Jump Jousts Jam/505: Difference between revisions
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* '''Armor:''' Every single move in 505's kit has armor, making some approaches difficult to punish. | * '''Armor:''' Every single move in 505's kit has armor, making some approaches difficult to punish. | ||
* '''Tag:''' Being one of the only tags to hit crossup, the only tag to break armor, and having a very large hitbox, 505 tag allows strong defensive play. | * '''Tag:''' Being one of the only tags to hit crossup, the only tag to break armor, and having a very large hitbox, 505 tag allows strong defensive play. | ||
* '''Damage:''' | * '''Damage:''' Grab is a large button which deals 2 damage, 4a allows combos off of it, and super can hit for up to 6 damage, allowing him to quickly devastate a team. | ||
|cons= | |cons= |
Revision as of 23:55, 30 January 2024
505 | |
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Gravity | 1.75 |
Overview
505 is a new character to the Jump Jousts series. Coming from the show Villainous, 505's attacks are mostly done in a timid, playful, or accidental way. 505 acts as the closest thing to a grappler in Jump Jousts Jam, sporting slow movement, many armored moves, and a "command grab" that does 2 damage, making him a very interesting character.
Strengths | Weaknesses |
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Move List
Normals
5A
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6A
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4A
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Metered
Special (1 Bar)
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Super (4 Bars)
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Strategy
Composition
505 is usually ran as an Anchor, as he relies on meter to use his incredible special and prefers the opponent to be close to corner which he can struggle to push himself.
Colors
Notable Players
Name | Color | Region | Status | Details |
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Waddle |
North America | Active | Known as the best Jump Jousts 2 player. Runs 505 alongside Robin with varying assists, currently Yosemite Sam. Example Play |