Under Night In-Birth/UNI2/Hyde: Difference between revisions

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Revision as of 23:51, 20 January 2024

Profile-hyde.png

He wakes up -- In order to free the girl from the chains of eternity that seal her fate. The
power burned within him, the "Void". The blade he carries, the insulator. Each day became
lost in a sea of banality, living under the threat of the Night. The Hollow Night approaches,
and where reality and fantasy meet, this young boy takes a stand... to reclaim everything,
and return it to nothingness.

Story

The power of EXS awakened within Hyde after an encounter with a mysterious young girl named Linne.

After a series of gruesome battles, Hyde defeated Paradox--considered to be the strongest wielder of all. Afterwards, however, Hyde was defeated by an immensely powerful Re-Birth called Kuon the Aeon. Kuon boasted of plans that involved destroying the world as a means to achieve his goal. Hearing this, Linne disappeared.

Hyde sets out on his own to confront Kuon and save the world...

Her will... Everything she wanted,
I'm doing in her stead. That's all.

Gameplay

Being the protagonist of the game, Hyde has the usual "shoto" tools associated with the role (fireball, meterless reversal, etc). He performs well at all ranges with tools like Black Orbiter to cover his approach and Shadow Scare to counter zoners or other long range attacks, while moves like Vacant Shift help rack up damage and provide great corner carry to quickly put his opponent in the corner where Hyde truly excels with his strong rushdown game. His fast normals and varied ways to make himself safe or plus on block through rebeats or spending meter make him difficult to contest. On top of all that, his sword normals do chip damage, meaning that even if the opponent blocks all of your strings, damage can still rack up quickly.

On the flipside, he has limited ways of actually opening the opponent up. A decent spread of natural frame traps and an overhead in charged Strict Daze helps, but Hyde has undeniably subpar mixups and his stagger pressure is a bit on the weaker side, forcing him to rely on keeping the opponent locked down.


Playstyle
Hyde is an all-rounder who excels most anywhere, but especially in close-quarters thanks to his strong pressure and lockdown capability.
Strengths Weaknesses
  • To be filled at a later date
  • To be filled at a later date

Character Stats

Health Smart Steer Route
10300
Forward Walk Speed Backward Walk Speed Jump Startup Jump Duration
-
Dash Startup Initial Dash Speed Dash Acceleration Max Dash Speed
Backdash Startup Backdash Duration Backdash Distance Backdash Invul
Throw Width (pixels) Throw Range (pixels)
Unique Trait
  • Sword normals deal chip damage.
Vorpal Trait
  • Chip damage increased.
  • Force Function recovery decreased.
  • [Increased] Force Function startup decreased.
Frame Data Help
Header Tooltip
Damage Damage done by this attack.
(x) denotes combined damage
[x] denotes minimum damage
Guard The way this move must be blocked.
High = Can block standing
Low = Can block crouching
Mid = Can block standing or crouching
Air = Can block in the air
Air Shield = Can block in the air while shielding
Unblockable = Cannot be blocked
Cancel Actions this move can be canceled into on hit or block, unless specially noted.
N = Normal Cancelable
SE = Self Cancelable
SP = Special Cancelable
EX = EX/IW Cancelable
CS = Chain Shift
UNQ = Unique (See description)
TH = Throw Cancelable
J = Jump Cancelable (Hit cancelable only by default)
(X) = Hit cancelable only
-X- = Can additionally be cancelled during whiff
Property Special properties this move has. Click on the property to navigate to an explanation.
Cost The resources this move costs to use.
GRD = GRD Blocks
EXS = EXS Meter
Vorpal = Vorpal
GRD Break = Causes GRD Break
Attribute Attributes of the attack. Mostly used in situations involving invul.
There are two sets of attributes: Strike/Throw and Head/Foot/Dive/Projectile
Every move has a Strike/Throw attribute, but doesn't always have Head/Foot/Dive/Projectile attribute.
---
Strike = Strike (Anything that isn't a Throw is a Strike)
Throw = Throw
---
Head = Head (Most jump normals)
Foot = Foot
Dive = Some air specials
Projectile = Projectile
Startup Frame when the first hitbox is present.
+ denotes the frames before and after super flash.
Active The amount of frames that this move will have a hitbox.
(x) denotes frame gaps where there are no hitboxes is present.
Due to varied blockstuns, (x) frames are difficult to use to determine punish windows. Generally the larger the numbers, the more time you have to punish.
Recovery Frames that this move has after the active frames if not canceled.
Overall Frames that this move takes from start to finish before the character returns to neutral.
Advantage The difference in frames where you can act before your opponent when this move is blocked (assuming the move isn't canceled and the first active frame is blocked).
If the opponent uses a move with startup equal or less than this move's advantage, it will result in opponent hitting that move.
±x~±x denotes a possible range of advantage. The left value is when the active frames hit sooner (generally worse) and the right value is for when the active frames hit later (generally better).
Invul The frames where this move cannot be hit by an attribute.
Full = Fully invincible
Strike = Strike invincible
Throw = Throw invincible
Head = Head invincible
Foot = Foot invincible
Dive = Dive invincible
Projectile = Projectile invincible


