Jump Jousts Jam/Robin: Difference between revisions
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(Frame data for robin) |
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{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage=1 | | damage=1 | ||
| angle= | | angle=55 (Early) 65 (Strong) | ||
| startup= | | startup=8 (Early) 11 (Strong) | ||
| active= | | active= 8-23 | ||
| landinglag= | | landinglag=24 | ||
| properties= Bullet Break | | magnitude=10 (Early) 17 (Strong) | ||
| properties= Bullet Break 11-23 | |||
| description= Lingering hitbox with Bullet Break. Can be used as a pre-emptive anti-air due to its disjoint and active frames, but is generally outclassed by 6A in this context. | | description= Lingering hitbox with Bullet Break. Can be used as a pre-emptive anti-air due to its disjoint and active frames, but is generally outclassed by 6A in this context. | ||
}} | }} | ||
Line 46: | Line 47: | ||
{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage=1 | | damage=1 | ||
| angle= | | angle=70 | ||
| startup=7 | | startup=7 | ||
| active= | | active= 7-15 | ||
| landinglag= | | landinglag=20 | ||
| magnitude=15 | |||
| properties= | | properties= | ||
| description= Robin's best move, a divekick style move with his staff. | | description= Robin's best move, a divekick style move with his staff. | ||
Line 60: | Line 62: | ||
{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage=1 | | damage=1 | ||
| angle= | | angle=75 (Gun) 60 (Strong) 50 (Weak) | ||
| startup= | | startup=0 (Gun) 15 (Kick) | ||
| active= | | active=0-4 (Gun) 15-18 (Strong) 18-37 (Weak) | ||
| landinglag= | | landinglag=12 | ||
| magnitude=17 (Gun) 15 (Strong) 13 (Weak) | |||
| properties= | | properties= | ||
| description=Advancing forward kick that can easily be stuffed out due to its stubby hitbox and is often punishable on hit if it does land. Has an odd hitbox near his grapple gun at the startup of the move. Can be done very low to the ground to land before the upwards swing. | | description=Advancing forward kick that can easily be stuffed out due to its stubby hitbox and is often punishable on hit if it does land. Has an odd hitbox near his grapple gun at the startup of the move. Can be done very low to the ground to land before the upwards swing. | ||
Line 76: | Line 79: | ||
{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage=1 | | damage=1 | ||
| angle= | | angle=65 | ||
| startup= | | startup=11 | ||
| active= | | active=~ | ||
| landinglag= | | landinglag=18 | ||
| magnitude=15 | | magnitude=15 | ||
| properties=38f Lifetime | | properties=38f Lifetime | ||
Line 92: | Line 95: | ||
{{AttackData-JJJ | {{AttackData-JJJ | ||
| damage=3 | | damage=3 | ||
| angle= | | angle= 55 | ||
| startup= | | startup=12 | ||
| active= | | active=~ | ||
| landinglag= | | landinglag=18 | ||
| magnitude= | | magnitude=18 | ||
| properties= | | properties= Armor Break, Invincible 0-6 | ||
| description=Travels slower than Special, but is bigger and deals 3 damage. You should be spending this meter on your anchor instead. | | description=Travels slower than Special, but is bigger and deals 3 damage. You should be spending this meter on your anchor instead. | ||
}} | }} |
Revision as of 16:09, 9 January 2024
Robin | |
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Gravity | 1 |
Overview
Robin is the leader of the Teen Titans and a returning character in the Jump Jousts series. While not being quite as powerful as he was in Jump Jousts 2, Robin remains relevant with his trusty staff and nimble hops.
Strengths | Weaknesses |
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Move List
Normals
5A
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6A
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4A
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Metered
Special (1 Bar)
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Super (4 Bars)
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Strategy
Composition
Robin is typically ran in the Point position as he's at his strongest at the very start of a match, before the other characters can gain meter to get their more ignorant options online.
Colors
Notable Players
Name | Color | Region | Status | Details |
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Waddle |
North America | Active | Known as the best Jump Jousts 2 player. Runs Robin alongside 505 with varying assists, currently Yosemite Sam. Example Play |