Jump Jousts Jam/Garnet: Difference between revisions
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{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage=1 | | damage=1 | ||
| angle= | | angle=75 | ||
| startup= | | startup=15 | ||
| active= | | active=15-23 | ||
| landinglag= | | landinglag=23 | ||
| properties= Armored | | magnitude=16 | ||
| properties= Invincible 0-4, Armored 15-29 | |||
| description= An anti-air punch. Garnet's hurtbox shifts massively during this move, making it very difficult to trade with. | | description= An anti-air punch. Garnet's hurtbox shifts massively during this move, making it very difficult to trade with. | ||
}} | }} | ||
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{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage=1 | | damage=1 | ||
| angle= | | angle=75 (Sweet) 65 (Sour) | ||
| startup= | | startup=14 | ||
| active= | | active=14-19 (Sweet) 19~ (Sour) | ||
| landinglag= | | landinglag=23 | ||
| properties= Armored | | magnitude=18 (Sweet) 14 (Sour) | ||
| properties= Armored 14-19, Bullet Break 14-19 | |||
| description= A large punch through the air. With a massive disjointed hitbox and relatively low endlag, this move can be very hard to contest. Hurtbox shifts very far backwards during active frames making it very difficult to trade with. | | description= A large punch through the air. With a massive disjointed hitbox and relatively low endlag, this move can be very hard to contest. Hurtbox shifts very far backwards during active frames making it very difficult to trade with. | ||
}} | }} | ||
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{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage=1 | | damage=1 | ||
| angle= | | angle= 65 (Fist) 85 (Shockwave) | ||
| startup= | | startup=17 (Pin) | ||
| active= | | active=17~ (Pin) 21 on landing | ||
| landinglag= | | landinglag=46 | ||
| properties= Armored | | magnitude=18 (Fist) 15 (Sweet) 13 (Sour) | ||
| properties= Armored on landing (0-9), Pin (30f), Spinstun on landing (0-21), Ground Bounce (Fist) | |||
| description= A large fist with pin into a massive shockwave along the ground which has Spinstun. At a certain spacing, 2 of the shockwave hitboxes combo into each other. Has comparatively high endlag to the rest of her kit. | | description= A large fist with pin into a massive shockwave along the ground which has Spinstun. At a certain spacing, 2 of the shockwave hitboxes combo into each other. Has comparatively high endlag to the rest of her kit. | ||
*Not a projectile. | *Not a projectile. | ||
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{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage=1 | | damage=1 | ||
| angle= | | angle=45 (0-7f) 55 (7-30f) | ||
| startup= | | startup=13 | ||
| active= | | active=~ | ||
| landinglag= | | landinglag=23 | ||
| magnitude= | | magnitude= 13 (0-7f) 16 (7-16f) 19 (16-30f) | ||
| properties= | | properties=30f Lifespan, Armor Break 16-30f | ||
| description= A mediocre projectile with little range. Garnet moves backwards after sending it out. Lingers even if she gets hit so can be used to trade with certain options. | | description= A mediocre projectile with little range. Garnet moves backwards after sending it out. Lingers even if she gets hit so can be used to trade with certain options. | ||
}} | }} | ||
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{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage=3 | | damage=3 | ||
| angle= | | angle=55 | ||
| startup= | | startup=23 | ||
| active= | | active=23-59 (Sweet) 66-75 (Sour) | ||
| landinglag= | | landinglag=30 | ||
| magnitude= | | magnitude=15 | ||
| properties= Invuln | | properties= Invuln 0-23, Armor 23-75, Restrain 0.8f, Pin 30f, Armor Break, Ground Bounce | ||
| description= Garnet does a flurry of punches into a finisher. However they can never combo into each other. When used to close out a kill, this super is often punished by the incoming tag. | | description= Garnet does a flurry of punches into a finisher. However they can never combo into each other. When used to close out a kill, this super is often punished by the incoming tag. | ||
}} | }} |
Revision as of 13:56, 9 January 2024
Garnet | |
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Gravity | 1.45 |
Overview
Garnet is a new character to the Jump Jousts series. She is a heavy and fast brawler sporting large buttons with generous properties, making her a good, if relatively basic neutral-dominant character. She is an interesting addition to the game's roster.
Strengths | Weaknesses |
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Move List
Normals
5A
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6A
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4A
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Metered
Special (1 Bar)
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Super (4 Bars)
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Strategy
Composition
Garnet is generally run as a Point character due to her more mediocre metered options. However she can come in at most points in a match and present strong threats the opponent is forced to answer.