Pokemon: Close Combat/GZapdos: Difference between revisions

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*'''High Mobility:''' With an accelerating walk, high jump, a mobile stance in 5B, and an airdash in j.6a, Zapdos is one of the most agile characters in the game.
*'''High Mobility:''' With an accelerating walk, high jump, a mobile stance in 5B, and an airdash in j.6a, Zapdos is one of the most agile characters in the game.
*'''Great Combo Game:''' Zapdos' aforementioned great mobility works to his favor in executing devastating combos.
*'''Great Combo Game:''' Zapdos' aforementioned great mobility works to his favor in executing devastating combos.
*
*'''High Damage:''' Zapdos' combos do ton of damage, expect to be hit very hard when fighting this character.
 
|cons=
|cons=
*'''Brittle Bird:''' Zapdos is tied with Primeape for the second lowest health value in the game, giving it little room for error in its approach.
*'''Low guard/health value:''' Zapdos is tied with Primeape for the second lowest health value in the game, giving it little room for error in its approach.
*'''No Range:''' Zapdos is a very close-ranged fighter, and struggles greatly with long-ranged fighters such as Mienshao and Toxicroak.
*'''No Range:''' Zapdos is a very close-ranged fighter, and struggles greatly with long-ranged fighters such as Falinks and Toxicroak.
*
*'''Lack of defensive options:''' Zapdos has 0 defensive options aside from system mechanics, Having good defense is a must.
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   |description= Zapdos delivers a quick peck at their opponent.
   |description= Zapdos delivers a quick peck at their opponent.
*Zapdos' fastest button, ideal for challenging and gaining frame advantage
*Zapdos' fastest button, ideal for challenging and gaining frame advantage.
*Can also be used to combo into 3A > 5B6A if the opponent is counter hit, making it good for catching opponents mashing.
}}
}}
}}
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   |description= Zapdos pecks the opponent two more times.
   |description= Zapdos pecks the opponent two more times.
*The only move that will naturally combo from 5A
*The only move that will naturally combo from 5A, Good for continuing your pressure.
*The only special that will combo from this move is 26B (Lane Storm), Zapdos' two-bar super
}}
}}
}}
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   |advantage  = +5 [+3]
   |advantage  = +5 [+3]
   |description= Zapdos swipes at the air with their talons.
   |description= Zapdos swipes at the air with their talons.
*Zapdos' best normal anti-air, leading to combos on hit.
*One of Zapdos' best confirm tool, giving you two hits to confirm into a special on hit.
*Also Zapdos' best confirm tool, giving you two hits to confirm into a special on hit.
*It can also be used to set up frame-traps with 6A > CC > 4A, which beats both parry and mashing out of block.
}}
}}
}}
}}
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   |advantage  = +1 [+3]
   |advantage  = +1 [+3]
   |description= Zapdos steps forward and strikes horizontally with their talons.
   |description= Zapdos steps forward and strikes horizontally with their talons.
*Covers a large amount of horizontal space and confirms into followups on counterhit
*His other best confirm tool in neutral, good poke and does a good amount of guard damage.
*Frame advantage when cancelled into 5B allows you to run a true string into a mixup
*Covers a large amount of horizontal space and confirms into followups. Make sure to hit confirm your followups as you can eat a hefty punish if you don't confirm off of 5B6A.
*Can be used to kara throw by inputting throw during the startup
* Great button to use as a meaty
Can be kara canceled into the following moves:
*5A
*3A
*2A
 
