Jump Jousts Jam/Cyborg: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{| class="wikitable" style="float:right; margin-left: 10px;" |- ! align="center" colspan="2" | Cyborg |- | align="center" colspan="2" | 400px |- | '''Gravity''' || 1.15 |} == Overview == '''Cyborg''' is a returning character in the ''Jump Jousts'' series. In ''Jump Jousts 2'', Cyborg was generally seen as a worse version of Robin due to them both relying on a projectile special, with Cyborg only having niche advantages such as better anti...") |
m (Proper weight) |
||
Line 5: | Line 5: | ||
| align="center" colspan="2" | [[Image:JJJ_CyborgColor1.png|400px]] | | align="center" colspan="2" | [[Image:JJJ_CyborgColor1.png|400px]] | ||
|- | |- | ||
| '''Gravity''' || 1. | | '''Gravity''' || 1.4 | ||
|} | |} | ||
Latest revision as of 08:19, 9 January 2024
Cyborg | |
---|---|
![]() | |
Gravity | 1.4 |
Overview
Cyborg is a returning character in the Jump Jousts series. In Jump Jousts 2, Cyborg was generally seen as a worse version of Robin due to them both relying on a projectile special, with Cyborg only having niche advantages such as better anti-airs. In this installment, Cyborg has a far different playstyle, taking moves like 6A and 4A from Jack Chumbo from Stick Fighter. Combined with his other attributes, Cyborg plays notably differently from his past iteration.
Strengths | Weaknesses |
---|---|
|
|
Move List
Normals
5A
|
---|
6A
|
---|
4A
|
---|
Metered
Special (1 Bar)
|
---|
Super (4 Bars)
|
---|
Strategy
Composition
Cyborg is usually run as a point character, where he is able to control neutral before the opponent's anchor is able to use their metered options to abuse his size.
Colors
Notable Players
Name | Color | Region | Status | Details |
---|---|---|---|---|
MeleeWaluigi |
North America | Active | Known as the best Starfire player in Jump Jousts 2. Runs Cyborg alongside either Shaggy or Robin and BMO assist. Example Play |