump Frames: | 6 |
Fastest Attack: | 5A (7f) |
Stream-lined for combat.
Introduction
The Gen 1 amphibian wonder joins the roster as Fighter #11!
Being amphibious isn't just flavour; Poliwrath is well adapted for all the ebbs and flows of combat having offensive and defensive tools at every range.
Although its damage output and movement seem below average at first, like its pollywog cousins, it quickly develops into a fighter of frightening speed and power. Power-Up Punch strengthens all of its punching attacks every time it connects, and setting up a Whirlpool allows Poliwrath to Dive underwater and cross the stage at speeds that would make G.Zapdos dizzy!
If you're a more cautious type of player, you can choose to blow Bubbles and watch your opponent dash themselves against the rocks of your defense.
There's something for everyone here so we hope you give Poliwrath a spin!
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Pick if you like | Avoid if you dislike |
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Normals
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Duff City
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Omni-Man Fortnite
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ivan might go to hell for this one
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Specials
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Whirlpool
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EX Moves
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Whirlpool
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Super
Throws
Colors