}}
}}
}}
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   |advantage  = +1 [+3]
   |advantage  = +1 [+3]
   |description= Zapdos quickly swipes at the opponent with his leg.
   |description= Zapdos quickly swipes at the opponent with his leg.
*Zapdos' fastest cancellable normal
*Great poke in neutral, use it when you are out of 6A range but also in a range where you can hit 2A.
*Confirms into 5B6A when counterhit
}}
}}
}}
}}
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   |description= Zapdos' kicks at the opponent's legs, knocking them off their feet.
   |description= Zapdos' kicks at the opponent's legs, knocking them off their feet.
*Cancellable sweep, allowing Zapdos to punish opponent relatively safely for stand-blocking.
*Cancellable sweep, allowing Zapdos to punish opponent relatively safely for stand-blocking.
*Zapdos has no ways to naturally combo into this move aside from a deep jump-in, making them rely on counterhits.
*Zapdos has no ways to naturally combo into this move aside from a deep jump-in
*2nd hit is unsafe on block if you dont confirm off of the first hit
}}
}}
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   |description= Zapdos darts forward.
   |description= Zapdos darts forward.
*Goes through opponent at close range, leading to crossups
*Goes through opponent at close range, leading to crossups
*Can be confirmed off of the first hit of 3A when spaced and 0 if its blocked
  }}
  }}
}}
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}}  
}}  
   |description= Zapdos sweeps a leg upwards.
   |description= Zapdos sweeps a leg upwards.
*Combos into 2B5A
*His infamous launcher, the center of all of his combos.
*Very unsafe on block
  }}
  }}
}}
}}
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}}  
}}  
   |description= Zapdos kicks out upwards.
   |description= Zapdos kicks out upwards.
*Huge upwards hitbox
*His best anti air and one of his best neutral tools, Huge upwards hitbox making it ideal to challenge aerials
*Can also be a combo filler and be able to be looped with 5AA due to the late hitbox not putting an opponent into a hard knockdown
  }}
  }}
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|specialRecovery =  
|specialRecovery =  
}}  
}}  
   |description= Zapdos jumps forwards while performing two horizontal kicks.
   |description= Zapdos jumps forwards while performing two horizontal kicks. Mostly a combo ender.
  }}
  }}
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}}
}}
   |description= Zapdos launches a flurry of horizontal kicks in the air.
   |description= Zapdos launches a flurry of horizontal kicks in the air.
*Can be comboed into j.6B
  }}
  }}
}}
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   |description= Zapdos unloads a downward flurry of kicks.
   |description= Zapdos unloads a downward flurry of kicks.
*Combo Filler
  }}
  }}
}}
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   |description= Zapdos rapidly descends from the sky with a bolt of lightning.
   |description= Zapdos rapidly descends from the sky with a bolt of lightning.
*Can be canceled into j.6A on block, setting up guard breaks
  }}
  }}
}}
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   |description= Zapdos darts forward in midair.
   |description= Zapdos darts forward in midair.
*Can be canceled into an aerial, also combo filler
  }}
  }}
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   |description= Zapdos <span style=color:#C2A01D>'''vaults'''</span> upwards.
   |description= Zapdos <span style=color:#C2A01D>'''vaults'''</span> upwards.
*Used for his high damaging "Kilo Loops"
*Can be canceled into any aerial
  }}
  }}
}}
}}

Revision as of 19:25, 22 January 2024

PKMNCC GZapdos Portrait.png
Archetype: Rushdown
Health: 28
Guard Health: 10
Walk Speed: 2.7~7.2/-1.9~-5.1
Prejump Frames: 6f
Fastest Attack: 5A (5f)

Zapdos wants food.

Introduction

Speed. Galarian Zapdos is speed. With a command run, command jump, and a divekick, Zapdos has mobility to spare. All that mobility contributes to an oppressive rushdown playstyle and ridiculous combo game. Zapdos has very strong strike-throw pressure as well and uses meter well for long combos. The first hit of 3A can be used as a low combo starter as well, giving Zapdos strong high low mix when combined with an 2B2A as a quick high.

As a rushdown character, getting in is the name of the game. Zapdos struggles vs large buttons and projectiles with their stubby buttons. Zapdos has no reversals and is fragile, which can lead to getting heavily punished by characters with strong advantage states. Because of these factors, good use of parry is a must.

Galarian Zapdos is a good pick if you are looking for high execution rushdown with expressive combo game and oppressive advantage state.


Playstyle
PKMNCC GZapdos NavboxIcon.png G. Zapdos is an agile, aerial-based and very combo-efficient speedster with an incredible advantage state.
Pick if you like Avoid if you dislike
  • High Mobility: With an accelerating walk, high jump, a mobile stance in 5B, and an airdash in j.6a, Zapdos is one of the most agile characters in the game.
  • Great Combo Game: Zapdos' aforementioned great mobility works to his favor in executing devastating combos.
  • High Damage: Zapdos' combos do ton of damage, expect to be hit very hard when fighting this character.
  • Low guard/health value: Zapdos is tied with Primeape for the second lowest health value in the game, giving it little room for error in its approach.
  • No Range: Zapdos is a very close-ranged fighter, and struggles greatly with long-ranged fighters such as Falinks and Toxicroak.
  • Lack of defensive options: Zapdos has 0 defensive options aside from system mechanics, Having good defense is a must.

