Pokemon: Close Combat/GZapdos: Difference between revisions
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*'''High Mobility:''' With an accelerating walk, high jump, a mobile stance in 5B, and an airdash in j.6a, Zapdos is one of the most agile characters in the game. | *'''High Mobility:''' With an accelerating walk, high jump, a mobile stance in 5B, and an airdash in j.6a, Zapdos is one of the most agile characters in the game. | ||
*'''Great Combo Game:''' Zapdos' aforementioned great mobility works to his favor in executing devastating combos. | *'''Great Combo Game:''' Zapdos' aforementioned great mobility works to his favor in executing devastating combos. | ||
* | *'''High Damage:''' Zapdos' combos do ton of damage, expect to be hit very hard when fighting this character. | ||
|cons= | |cons= | ||
*''' | *'''Low guard/health value:''' Zapdos is tied with Primeape for the second lowest health value in the game, giving it little room for error in its approach. | ||
*'''No Range:''' Zapdos is a very close-ranged fighter, and struggles greatly with long-ranged fighters such as | *'''No Range:''' Zapdos is a very close-ranged fighter, and struggles greatly with long-ranged fighters such as Falinks and Toxicroak. | ||
* | *'''Lack of defensive options:''' Zapdos has 0 defensive options aside from system mechanics, Having good defense is a must. | ||
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|description= Zapdos delivers a quick peck at their opponent. | |description= Zapdos delivers a quick peck at their opponent. | ||
*Zapdos' fastest button, ideal for challenging and gaining frame advantage | *Zapdos' fastest button, ideal for challenging and gaining frame advantage. | ||
*Can also be used to combo into 3A > 5B6A if the opponent is counter hit, making it good for catching opponents mashing. | |||
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|description= Zapdos pecks the opponent two more times. | |description= Zapdos pecks the opponent two more times. | ||
*The only move that will naturally combo from 5A | *The only move that will naturally combo from 5A, Good for continuing your pressure. | ||
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|advantage = +5 [+3] | |advantage = +5 [+3] | ||
|description= Zapdos swipes at the air with their talons. | |description= Zapdos swipes at the air with their talons. | ||
* | *One of Zapdos' best confirm tool, giving you two hits to confirm into a special on hit. | ||
*It can also be used to set up frame-traps with 6A > CC > 4A, which beats both parry and mashing out of block. | |||
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|advantage = +1 [+3] | |advantage = +1 [+3] | ||
|description= Zapdos steps forward and strikes horizontally with their talons. | |description= Zapdos steps forward and strikes horizontally with their talons. | ||
*Covers a large amount of horizontal space and confirms into followups | *His other best confirm tool in neutral, good poke and does a good amount of guard damage. | ||
* | *Covers a large amount of horizontal space and confirms into followups. Make sure to hit confirm your followups as you can eat a hefty punish if you don't confirm off of 5B6A. | ||
* Great button to use as a meaty | |||
Can be kara canceled into the following moves: | |||
*5A | |||
*3A | |||
*2A | |||
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|advantage = +1 [+3] | |advantage = +1 [+3] | ||
|description= Zapdos quickly swipes at the opponent with his leg. | |description= Zapdos quickly swipes at the opponent with his leg. | ||
* | *Great poke in neutral, use it when you are out of 6A range but also in a range where you can hit 2A. | ||
*Confirms into 5B6A when counterhit | |||
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|description= Zapdos' kicks at the opponent's legs, knocking them off their feet. | |description= Zapdos' kicks at the opponent's legs, knocking them off their feet. | ||
*Cancellable sweep, allowing Zapdos to punish opponent relatively safely for stand-blocking. | *Cancellable sweep, allowing Zapdos to punish opponent relatively safely for stand-blocking. | ||
*Zapdos has no ways to naturally combo into this move aside from a deep jump-in | *Zapdos has no ways to naturally combo into this move aside from a deep jump-in | ||
*2nd hit is unsafe on block if you dont confirm off of the first hit | |||
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|description= Zapdos darts forward. | |description= Zapdos darts forward. | ||
*Goes through opponent at close range, leading to crossups | *Goes through opponent at close range, leading to crossups | ||
*Can be confirmed off of the first hit of 3A when spaced and 0 if its blocked | |||
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|description= Zapdos sweeps a leg upwards. | |description= Zapdos sweeps a leg upwards. | ||
* | *His infamous launcher, the center of all of his combos. | ||
*Very unsafe on block | |||
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|description= Zapdos kicks out upwards. | |description= Zapdos kicks out upwards. | ||
*Huge upwards hitbox | *His best anti air and one of his best neutral tools, Huge upwards hitbox making it ideal to challenge aerials | ||
*Can also be a combo filler and be able to be looped with 5AA due to the late hitbox not putting an opponent into a hard knockdown | |||
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|specialRecovery = | |specialRecovery = | ||
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|description= Zapdos jumps forwards while performing two horizontal kicks. | |description= Zapdos jumps forwards while performing two horizontal kicks. Mostly a combo ender. | ||
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|description= Zapdos launches a flurry of horizontal kicks in the air. | |description= Zapdos launches a flurry of horizontal kicks in the air. | ||
*Can be comboed into j.6B | |||
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|description= Zapdos unloads a downward flurry of kicks. | |description= Zapdos unloads a downward flurry of kicks. | ||
*Combo Filler | |||
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|description= Zapdos rapidly descends from the sky with a bolt of lightning. | |description= Zapdos rapidly descends from the sky with a bolt of lightning. | ||
*Can be canceled into j.6A on block, setting up guard breaks | |||
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|description= Zapdos darts forward in midair. | |description= Zapdos darts forward in midair. | ||
*Can be canceled into an aerial, also combo filler | |||
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|description= Zapdos <span style=color:#C2A01D>'''vaults'''</span> upwards. | |description= Zapdos <span style=color:#C2A01D>'''vaults'''</span> upwards. | ||
*Used for his high damaging "Kilo Loops" | |||
*Can be canceled into any aerial | |||
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Revision as of 19:25, 22 January 2024
Archetype: | Rushdown |
Health: | 28 |
Guard Health: | 10 |
Walk Speed: | 2.7~7.2/-1.9~-5.1 |
Prejump Frames: | 6f |
Fastest Attack: | 5A (5f) |
Zapdos wants food.
Introduction
Speed. Galarian Zapdos is speed. With a command run, command jump, and a divekick, Zapdos has mobility to spare. All that mobility contributes to an oppressive rushdown playstyle and ridiculous combo game. Zapdos has very strong strike-throw pressure as well and uses meter well for long combos. The first hit of 3A can be used as a low combo starter as well, giving Zapdos strong high low mix when combined with an 2B2A as a quick high.
As a rushdown character, getting in is the name of the game. Zapdos struggles vs large buttons and projectiles with their stubby buttons. Zapdos has no reversals and is fragile, which can lead to getting heavily punished by characters with strong advantage states. Because of these factors, good use of parry is a must.
Galarian Zapdos is a good pick if you are looking for high execution rushdown with expressive combo game and oppressive advantage state.
G. Zapdos is an agile, aerial-based and very combo-efficient speedster with an incredible advantage state. |
Pick if you like | Avoid if you dislike |
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Normals
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Specials
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EX Moves
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Throws
Colors