Normal Moves

Standing Normals

5A
5A
5A
UNI Hyde 5A.png
Damage Guard Cancel Property Cost Attribute
200 Mid N, SP, EX, CS Chip Damage - Strike
Startup Active Recovery Overall Advantage Invul
7 3 - 24 -6 -
Downward sword stab.
5B
5B
5B
UNI Hyde 5B.png
Damage Guard Cancel Property Cost Attribute
570 Mid N, SP, EX, CS Chip Damage - Strike
Startup Active Recovery Overall Advantage Invul
9 4 - 30 -6 -
Vertical slash with Hyde's sword.
5C
5C
5C
UNI Hyde 5C.png
Damage Guard Cancel Property Cost Attribute
690 Mid N, SP, EX, CS Chip Damage - Strike
Startup Active Recovery Overall Advantage Invul
12 5 - 35 -6 -

Large horizontal slash. Moves Hyde forward slightly.

Damage Guard Cancel Property Cost Attribute
780 Mid N, SP, EX, CS Chip Damage - Strike
Startup Active Recovery Overall Advantage Invul
23 5 - 44 +1 -
Charged version.

Crouching Normals

2A
2A
2A
UNI Hyde 2A.png
Damage Guard Cancel Property Cost Attribute
150 Low N, SP, EX, CS - - Foot
Startup Active Recovery Overall Advantage Invul
5 2 - 18 -2 -
A low horizontal kick.
2B
2B
2B
UNI Hyde 2B.png
Damage Guard Cancel Property Cost Attribute
490 Mid N, SP, EX, CS Chip Damage - Strike
Startup Active Recovery Overall Advantage Invul
10 4 - 27 -2 -
Crouching horizontal slash.
2C
2C
2C
UNI Hyde 2C.png
Damage Guard Cancel Property Cost Attribute
620 Low N, SP, EX, CS Knockdown - Foot
Startup Active Recovery Overall Advantage Invul
12 5 - 33 -6 -
Standard sweep.

Air Normals

j.A
j.A
jA
UNI Hyde j.A.png
Damage Guard Cancel Property Cost Attribute
176 High/Air Shield, Mid/Air Shield N, SP, EX, CS Chip Damage - Head
Startup Active Recovery Overall Advantage Invul
9 8 - - Varies
[+2 on assault]
-
Aerial sword poke.
j.B
j.B
jB
UNI Hyde j.B.png
Damage Guard Cancel Property Cost Attribute
410 High, Air Shield N, SP, EX, CS Chip Damage - Head
Startup Active Recovery Overall Advantage Invul
11 2 - - Varies
[+3 on assault]
-
A downward aerial sword slash.
j.C
j.C
jC
UNI Hyde j.C.png
Damage Guard Cancel Property Cost Attribute
580 High, Air Shield N, SP, EX, CS Chip Damage - Head
Startup Active Recovery Overall Advantage Invul
13 3 - - Varies
[+6 on assault]
-

Aerial sword slash.

Damage Guard Cancel Property Cost Attribute
750 High, Air Shield N, SP, EX, CS Knockdown on air hit, Chip Damage - Head
Startup Active Recovery Overall Advantage Invul
21 3 - - Varies
[+14 on assault]
-
Charged version of j.C