Normals

5A
PKMNCC A.png
PKMNCC GZapdos 5A.png
PKMNCC GZapdos 5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Mid 5A2, 5B - -
Startup Active Recovery Advantage Cost
5 2 11 +3 [+5] -
Total: 17

Zapdos delivers a quick peck at their opponent.

  • Zapdos' fastest button, ideal for challenging and gaining frame advantage.
  • Can also be used to combo into 3A > 5B6A if the opponent is counter hit, making it good for catching opponents mashing.
Toggle Hitboxes
Toggle Hitboxes
5AA
PKMNCC A.pngPKMNCC A.png
PKMNCC GZapdos 5AA.png
PKMNCC GZapdos 5AA1Hitbox.png
PKMNCC GZapdos 5AA2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1+1 1+1 Mid 5B - -
Startup Active Recovery Advantage Cost
4 6 13 -3 [-1] -
Total: 22

Zapdos pecks the opponent two more times.

  • The only move that will naturally combo from 5A, Good for continuing your pressure.
Toggle Hitboxes
Toggle Hitboxes


4A
PKMNCC4.pngPKMNCC A.png
PKMNCC GZapdos 4A.png
PKMNCC GZapdos 4A1Hitbox.png
PKMNCC GZapdos 4A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2+1 0+1 Mid Special, C-Cancel - -
Startup Active Recovery Advantage Cost
14 9 17 +5 [+3] -
Total: 39

Zapdos swipes at the air with their talons.

  • One of Zapdos' best confirm tool, giving you two hits to confirm into a special on hit.
  • It can also be used to set up frame-traps with 6A > CC > 4A, which beats both parry and mashing out of block.
Toggle Hitboxes
Toggle Hitboxes


6A
PKMNCC6.pngPKMNCC A.png
PKMNCC GZapdos 6A.png
PKMNCC GZapdos 6AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
3 2 Mid Special, C-Cancel, Throw (startup) - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
17 8 21 +1 [+3] -
Total: 45

Zapdos steps forward and strikes horizontally with their talons.

  • His other best confirm tool in neutral, good poke and does a good amount of guard damage.
  • Covers a large amount of horizontal space and confirms into followups. Make sure to hit confirm your followups as you can eat a hefty punish if you don't confirm off of 5B6A.
  • Great button to use as a meaty

Can be kara canceled into the following moves:

  • 5A
  • 3A
  • 2A
Toggle Hitboxes
Toggle Hitboxes


2A
PKMNCC2.pngPKMNCC A.png
PKMNCC GZapdos 2A.png
PKMNCC GZapdos 2AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2 1 Mid Special - -
Startup Active Recovery Advantage Cost
9 5 17 +1 [+3] -
Total: 30

Zapdos quickly swipes at the opponent with his leg.

  • Great poke in neutral, use it when you are out of 6A range but also in a range where you can hit 2A.
  • Confirms into 5B6A when counterhit
Toggle Hitboxes
Toggle Hitboxes


3A
PKMNCC3.pngPKMNCC A.png
PKMNCC GZapdos 3A.png
PKMNCC GZapdos 3A1Hitbox.png
PKMNCC GZapdos 3A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1+1 1+1 Low Special (First Hit) - Knockdown (Second Hit)
Startup Active Recovery Advantage Cost
10 11 31 52 [-18] -
Total: 51

Zapdos' kicks at the opponent's legs, knocking them off their feet.

  • Cancellable sweep, allowing Zapdos to punish opponent relatively safely for stand-blocking.
  • Zapdos has no ways to naturally combo into this move aside from a deep jump-in
  • 2nd hit is unsafe on block if you dont confirm off of the first hit
Toggle Hitboxes
Toggle Hitboxes


j5A
PKMNCC A.png PKMNCC J.png
PKMNCC GZapdos j5A.png
PKMNCC GZapdos j5A1Hitbox.png
PKMNCC GZapdos j5A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2 0/0 High Special - -
Startup Active Recovery Advantage Cost
9 19 6 +20 [+11] -
Total: 33

Zapdos reaches out horizontally with their leg in mid-air.

