Jump Jousts Jam/Raven: Difference between revisions
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| properties= Invincible 4-34 | | properties= Invincible 4-34 | ||
| description= Raven ducks into a portal before returning with an invincible strike. | | description= Raven ducks into a portal before returning with an invincible strike. A strong option for anti-airing approaches, but will often be very punishable on whiff, including when the opponent crosses Raven up. | ||
*Punishable on hit against heavier characters. | |||
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| magnitude=13 | | magnitude=13 | ||
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| description= Decently disjointed poke that sends Raven flying backwards. | | description= Decently disjointed poke that sends Raven flying backwards. Raven's key spacing tool since her float allows her to mix up the timing of this move with potentially low risk depending on the matchup. | ||
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| magnitude=12 | | magnitude=12 | ||
| properties= Bullet Break 7-43, Armor Break 7-43 | | properties= Bullet Break 7-43, Armor Break 7-43 | ||
| description= Not a very good move | | description= Not a very good move due to its long duration and poor advantage on hit. It can destroy projectiles, but they will often recover in time to punish. Has armorbreak, but against most armored move it either loses due to poor hitboxes or is outclassed by 5A. | ||
*Has a sourspot which is even less safe on hit because it was simply too plus. | |||
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| magnitude=? | | magnitude=? | ||
| properties=Restrain 1.5, Armor Break, 180f Lifespan | | properties=Restrain 1.5, Armor Break, 180f Lifespan | ||
| description= This is Raven's most important move. | | description= This is Raven's most important move. Gives Raven a strong whiff punish tool and armor breaker allowing her to convert a bar into solid damage. Long projectile lifespan allows Raven to use it to camp or obtain pressure/checkmate scenarios, especially in the corner. | ||
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== Composition == | == Composition == | ||
Raven essentially needs to be run as an '''Anchor''' character, as her point matchup is generally unfavorable, especially without meter to use her strong special. She is often brought out in the middle of games to provide corner pressure, dodge certain supers, camp, and generally extend life leads. | Raven essentially needs to be run as an '''Anchor''' character, as her point matchup is generally unfavorable, especially without meter to use her strong special. She is often brought out in the middle of games to provide corner pressure, dodge certain supers, camp, and generally extend life leads. | ||
'''Assist''' | |||
Raven generally wants to run assists which cover long ranges she may have trouble covering, such as Sam and Penumbra. Penumbra in particular can be strong due to her giving Raven high damage potential off her setups. | |||
'''Teammates''' | |||
Raven generally can be run alongside any point character provided they are able to gain a life lead and push to corner, including Garnet, Beast Boy, and potentially Finn. Raven can also work well with Bugs Bunny to get potentially incredibly high damage off singular interactions. | |||
== Colors == | == Colors == |
Revision as of 08:21, 10 January 2024
Raven | |
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Gravity | 0.85 |
Overview
Raven is a returning character in the Jump Jousts series. She retains her defensive playstyle from Jump Jousts 2 with very high, floaty jumps. Along with special giving her consistent damage and strong pressure, she is generally improved from her previous appearance.
Strengths | Weaknesses |
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Move List
Normals
5A
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6A
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4A
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Metered
Special (1 Bar)
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Super (4 Bars)
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Strategy
Composition
Raven essentially needs to be run as an Anchor character, as her point matchup is generally unfavorable, especially without meter to use her strong special. She is often brought out in the middle of games to provide corner pressure, dodge certain supers, camp, and generally extend life leads.
Assist
Raven generally wants to run assists which cover long ranges she may have trouble covering, such as Sam and Penumbra. Penumbra in particular can be strong due to her giving Raven high damage potential off her setups.
Teammates
Raven generally can be run alongside any point character provided they are able to gain a life lead and push to corner, including Garnet, Beast Boy, and potentially Finn. Raven can also work well with Bugs Bunny to get potentially incredibly high damage off singular interactions.
Colors
Notable Players
Name | Color | Region | Status | Details |
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Table |
North America | Active | Ranked #1 on the Jam Arena PR. Runs Raven alongside Bugs Bunny and Penumbra. |