Command Normals

6B
6B
6B
UNI Hyde 6B 1.png
UNI Hyde 6B 2.png
Damage Guard Cancel Property Cost Attribute
1030 Mid N, SP, EX, CS Launch, Chip Damage - Strike
Startup Active Recovery Overall Advantage Invul
8 2 (10) 2 - 42 -5 -
Two long range horizontal slashes.
3B
3B
3B
UNI Hyde 3B.png
Damage Guard Cancel Property Cost Attribute
540 Low N, SP, EX, CS Chip Damage - Strike
Startup Active Recovery Overall Advantage Invul
9 3 - 35 -11 -
Hyde sweeps the opponent with his sword.
3C
3C
3C
UNI Hyde 3C.png
Damage Guard Cancel Property Cost Attribute
780 Mid N, SP, EX, CS Launch, Chip Damage - Strike
Startup Active Recovery Overall Advantage Invul
9 2 - 33 -7 -
Hyde moves slightly forward and does a large vertical slash.
j.6C
j.6C
j6C
UNI Hyde j.6C.png
Damage Guard Cancel Property Cost Attribute
510 High, Air Shield N, SP, EX, CS Wall Bounce on air hit, Chip Damage - Head
Startup Active Recovery Overall Advantage Invul
12 4 - - Varies
[+5 on assault]
-
Aerial horizontal sword slash.
j.2C
j.2C
j2C
UNI Hyde j.2C.png
Damage Guard Cancel Property Cost Attribute
573 High, Air Shield N, SP, EX, CS Launch, Chip Damage - Head
Startup Active Recovery Overall Advantage Invul
14 3 - - Varies
[+7 on assault]
-
Aerial sword swipe around Hyde's body.

Dash Moves

66B
66B
66B
UNI Hyde 66B.png
Damage Guard Cancel Property Cost Attribute
620 Mid SP, EX, CS Tumble - Strike
Startup Active Recovery Overall Advantage Invul
10 4 - 23 -2 -
Short ranged, fast knee attack.
66C
66C
66C
UNI Hyde 66C.png
Damage Guard Cancel Property Cost Attribute
810 Mid SP, EX, CS Crumple, Chip Damage - Strike
Startup Active Recovery Overall Advantage Invul
15 3 - 42 -5 -
Hyde stops his dash with a large horizontal slash.

Universal Mechanics

Force Function
Strict Daze
峭刻ノ残滓
(ストリクトデイズ)
B+C
UNI Hyde BC.png
B+C
Strict Daze
Damage Guard Cancel Property Cost Attribute
1250 Mid SP, EX, CS, UNQ Wall Bounce, Chip Damage 1 GRD Strike
Startup Active Recovery Overall Advantage Invul
20 5 - 48 -11 -
B+C
Strict Daze (Vorpal)
Damage Guard Cancel Property Cost Attribute
1485 Mid SP, EX, CS, UNQ Wall Bounce, Chip Damage 0.5 GRD Strike
Startup Active Recovery Overall Advantage Invul
20 5 - 43 -6 -
A horizontal slash.
Strict Daze (Increase)
峭刻ノ残滓
(ストリクトデイズ)
UNI Input Hold.png[B]+UNI Input Hold.png[C]
UNI Hyde BC.png
[B]+[C]
Strict Daze (Increase)
Damage Guard Cancel Property Cost Attribute
1450 High CS, UNQ Wall Bounce, Chip Damage 1 GRD Strike
Startup Active Recovery Overall Advantage Invul
32 5 - 60 -11 -
[B]+[C]
Strict Daze (Increase, Vorpal)
Damage Guard Cancel Property Cost Attribute
1705 High CS, UNQ Wall Bounce, Chip Damage 0.5 GRD Strike
Startup Active Recovery Overall Advantage Invul
30 5 - 53 -6 -
Charged version of his Force Function with longer startup. Does more damage and becomes an overhead.
Blaring Outrage
2UNI Input Hold.png[B]+UNI Input Hold.png[C]
UNI2 Hyde 2BC.png
2B+C
Blaring Outrage
Damage Guard Cancel Property Cost Attribute
921 All SP, EX, CS Launch 1 GRD (0.5 with Vorpal) Projectile
Startup Active Recovery Overall Advantage Invul
14 Varies - 52 -12 -
2[B]+[C]
Blaring Outrage (Increase)
Damage Guard Cancel Property Cost Attribute
1298 All SP, EX, CS Launch 1 GRD (0.5 with Vorpal) Projectile
Startup Active Recovery Overall Advantage Invul
14 Varies - 62 -2 -
Throw
Throw
投げ
A+D
UNI Hyde AD.png
A+D
Throw
Damage Guard Cancel Property Cost Attribute
1420 Throw EX, CS Knockdown, Wall Bounce near corner - Throw
Startup Active Recovery Overall Advantage Invul
4 3 - 30 (whiff), 49 (hit) +42 -
Hyde grabs and kicks the opponent away.
Guard Thrust
Guard Thrust
ガードスラスト
214D
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
No results

No results Blows the opponent away on hit.