  • Standard jump-in normal
  • Also strong air-to-air due to its range, confirming well off that scenario with j5B/j6B
Toggle Hitboxes
Toggle Hitboxes


j2A
PKMNCC2.pngPKMNCC A.png PKMNCC J.png
PKMNCC GZapdos j2A.png
PKMNCC GZapdos j2A1Hitbox.png
PKMNCC GZapdos j2A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2+2 1+1 High Super - Knockdown (Second Hit)
Startup Active Recovery Advantage Cost
7 5 6 52 [11] -
Total: 17

Zapdos kicks twice downwards while in the air.

  • Very strong pressure normal, allowing Zapdos to maintain offensive momentum when hitting the ground
  • Fast enough to hit as an instant overhead, which can combo into j6B
Toggle Hitboxes
Toggle Hitboxes

Specials

Fast Lane
5B
PKMNCC B.png
PKMNCC GZapdos 5B.png
Damage Endurance Damage Guard Cancel Invul Property
- - - 5A, 6A, 4A, 2 - -
Startup Active Recovery Advantage Cost
15 - 20 - -
Total: 34

Zapdos sprints forward at full speed.

  • Zapdos' main mechanic, effectively operates as a stance
  • Can be cancelled into a multitude of unique followups
  • 2 can be input at any time to cancel the stance, allowing Zapdos to mix up the opponent
5B5A
PKMNCC A.png PKMNCC Sprint.png
PKMNCC GZapdos 5B5A.png
PKMNCC GZapdos 5B5AHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2 1 Mid - - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
6 7 15 +8 [-4] -
Total: 28

Zapdos darts forward.

  • Goes through opponent at close range, leading to crossups
  • Can be confirmed off of the first hit of 3A when spaced and 0 if its blocked
Toggle Hitboxes
Toggle Hitboxes
5B6A
PKMNCC6.pngPKMNCC A.png PKMNCC Sprint.png
PKMNCC GZapdos 5B6A.png
PKMNCC GZapdos 5B6A1Hitbox.png
PKMNCC GZapdos 5B6A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1+2 1+1 Mid 2B, C-Cancel - Launch, Knockdown
Startup Active Recovery Advantage Cost
12 13 36 77 [-17] -
Total: 60

Zapdos sweeps a leg upwards.

  • His infamous launcher, the center of all of his combos.
  • Very unsafe on block
Toggle Hitboxes
Toggle Hitboxes
5B4A
PKMNCC4.pngPKMNCC A.png PKMNCC Sprint.png
PKMNCC GZapdos 5B4A.png
PKMNCC GZapdos 5B4A1Hitbox.png
PKMNCC GZapdos 5B4A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
4 2 Mid - - Knockdown
Startup Active Recovery Advantage Cost
7 21 21 +51 [-10] -
Total: 48

Zapdos kicks out upwards.

  • His best anti air and one of his best neutral tools, Huge upwards hitbox making it ideal to challenge aerials
  • Can also be a combo filler and be able to be looped with 5AA due to the late hitbox not putting an opponent into a hard knockdown
Toggle Hitboxes
Toggle Hitboxes


Piston Kick
6B
PKMNCC6.pngPKMNCC B.png
PKMNCC GZapdos 6B.png
PKMNCC GZapdos 6B1Hitbox.png
PKMNCC GZapdos 6B2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2+2 0+4 Mid - - Knockdown
Startup Active Recovery Advantage Cost
17, 6 8, 9 38 +46, [-8] -
Total: 77

Zapdos jumps forwards while performing two horizontal kicks. Mostly a combo ender.

Toggle Hitboxes
Toggle Hitboxes


Sky Vault
2B
PKMNCC2.pngPKMNCC B.png
PKMNCC GZapdos 2B.png
Damage Endurance Damage Guard Cancel Invul Property
- - - j.B - -
Startup Active Recovery Advantage Cost
20 - 24 [] -
Total: 43

Zapdos vaults into the sky.

  • Gains Zapdos access to two new aerial attacks
2B5A
PKMNCC A.png PKMNCC Vaulting.png
PKMNCC GZapdos 2B5A.png
PKMNCC GZapdos 2B5A1Hitbox.png
PKMNCC GZapdos 2B5A2Hitbox.png
PKMNCC GZapdos 2B5A3Hitbox.png
PKMNCC GZapdos 2B5A4Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2+1+1+1 0 Mid - - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
7, 8, 9, 5 2, 1, 1, 5 16 76 [+8] -
Total: 53

Zapdos launches a flurry of horizontal kicks in the air.