  • Usable only during blockstun.
  • Generally better to use while in Vorpal as it's faster and costs less resources.
Veil Off
Veil Off
ヴェールオフ
A+B+C
UNI Hyde ABC.png
A+B+C
Veil Off
Damage Guard Cancel Property Cost Attribute
0 All - Launch 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
15 2 7 (3 on hit) on landing 64 (54 on hit) -23 1~30 Full

No results Universal reversal that blows the opponent back on hit.

  • Airborne: 1~52, Standing: 53~59.
    • For Full Charge version: Airborne: 1~101, Standing: 102~108.
  • Requires at least 100 meter and puts you in Veil Off state which grants 20% more damage, but drains your meter at a slow rate.
  • Meter drains much slower when health is below 30% (orange health).
  • You can hold down A+B+C to delay activation and gain a few extra benefits, but doing so is highly unrecommended unless trying to run the clock as this move already has a long start up as is.
A+B+C
Cross Cast Veil Off
Damage Guard Cancel Property Cost Attribute
0 All - Launch 100+ EXS Strike
Startup Active Recovery Overall Advantage Invul
2 4 20 25 +3 1~19 Full

Cancels an action and launches the opponent high into the air on hit.

  • Airborne: 1~25.
  • CVO cancel is treated the same as EX cancel, you can only CVO when you can EX and the opponent is in hit/blockstun.
    • Including in the air.
  • Requires at least 100 meter and consumes vorpal state and drains meter at a fast rate.
  • Has a lot of hitstun, making it easy to combo from.
  • Grants an additional bounce if both have been used in the combo so far.
    • If the opponent does end up hitting the ground during the combo, damage is prorated.
  • Pressing A+B+C can be used for a shortcut for Infinite Worth.
  • Used mostly as a way to tack on extra damage, or to reliably close out the round.

Special Moves

236X
Black Orbiter
円環ノ凶渦
(ブラックオービター)
236X
UNI Hyde 236X.png
236A
Black Orbiter (A)
Damage Guard Cancel Property Cost Attribute
810 All -UNQ-, -CS- Launch - Projectile
Startup Active Recovery Overall Advantage Invul
13 Until Hit - 42 -7 -
236B
Black Orbiter (B)
Damage Guard Cancel Property Cost Attribute
810 All -UNQ-, -CS- Launch - Projectile
Startup Active Recovery Overall Advantage Invul
11 Until Hit - 44 -11 -
236C
Black Orbiter (C)
Damage Guard Cancel Property Cost Attribute
330×7 All -CS- Launch 100 EXS Projectile
Startup Active Recovery Overall Advantage Invul
8 Until Hit - 32 +28 -
Hyde throws a spinning projectile that can be followed up. Can cancel into follow-ups while it remains on the screen.
236X~6X
Dark Lotus
深淵ニ咲ク黒蓮
(ダークロータス)
236X~6X/236A
UNI Hyde 236X 236A.png
236X~6A/236A
Dark Lotus
Damage Guard Cancel Property Cost Attribute
552 All -EX-, -CS- Launch - Projectile
Startup Active Recovery Overall Advantage Invul
14 15 - 50 -3 -
Detonates the Black Orbiter to create a small explosion.
236X~6B
Bend Sinister
歪曲サレシ空隙
(ベンドシニスター)
236X~6B/236B
UNI Hyde 236X 236B.png
236X~6B/236B
Sinister Bend
Damage Guard Cancel Property Cost Attribute
720 Mid -EX-, -CS- Knockdown - Strike
Startup Active Recovery Overall Advantage Invul
22 2 31 54 -8 -
Strike follow-up to Black Orbiter.
236X~236C
Dark Lotus Anthesis
深淵ニ狂咲ク黒蓮
(ダークロータス アンテシス)
236X~236C
UNI Hyde 236X 236C.png
236X~236C/646C
Dark Lotus Anthesis
Damage Guard Cancel Property Cost Attribute
1654 All -CS- Wall Bounce 100 EXS Projectile
Startup Active Recovery Overall Advantage Invul
8 15 - 33 +9~+11 -
Full screen detonation of Black Orbiter, commonly referred to as "laser."
623X
Red-Clad Craver
紅纏イシ闇ノ翼
(レッドクラッドクレイヴァー)
623X
UNI Hyde 623X.png
623A
Red-Clad Craver (A)
Damage Guard Cancel Property Cost Attribute
1433 Mid (EX), -CS- Launch - Strike
Startup Active Recovery Overall Advantage Invul
5 9 - 51 -24 -
623B
Red-Clad Craver (B)
Damage Guard Cancel Property Cost Attribute
1763 Mid (CS) Launch - Strike
Startup Active Recovery Overall Advantage Invul
6 11 55 71 -27 -
623C
Red-Clad Craver (EX)
Damage Guard Cancel Property Cost Attribute
1981 Mid (CS) Launch 100 EXS Strike
Startup Active Recovery Overall Advantage Invul
5 13 - 68 -38 -
Fast upward slash.
214X
Vacant Shift
虚空ヲ分ツ断層
(ベイカントシフト)
214X
UNI Hyde 214X.png
First!
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Second!
Lua error in Module:MoveDataParser at line 88: attempt to index field '?' (a nil value).
Third!
UNI Hyde 214C.png
First hit of EX version
214A
Vacant Shift - First (A)
Damage Guard Cancel Property Cost Attribute
450 All -EX-, -CS- Launch - Strike
Startup Active Recovery Overall Advantage Invul
11 4 - 49 -21 -
214B
Vacant Shift - First (B)
Damage Guard Cancel Property Cost Attribute
450 All -EX-, -CS- Launch - Strike
Startup Active Recovery Overall Advantage Invul
11 4 - 58 -30 -

No results No results

214C
Vacant Shift (EX)
Damage Guard Cancel Property Cost Attribute
2190 Mid (CS) Knockdown 100 EXS Strike
Startup Active Recovery Overall Advantage Invul
5 6 - 40 -6~-11 -
Hyde rises forward into the air with a series of sword strikes.
22X
Shadow Scare
地ヲ穿ツ影
(シャドウスケア)
22X
UNI2 Hyde 22X.png
22A
Shadow Scare (A)
Damage Guard Cancel Property Cost Attribute
1518 Low, All -EX-, -CS- Launch - Strike (first hit), Projectile (eruption)
Startup Active Recovery Overall Advantage Invul
11 - - 45 -6 -
22B
Shadow Scare (B)
Damage Guard Cancel Property Cost Attribute
1537 Low, All -EX-, -CS- Launch - Strike (first hit), Projectile (eruption)
Startup Active Recovery Overall Advantage Invul
22 - - 49 +1 (Eruption), -8 (Sword stab only) -
22C
Shadow Scare (EX)
Damage Guard Cancel Property Cost Attribute
1838-2023 Low, All - Launch 100 EXS Strike (first hit), Projectile (eruption)
Startup Active Recovery Overall Advantage Invul
14 - - 49 +13~+85 -
Hyde stabs the ground and causes flames to erupt from the ground.
j.236X
Dark Lotus (Air)
深淵ニ咲ク黒蓮
(ダークロータス)
j236X
UNI Hyde j.236X.png
j236A
Dark Lotus (Air) (A)
Damage Guard Cancel Property Cost Attribute
1292 All EX, CS Launch - Strike (first hit), Projectile
Startup Active Recovery Overall Advantage Invul
9 - 3 on landing 53 +14
[+9 on assault]
-
j236B
Dark Lotus (Air) (B)
Damage Guard Cancel Property Cost Attribute
1292 All EX, CS Launch - Strike (first hit), Projectile
Startup Active Recovery Overall Advantage Invul
9 - 3 on landing 54 +14
[+9 on assault]
-
j236C
Dark Lotus (Air) (EX)
Damage Guard Cancel Property Cost Attribute
1707 All - Launch 100 EXS Projectile
Startup Active Recovery Overall Advantage Invul
14 - - 27 +24
[+19 on assault]
-
Hyde swings his sword straight down and summons a dark sphere.
236B+C
Veil Bringer
禍招セシ猩紅ノ楔
(ベイルブリンガー)
236B+C
UNI Hyde 41236C.png
No results Hyde stabs into the ground and dashes forward with his sword, then ends with a rising uppercut into a knockdown kick.