  • Can be comboed into j.6B
Toggle Hitboxes
Toggle Hitboxes
2B2A
PKMNCC2.pngPKMNCC A.png PKMNCC Vaulting.png
PKMNCC GZapdos 2B2A.png
PKMNCC GZapdos 2B2A1Hitbox.png
PKMNCC GZapdos 2B2A2Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
x(2+2) 1+1 High - - -
Startup Active Recovery Advantage Cost
6, 6 5, 5 16 76, 3 [+1] -
Total: 37

Zapdos unloads a downward flurry of kicks.

  • Combo Filler
Toggle Hitboxes
Toggle Hitboxes


jB
PKMNCC B.png PKMNCC J.png
PKMNCC GZapdos jB.png
PKMNCC GZapdos j5B1Hitbox.png
PKMNCC GZapdos j5B2Hitbox.png
PKMNCC GZapdos j5B3Hitbox.png
Damage Endurance Damage Guard Cancel Invul Property
5 5 High - - Knockdown (Air Hit)
Startup Active Recovery Advantage Cost
22 - 24 1 [-1] -
Total: 45

Zapdos rapidly descends from the sky with a bolt of lightning.

  • Can be canceled into j.6A on block, setting up guard breaks
Toggle Hitboxes
Toggle Hitboxes

EX Moves

Drill Peck
j6B
PKMNCC6.pngPKMNCC B.png PKMNCC J.png
PKMNCC GZapdos j.6B.png
PKMNCC GZapdos j6BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1+1 1+1 Mid - - -
Startup Active Recovery Advantage Cost
9 10 20 -6 [-8] 1
Total: 38

Zapdos darts forward in midair.

  • Can be canceled into an aerial, also combo filler
Toggle Hitboxes
Toggle Hitboxes


Kilo Vault
28B
PKMNCC2.pngPKMNCC8.pngPKMNCC B.png
PKMNCC GZapdos 2B.png
PKMNCC GZapdos 28BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
1 0 Mid j.B - Launch, Knockdown
Startup Active Recovery Advantage Cost
8 10 69 50 [-51] 1
Total: 86

Zapdos vaults upwards.

  • Used for his high damaging "Kilo Loops"
  • Can be canceled into any aerial
Toggle Hitboxes
Toggle Hitboxes


Lane Storm
24B / 26B
PKMNCC2.pngPKMNCC4.pngPKMNCC B.png OR PKMNCC2.pngPKMNCC6.pngPKMNCC B.png
PKMNCC GZapdos 24B.png
PKMNCC GZapdos 24BHitbox.png
Damage Endurance Damage Guard Cancel Invul Property
2, 1x5 1, 1x5 Mid - - Knockdown
Startup Active Recovery Advantage Cost
53 [-40] 15 30 22 [+1] 2
Total: 66

Zapdos lets out a cry before furiously dashing across the screen many times in the inputted direction.

  • 26B causes a horizontal launch, 24B causes a smaller knockback
  • If the first hit before Zapdos goes offscreen is blocked, Zapdos will pass through the opponent, but remainder of the attack is halted
Toggle Hitboxes
Toggle Hitboxes

Throws

Forward Throw
6C
PKMNCC6.pngPKMNCC C.png
PKMNCC GZapdos 6C.png
Damage Endurance Damage Guard Cancel Invul Property
3 - - - - Knockdown
Startup Active Recovery Advantage Cost
8 2 41 - -
Total: 50

Zapdos climbs onto the opponent and pecks them repeatedly before springing off of them, launching them forwards.


Back Throw
4C
PKMNCC4.pngPKMNCC C.png
PKMNCC GZapdos 4C.png
Damage Endurance Damage Guard Cancel Invul Property
3 - - - - Knockdown
Startup Active Recovery Advantage Cost
8 2 41 - -
Total: 50

Zapdos climbs onto the opponent and pecks them repeatedly before springing off of them, launching them backwards.

Colors

A
B
C


General
Controls
FAQ
HUD
Training Mode
Netplay
Gallery
System
Patch Notes
Links
Characters
Bewear
Blaziken
Breloom
Chesnaught
Falinks
G. Zapdos
Great Tusk
Heracross
Medicham
Mienshao
Poliwrath
Primeape
Scrafty
Toxicroak