Super Moves

Infinite Worth

Gyro Vortex
終焉ヘ誘ウ螺旋ノ檻
(ジャイルボルテクス)
41236D
UNI Hyde 41236D.png
41236D
Gyro Vortex
Damage Guard Cancel Property Cost Attribute
400, 320×10
[Min: 100, 134×10 (1440)]
Mid - Knockdown 200 EXS Strike
Startup Active Recovery Overall Advantage Invul
1+7 - - 92 -18 -
Hyde stabs the ground and is surrounded by a red light.

Infinite Worth EXS

Raging Roar
天地斬リ裂ク荒神ノ咆哮
(レイジングロア)
A+B+C+D
UNI Hyde ABCD.png
A+B+C+D
Raging Roar
Damage Guard Cancel Property Cost Attribute
3760
[Min: 1579 (42%)]
All - Knockdown 200 EXS, Vorpal or GRD Break (only when IWEXS does not hit) Strike
Startup Active Recovery Overall Advantage Invul
3+14 2 51 69 -25 1~? Full

Hyde becomes surrounded by a pillar of light which goes into a cinematic on hit.

  • Must have less than 30% health (orange health) to use.
  • After the cinematic, characters will be moved to the middle of the stage, regardless of where they were positioned before.
  • Due to the cost, it is usually not recommended to use this move unless it will kill the opponent.

Notable Rebeats and Gaps

Rebeat Table
Attack Chain Advantage
TODO: Fill in Data
Gap Table
Attack Chain Frame Gap
TODO: Fill in Data

Videos

UNIclr Hyde combo guide by MIYAGI Muteki

External Links

Players to Watch

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
Hyde-22.png
Eve Japan
Japan
Active Eve plays other characters as well (Phonon, Mika), but his Hyde is very good. Great pressure and neutral compliment all-around solid play.
Hyde-8.png
Garmfield
twitch
twitter
Canada
Canada
Active Has very good understanding of the character and is an equally strong player. Often streams sets on Twitch and regularly hangs around the Discord to answer questions.
Hyde-2.png
Isaac
twitter
United States
United States
Active Known for making some wild plays. His playstyle and decision-making may seem unorthodox to the untrained eye, but speaks to a deep understanding of the fundamentals of the character that allows him to do said plays.
Hyde-28.png
JDR
twitch
youtube
twitter
United States
United States
Active Regularly competes and performs well at many tournaments. Hasn't streamed any UNICLR sets in awhile, but has a fair number of them archived on his Twitch channel.
Hyde-17.png
jiyujin
twitch
youtube
Japan
Japan
Inactive Very well-rounded player. Has strong gameplans in most matchups that are easy to understand and learn from. Hasn't streamed much UNI since UNICLR was released (the majority of matches are from UNIST, so be aware some of the matchup dynamics have changed since that version if you watch any of the UNIST footage).
Hyde-26.png
MIYAGI Muteki
twitter
youtube
Japan
Japan
Active Extremely active Hyde player in Japan. Regularly competes in tournaments and uploads matches to YouTube. Best known for their combos. Often posts tech and combos on Twitter.
Hyde-22.png
Selo Germany
Germany
Active Very strong Hyde player in the EU. Has competed in multiple netplay tournaments and won the Evo 2021 side tournament for UNICLR. Frequently hangs around the Discord to answer questions.

Colors

Default Unlocks

001 Black Eclipse
002 Twinkle White
003 Darkness Tempest
004 Light Forest
005 Nightmare
006 Red Pearl
007 Desert Wolf
008 Sea Water
009 Moonlight
010 Justice Rose

Customization Unlocks (2000 IP Each)

011 Blau Blitz
012 Sunlight Red
013 Vortex Galaxy
014 Cremisi Grotta
015 Holiness Star
016 Rosa Descendiente
017 Juillet Averse
018 Soul Lover
019 Caldo Trrente
020 Viridis Regulus
021 Shinku
022 Blanche Diable
023 Ocean Arctique
024 Citrus Fresh
025 Guilty Thorn
026 Schon Gift
027 Nutty Pastel
028 Clear Gale
029 Santana
030 Dark Matter
031 Equatorial Wave
032 Inferno Blaze
033 Annular Eclipse
034 Seeds of Heaven
035 Clamorous Colors
036 Royal Calibur
037 Stella Nest
038 Little Briar Rose
039 Betrayal of Savior
040 Switching Contrast
Starter and Resources
Getting Started
FAQ
Controls
HUD & UI
Strategy
Frame Data
Glossary
Resources and Links
Patch Notes
Mechanics
Movement
Offense
Defense
Gauges
Damage and Combo System
Attack Attributes
Characters